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  • FFmpeg Integration in .NET MAUI for Android [closed]

    15 juin 2024, par Billy Vanegas

    I'm facing a challenge with integrating FFmpeg into my .NET MAUI project for Android. While everything works smoothly on Windows with Visual Studio 2022, I'm having a hard time replicating this on the Android platform. Despite exploring various NuGet packages like FFMpegCore, which appear to be wrappers around FFmpeg but don't include FFmpeg itself, I'm still at a loss.

    


    I've tried following the instructions for integrating ffmpeg-kit for Android, but I keep running into issues, resulting in repeated failures and growing confusion. It feels like there is no straightforward way to seamlessly incorporate FFmpeg into a .NET MAUI project that works consistently across both iOS and Android.

    


    The Problem :

    


    I need to convert MP3 files to WAV format using FFmpeg on the Android platform within a .NET MAUI project. I’m using the FFMpegCore library and have downloaded the FFmpeg binaries from the official FFmpeg website.

    


    However, when attempting to use these binaries on an Android emulator, I encounter a permission denied error in the working directory : /data/user/0/com.companyname.projectname/files/ffmpeg

    


    Here’s the code snippet where the issue occurs :

    


    await FFMpegArguments
      .FromFileInput(mp3Path)
      .OutputToFile(wavPath, true, options => options
          .WithAudioCodec("pcm_s16le")
          .WithAudioSamplingRate(44100)
          .WithAudioBitrate(320000)
          )
      .ProcessAsynchronously();
    


    


    I've updated AndroidManifest.xml with permissions, but the issue persists.

    


    I've created a method ConvertMp3ToWav to handle the conversion.
I also have a method ExtractFFmpegBinaries to manage FFmpeg binaries extraction, but it seems the permission issue might be tied to how these binaries are accessed or executed.

    


    AndroidManifest.xml :

    


    &lt;?xml version="1.0" encoding="utf-8"?>&#xA;<manifest>&#xA;    <application></application>&#xA;    &#xA;    &#xA;    &#xA;    &#xA;</manifest>&#xA;

    &#xA;

    Method ConvertMp3ToWav :

    &#xA;

    private async Task ConvertMp3ToWav(string mp3Path, string wavPath)&#xA;{&#xA;    try&#xA;    {&#xA;        // Check directory and create if not exists&#xA;        var directory = Path.GetDirectoryName(wavPath);&#xA;        if (!Directory.Exists(directory))&#xA;            Directory.CreateDirectory(directory!);&#xA;&#xA;        // Check if WAV file exists&#xA;        if (!File.Exists(wavPath))&#xA;            Console.WriteLine($"File not found {wavPath}, creating empty file.");&#xA;            using var fs = new FileStream(wavPath, FileMode.CreateNew);&#xA;&#xA;        // Check if MP3 file exists&#xA;        if (!File.Exists(mp3Path))&#xA;            Console.WriteLine($"File not found {mp3Path}");&#xA;&#xA;        // Extract FFmpeg binaries&#xA;        string? ffmpegBinaryPath = await ExtractFFmpegBinaries(Platform.AppContext);&#xA;&#xA;        // Configure FFmpeg options&#xA;        FFMpegCore.GlobalFFOptions.Configure(new FFOptions { BinaryFolder = Path.GetDirectoryName(ffmpegBinaryPath!)! });&#xA;&#xA;        // Convert MP3 to WAV&#xA;        await FFMpegArguments&#xA;              .FromFileInput(mp3Path)&#xA;              .OutputToFile(wavPath, true, options => options&#xA;                  .WithAudioCodec("pcm_s16le")&#xA;                  .WithAudioSamplingRate(44100)&#xA;                  .WithAudioBitrate(320000)&#xA;                  )&#xA;              .ProcessAsynchronously();&#xA;    }&#xA;    catch (Exception ex)&#xA;    {&#xA;        Console.WriteLine($"An error occurred during the conversion process: {ex.Message}");&#xA;        throw;&#xA;    }&#xA;}&#xA;

    &#xA;

    Method ExtractFFmpegBinaries :

    &#xA;

