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Médias (3)
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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
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Creativecommons informational flyer
16 mai 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (51)
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Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Dépôt de média et thèmes par FTP
31 mai 2013, parL’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)
Sur d’autres sites (8350)
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How to record a video conference (e.g skype, oovoo, ...) with a program written in C#
13 août 2014, par Matin LotfalieeI want to record screen (a video conference e.g skype, oovoo, ...) with a program written in C#. I searched a lot about how to do this :
- Here suggests Windows Media Encoder, but none of their samples work correctly on my Win7. I installed the SDK but even the links to Microsoft are somehow broken or old.
- Here suggests creating a video stream from a series of screenshots using ffmpeg. but it is probably impossible to keep the audio,mic and screenshots synced.
- Here suggests creating a GIF file, but it does not support audio which is important to me.
- Here suggess using Gallio framework, but I was unable to find where the usable DLL for recording is.
- Here seems to be a great solution but it is not free...
Compression is not important to me because a video conference uses CPU a lot.
Can you help me find a good and easy solution with references ?
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MPEG DASH : Playing video segments from .m4s files instead of byte ranges in the MPD File using Simple DASH Player
1er novembre 2018, par TrycoderI have followed the tutorial from the link below to create an MPEG DASH player using HTML5 and javascript.
Building a simple MPEG dash player using HTML5 and JS.In the given tutorial, it is possible to play the video segments using byte ranges. But for my application, I need the following features.
- The video player should read the .m4s segment files and play the video instead of byte ranges.
- The amount of data in the MediaSource buffer should be calculated periodically, also the amount of space left in the buffer.
Are these possible in the given player or Is there a better MPEG DASH Player with the above features ?
PS : The MPD File is created using FFmpeg.
ffmpeg -f avfoundation -video_size 1280x720 -framerate 30 -i 0 -vcodec libx264 -acodec aac -b:v 800k -f dash -use_template 0 -min_seg_duration 4000 -single_file 1 -start_at_zero -live 1 ffmpeg.mpd
Also, I tried using the DASH.js player but the documentation is very vast in it. Can we get the size of the source buffer in dash.js (The space available in the source buffer and also the amount of space filled) ? This is the main feature which is required for my project.
Edit :
Code which I tried -
Revisiting Nosefart and Discovering GME
30 mai 2011, par Multimedia Mike — Game HackingI found the following screenshot buried deep in an old directory structure of mine :
I tried to recall how this screenshot came to exist. Had I actually created a functional KDE frontend to Nosefart yet neglected to release it ? I think it’s more likely that I used some designer tool (possibly KDevelop) to prototype a frontend. This would have been sometime in 2000.
However, this screenshot prompted me to revisit Nosefart.
Nosefart Background
Nosefart is a program that can play Nintendo Sound Format (NSF) files. NSF files are files containing components that were surgically separated from Nintendo Entertainment System (NES) ROM dumps. These components contain the music playback engines for various games. An NSF player is a stripped down emulation system that can simulate the NES6502 CPU along with the custom hardware (2 square waves, 1 triangle wave, 1 noise generator, and 1 limited digital channel).Nosefart was written by Matt Conte and eventually imported into a Sourceforge project, though it has not seen any development since then. The distribution contains standalone command line players for Linux and DOS, a GTK frontend for the Linux command line version, and plugins for Winamp, XMMS, and CL-Amp.
The Sourceforge project page notes that Nosefart is also part of XBMC. Let the record show that Nosefart is also incorporated into xine (I did that in 2002, I think).
Upgrading the API
When I tried running the command line version of Nosefart under Linux, I hit hard against the legacy audio API : OSS. Remember that ?In fairly short order, I was able to upgrade the CL program to use PulseAudio. The program is not especially sophisticated. It’s a single-threaded affair which checks for a keypress, processes an audio frame, and sends the frame out to the OSS file interface. All that was needed was to rewrite open_hardware() and close_hardware() for PA and then replace the write statement in play(). The only quirk that stood out is that including <pulse/pulseaudio.h> is insufficient for programming PA’s simple API. <pulse/simple.h> must be included separately.
For extra credit, I adapted the program to ALSA. The program uses the most simplistic audio output API possible — just keep filling a buffer and sending it out to the DAC.
Discovering GME
I’m not sure what to do with the the program now since, during my research to attempt to bring Nosefart up to date, I became aware of a software library named Game Music Emu, or GME. It’s a pure C++ library that can essentially play any classic video game format you can possible name. Wow. A lot can happen in 10 years when you’re not paying attention.It’s such a well-written library that I didn’t need any tutorial or documentation to come up to speed. Just a quick read of the main gme.h header library enabled me in short order to whip up a quick C program that could play NSF and SPC files. Path of least resistance : Client program asks library to open a hardcoded file, synthesize 10 seconds of audio, and dump it into a file ; ask the FLAC command line program to transcode raw data to .flac file ; use ffplay to verify the results.
I might develop some other uses for this library.