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Autres articles (95)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
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Encoding SWF to video with Melt
17 août 2015, par RocketRI’m doing a project which requires converting
SWF
movies toH.264
video on server-side, to be able to play them both in Flash player and on iPhone/iPad. And I really got stuck.I’m using Melt from http://www.mltframework.org/ and this is my command-line :
melt movie.swf -consumer avformat:video.mp4 r=30 s=640x360 f=mp4 acodec=aac ab=128k ar=48000 vcodec=libx264 b=1000k an=1
It does play in Flash player, but fails to play on iDevices. I googled for iPhone video requirements and it seems my video files do satisfy them(frame size, framerate and bitrate). What settings should I change to make it play ?
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OpenGL ES glReadPixels exc_bad_access
6 décembre 2011, par YannyI'm trying to create video from images using OpenGL ES and ffmpeg, but on iPad(4.3) I have a crash on
glReadPixels
-(NSData *) glToUIImage {
int numberOfComponents = NUMBER_OF_COMPONENTS; //4
int width = PICTURE_WIDTH;
int height = PICTURE_HEIGHT;
NSInteger myDataLength = width * height * numberOfComponents;
NSMutableData * buffer= [NSMutableData dataWithLength :myDataLength];
[self checkForGLError];
GLenum type = NUMBER_OF_COMPONENTS == 3 ? GL_RGB : GL_RGBA; //RGBA
glReadPixels(0, 0, width, height, type, GL_UNSIGNED_BYTE, [buffer mutableBytes]); //EXC_BAD_ACCESS here
return buffer;
}It is working on iPhone 4 (4.3) and iPod Touch, but have problems on iPhone 3G(3.0) and iPad(4.3). Can you help me with this issue ?
Also on iPhone 3G(3.0) and iPad(4.3) I have problems with Video - first 5-20 video frames have trash. Maybe issue with optimization ? Or architecture ?
EDITED
Stack :#0 0x33be3964 in void BlockNxN<64ul, 16ul, 1, BLOCK_CONVERTER_NULL_32>(unsigned long, int, int, unsigned long, int, int, unsigned int, unsigned int, unsigned int, unsigned int) ()
#1 0x33be1c76 in glrBIFDetile ()
#2 0x33b586b2 in sgxGetImage(SGXImageReadParams const*) ()
#3 0x33b50d38 in gldReadPixels ()
#4 0x31813e16 in glReadPixels_Exec ()
#5 0x31e3c518 in glReadPixels () -
Multi bitrate live HLS with FFmpeg on Windows
16 mai 2014, par NiorehI am trying to encode a live stream into Apple HLS for iPhone on windows. I was looking at different options and wowza can do it, but doesn’t support CDN distribution of HLS as far as I can see. Plus it costs a lot of money.
What I did find was this site : http://www.espend.de/artikel/iphone-ipad-ipod-http-streaming-segmenter-and-m3u8-windows.html
I can now set up a single bitrate stream easily, but my goal is an adapive multi-bitrate live stream. Is it possible ? For VOD content it can easily be accomplished with creating the different qualities then linking to them in a new m3u8, but how would this be done in live ?
I can of course set up three quality live streams and link to them in an m3u8, but how will I get them GOP-aligned in this case ?
My initial thought was to have one ffmpeg instance create all qualities and re-stream those outputs to new ffmpeg-instances that just remux and pipe to the segmenter. But I would need some way of streaming locally between instances. Can that be done ?
If anyone has a nice solution to this, or can link to other software capable of live HLS on windows, I would appreciate any input.
Have a great day !
Regards
Carl