    private async Task<string> ExtractFFmpegBinaries(Context context)&#xA;{&#xA;    var architectureFolder = "x86"; // Adjust according to device architecture&#xA;    var ffmpegBinaryName = "ffmpeg"; &#xA;    var ffmpegBinaryPath = Path.Combine(context.FilesDir!.AbsolutePath, ffmpegBinaryName);&#xA;    var tempFFMpegFileName = Path.Combine(FileSystem.AppDataDirectory, ffmpegBinaryName);&#xA;&#xA;    if (!File.Exists(ffmpegBinaryPath))&#xA;    {&#xA;        try&#xA;        {&#xA;            var assetPath = $"Libs/{architectureFolder}/{ffmpegBinaryName}";&#xA;            using var assetStream = context.Assets!.Open(assetPath);&#xA;           &#xA;            await using var tempFFMpegFile = File.OpenWrite(tempFFMpegFileName);&#xA;            await assetStream.CopyToAsync(tempFFMpegFile);&#xA;&#xA;            // Adjust permissions for FFmpeg binary&#xA;            Java.Lang.Runtime.GetRuntime()!.Exec($"chmod 755 {tempFFMpegFileName}");&#xA;        }&#xA;        catch (Exception ex)&#xA;        {&#xA;            Console.WriteLine($"An error occurred while extracting FFmpeg binaries: {ex.Message}");&#xA;            throw;&#xA;        }&#xA;    }&#xA;    else&#xA;    {&#xA;        Console.WriteLine($"FFmpeg binaries already extracted to: {ffmpegBinaryPath}");&#xA;    }&#xA;&#xA;    return tempFFMpegFileName!;&#xA;}&#xA;</string>

    &#xA;

    What I Need :

    &#xA;

    How to correctly integrate and use FFmpeg in my .NET MAUI project for Android ? Specifically :

    &#xA;

      &#xA;
    • How to properly set up and configure FFmpeg binaries for use on Android within a .NET MAUI project.
    • &#xA;

    • How to resolve the permission denied issue when attempting to execute FFmpeg binaries.
    • &#xA;

    &#xA;

  • Urgent Help Needed : FFmpeg Integration in .NET MAUI for Android [closed]

    15 juin 2024, par Billy Vanegas

    I'm currently facing a significant challenge with integrating FFmpeg into my .NET MAUI project for Android. While everything works smoothly on Windows with Visual Studio 2022, I'm having a hard time replicating this on the Android platform. Despite exploring various NuGet packages like FFMpegCore, which appear to be wrappers around FFmpeg but don't include FFmpeg itself, I'm still at a loss.

    &#xA;

    I've tried following the instructions for integrating ffmpeg-kit for Android, but I keep running into issues, resulting in repeated failures and growing confusion. It feels like there is no straightforward way to seamlessly incorporate FFmpeg into a .NET MAUI project that works consistently across both iOS and Android.

    &#xA;

    The Problem :

    &#xA;

    I need to convert MP3 files to WAV format using FFmpeg on the Android platform within a .NET MAUI project. I’m using the FFMpegCore library and have downloaded the FFmpeg binaries from the official FFmpeg website.

    &#xA;

    However, when attempting to use these binaries on an Android emulator, I encounter a permission denied error in the working directory : /data/user/0/com.companyname.projectname/files/ffmpeg

    &#xA;

    Here’s the code snippet where the issue occurs :

    &#xA;

    await FFMpegArguments&#xA;      .FromFileInput(mp3Path)&#xA;      .OutputToFile(wavPath, true, options => options&#xA;          .WithAudioCodec("pcm_s16le")&#xA;          .WithAudioSamplingRate(44100)&#xA;          .WithAudioBitrate(320000)&#xA;          )&#xA;      .ProcessAsynchronously();&#xA;    &#xA;

    &#xA;

    Additional Details :

    &#xA;

    I've updated AndroidManifest.xml with permissions, but the issue persists.

    &#xA;

    I've created a method ConvertMp3ToWav to handle the conversion.&#xA;I also have a method ExtractFFmpegBinaries to manage FFmpeg binaries extraction, but it seems the permission issue might be tied to how these binaries are accessed or executed.

    &#xA;

    AndroidManifest.xml :

    &#xA;

    &lt;?xml version="1.0" encoding="utf-8"?>&#xA;<manifest>&#xA;    <application></application>&#xA;    &#xA;    &#xA;    &#xA;    &#xA;</manifest>&#xA;

    &#xA;

    Method ConvertMp3ToWav :

    &#xA;

    private async Task ConvertMp3ToWav(string mp3Path, string wavPath)&#xA;{&#xA;    try&#xA;    {&#xA;        // Check directory and create if not exists&#xA;        var directory = Path.GetDirectoryName(wavPath);&#xA;        if (!Directory.Exists(directory))&#xA;            Directory.CreateDirectory(directory!);&#xA;&#xA;        // Check if WAV file exists&#xA;        if (!File.Exists(wavPath))&#xA;            Console.WriteLine($"File not found {wavPath}, creating empty file.");&#xA;            using var fs = new FileStream(wavPath, FileMode.CreateNew);&#xA;&#xA;        // Check if MP3 file exists&#xA;        if (!File.Exists(mp3Path))&#xA;            Console.WriteLine($"File not found {mp3Path}");&#xA;&#xA;        // Extract FFmpeg binaries&#xA;        string? ffmpegBinaryPath = await ExtractFFmpegBinaries(Platform.AppContext);&#xA;&#xA;        // Configure FFmpeg options&#xA;        FFMpegCore.GlobalFFOptions.Configure(new FFOptions { BinaryFolder = Path.GetDirectoryName(ffmpegBinaryPath!)! });&#xA;&#xA;        // Convert MP3 to WAV&#xA;        await FFMpegArguments&#xA;              .FromFileInput(mp3Path)&#xA;              .OutputToFile(wavPath, true, options => options&#xA;                  .WithAudioCodec("pcm_s16le")&#xA;                  .WithAudioSamplingRate(44100)&#xA;                  .WithAudioBitrate(320000)&#xA;                  )&#xA;              .ProcessAsynchronously();&#xA;    }&#xA;    catch (Exception ex)&#xA;    {&#xA;        Console.WriteLine($"An error occurred during the conversion process: {ex.Message}");&#xA;        throw;&#xA;    }&#xA;}&#xA;

    &#xA;

    Method ExtractFFmpegBinaries :

    &#xA;

    private async Task<string> ExtractFFmpegBinaries(Context context)&#xA;{&#xA;    var architectureFolder = "x86"; // Adjust according to device architecture&#xA;    var ffmpegBinaryName = "ffmpeg"; &#xA;    var ffmpegBinaryPath = Path.Combine(context.FilesDir!.AbsolutePath, ffmpegBinaryName);&#xA;    var tempFFMpegFileName = Path.Combine(FileSystem.AppDataDirectory, ffmpegBinaryName);&#xA;&#xA;    if (!File.Exists(ffmpegBinaryPath))&#xA;    {&#xA;        try&#xA;        {&#xA;            var assetPath = $"Libs/{architectureFolder}/{ffmpegBinaryName}";&#xA;            using var assetStream = context.Assets!.Open(assetPath);&#xA;           &#xA;            await using var tempFFMpegFile = File.OpenWrite(tempFFMpegFileName);&#xA;            await assetStream.CopyToAsync(tempFFMpegFile);&#xA;&#xA;            // Adjust permissions for FFmpeg binary&#xA;            Java.Lang.Runtime.GetRuntime()!.Exec($"chmod 755 {tempFFMpegFileName}");&#xA;        }&#xA;        catch (Exception ex)&#xA;        {&#xA;            Console.WriteLine($"An error occurred while extracting FFmpeg binaries: {ex.Message}");&#xA;            throw;&#xA;        }&#xA;    }&#xA;    else&#xA;    {&#xA;        Console.WriteLine($"FFmpeg binaries already extracted to: {ffmpegBinaryPath}");&#xA;    }&#xA;&#xA;    return tempFFMpegFileName!;&#xA;}&#xA;</string>

    &#xA;

    What I Need :

    &#xA;

    I urgently need guidance on how to correctly integrate and use FFmpeg in my .NET MAUI project for Android. Specifically :

    &#xA;

    How to properly set up and configure FFmpeg binaries for use on Android within a .NET MAUI project.&#xA;How to resolve the permission denied issue when attempting to execute FFmpeg binaries.

    &#xA;

    Any advice, solutions, or workarounds would be greatly appreciated as this is a critical part of my project and I'm running out of time to resolve it.

    &#xA;

    Thank you in advance for your help !

    &#xA;

  • FFmpeg "Non-monotonous DTS in output stream" error when processing video from Safari's MediaRecorder

    17 juillet 2024, par Hackermon

    I'm recording a video stream in Safari with MediaRecorder, then sending it to a remote server which then uses ffmpeg to reencode the video. When reencoding with FFmpeg, I get a lot of warnings and the final video is broken, frame are glitching and out of sync but the audio sounds fine.

    &#xA;

    Here's my MediaRecorder script :

    &#xA;

    const camera = await navigator.mediaDevices.getUserMedia({ audio: true, video: true });&#xA;const recorder = new MediaRecorder(camera, {&#xA;        mimeType: &#x27;video/mp4&#x27;, // Safari only supports MP4&#xA;        bitsPerSecond: 1_000_000,&#xA;});&#xA;&#xA;recorder.ondataavailable = async ({ data: blob }) => {&#xA;        // open contents in new tab&#xA;        var fileURL = URL.createObjectURL(file);&#xA;         window.open(fileURL, &#x27;_blank&#x27;);&#xA;};&#xA;&#xA;recorder.start();&#xA;setTimeout(() => recorder.stop(), 5000);&#xA;

    &#xA;

    I download the video blob from Safari and use this command to reencode it :

    &#xA;

    ffmpeg -i ./blob.mp4 -preset ultrafast -strict -2 -threads 10 -c copy ./output.mp4&#xA;

    &#xA;

    Logs :

    &#xA;

    ffmpeg version 4.2.7-0ubuntu0.1 Copyright (c) 2000-2022 the FFmpeg developers&#xA;  built with gcc 9 (Ubuntu 9.4.0-1ubuntu1~20.04.1)&#xA;  configuration: --prefix=/usr --extra-version=0ubuntu0.1 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --arch=amd64 --enable-gpl --disable-stripping --enable-avresample --disable-filter=resample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libaom --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libcodec2 --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libjack --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librsvg --enable-librubberband --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-lv2 --enable-omx --enable-openal --enable-opencl --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-nvenc --enable-chromaprint --enable-frei0r --enable-libx264 --enable-shared&#xA;  libavutil      56. 31.100 / 56. 31.100&#xA;  libavcodec     58. 54.100 / 58. 54.100&#xA;  libavformat    58. 29.100 / 58. 29.100&#xA;  libavdevice    58.  8.100 / 58.  8.100&#xA;  libavfilter     7. 57.100 /  7. 57.100&#xA;  libavresample   4.  0.  0 /  4.  0.  0&#xA;  libswscale      5.  5.100 /  5.  5.100&#xA;  libswresample   3.  5.100 /  3.  5.100&#xA;  libpostproc    55.  5.100 / 55.  5.100&#xA;[mov,mp4,m4a,3gp,3g2,mj2 @ 0x559826616000] DTS 29 &lt; 313 out of order&#xA;Input #0, mov,mp4,m4a,3gp,3g2,mj2, from &#x27;./chunk1.mp4&#x27;:&#xA;  Metadata:&#xA;    major_brand     : iso5&#xA;    minor_version   : 1&#xA;    compatible_brands: isomiso5hlsf&#xA;    creation_time   : 2024-07-17T14:30:47.000000Z&#xA;  Duration: 00:00:01.00, start: 0.000000, bitrate: 3937 kb/s&#xA;    Stream #0:0(und): Video: h264 (Baseline) (avc1 / 0x31637661), yuv420p(progressive), 640x480 [SAR 1:1 DAR 4:3], 6218 kb/s, 33.36 fps, 600 tbr, 600 tbn, 1200 tbc (default)&#xA;    Metadata:&#xA;      creation_time   : 2024-07-17T14:30:47.000000Z&#xA;      handler_name    : Core Media Video&#xA;    Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, mono, fltp, 420 kb/s (default)&#xA;    Metadata:&#xA;      creation_time   : 2024-07-17T14:30:47.000000Z&#xA;      handler_name    : Core Media Audio&#xA;File &#x27;./safari3.mp4&#x27; already exists. Overwrite ? [y/N] Output #0, mp4, to &#x27;./safari3.mp4&#x27;:&#xA;  Metadata:&#xA;    major_brand     : iso5&#xA;    minor_version   : 1&#xA;    compatible_brands: isomiso5hlsf&#xA;    encoder         : Lavf58.29.100&#xA;    Stream #0:0(und): Video: h264 (Baseline) (avc1 / 0x31637661), yuv420p(progressive), 640x480 [SAR 1:1 DAR 4:3], q=2-31, 6218 kb/s, 33.36 fps, 600 tbr, 19200 tbn, 600 tbc (default)&#xA;    Metadata:&#xA;      creation_time   : 2024-07-17T14:30:47.000000Z&#xA;      handler_name    : Core Media Video&#xA;    Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, mono, fltp, 420 kb/s (default)&#xA;    Metadata:&#xA;      creation_time   : 2024-07-17T14:30:47.000000Z&#xA;      handler_name    : Core Media Audio&#xA;Stream mapping:&#xA;  Stream #0:0 -> #0:0 (copy)&#xA;  Stream #0:1 -> #0:1 (copy)&#xA;Press [q] to stop, [?] for help&#xA;[mp4 @ 0x559826644340] Non-monotonous DTS in output stream 0:0; previous: 10016, current: 928; changing to 10017. This may result in incorrect timestamps in the output file.&#xA;[mp4 @ 0x559826644340] Non-monotonous DTS in output stream 0:0; previous: 10017, current: 1568; changing to 10018. This may result in incorrect timestamps in the output file.&#xA;[mp4 @ 0x559826644340] Non-monotonous DTS in output stream 0:0; previous: 10018, current: 2208; changing to 10019. This may result in incorrect timestamps in the output file.&#xA;...x100&#xA;frame=  126 fps=0.0 q=-1.0 Lsize=     479kB time=00:00:00.97 bitrate=4026.2kbits/s speed= 130x    &#xA;video:425kB audio:51kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.652696%&#xA;

    &#xA;

    Not sure what's happening or how to fix it. This issue only happens in Safari, videos from Chrome are perfectly fine.

    &#xA;

    I've tried various flags :

    &#xA;

    -fflags &#x2B;igndts&#xA;-bsf:a aac_adtstoasc&#xA;-c:v libvpx-vp9 -c:a libopus&#xA;etc&#xA;

    &#xA;

    None of them seem to fix the issue.

    &#xA;