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Autres articles (83)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (15300)
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avfilter/internal : Factor out executing a filter's execute_func
15 août 2021, par Andreas Rheinhardtavfilter/internal : Factor out executing a filter's execute_func
The current way of doing it involves writing the ctx parameter twice.
Reviewed-by : Nicolas George <george@nsup.org>
Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>- [DH] libavfilter/af_acrossover.c
- [DH] libavfilter/af_adeclick.c
- [DH] libavfilter/af_adenorm.c
- [DH] libavfilter/af_aemphasis.c
- [DH] libavfilter/af_afftdn.c
- [DH] libavfilter/af_afir.c
- [DH] libavfilter/af_afreqshift.c
- [DH] libavfilter/af_afwtdn.c
- [DH] libavfilter/af_aiir.c
- [DH] libavfilter/af_anequalizer.c
- [DH] libavfilter/af_anlmdn.c
- [DH] libavfilter/af_anlms.c
- [DH] libavfilter/af_arnndn.c
- [DH] libavfilter/af_asoftclip.c
- [DH] libavfilter/af_astats.c
- [DH] libavfilter/af_asubboost.c
- [DH] libavfilter/af_asupercut.c
- [DH] libavfilter/af_biquads.c
- [DH] libavfilter/af_crystalizer.c
- [DH] libavfilter/af_headphone.c
- [DH] libavfilter/af_sofalizer.c
- [DH] libavfilter/af_surround.c
- [DH] libavfilter/avf_showspatial.c
- [DH] libavfilter/avf_showspectrum.c
- [DH] libavfilter/internal.h
- [DH] libavfilter/vf_amplify.c
- [DH] libavfilter/vf_atadenoise.c
- [DH] libavfilter/vf_avgblur.c
- [DH] libavfilter/vf_blackdetect.c
- [DH] libavfilter/vf_blend.c
- [DH] libavfilter/vf_bm3d.c
- [DH] libavfilter/vf_bwdif.c
- [DH] libavfilter/vf_cas.c
- [DH] libavfilter/vf_chromakey.c
- [DH] libavfilter/vf_chromanr.c
- [DH] libavfilter/vf_chromashift.c
- [DH] libavfilter/vf_colorbalance.c
- [DH] libavfilter/vf_colorchannelmixer.c
- [DH] libavfilter/vf_colorconstancy.c
- [DH] libavfilter/vf_colorcontrast.c
- [DH] libavfilter/vf_colorcorrect.c
- [DH] libavfilter/vf_colorize.c
- [DH] libavfilter/vf_colorkey.c
- [DH] libavfilter/vf_colorlevels.c
- [DH] libavfilter/vf_colormatrix.c
- [DH] libavfilter/vf_colorspace.c
- [DH] libavfilter/vf_colortemperature.c
- [DH] libavfilter/vf_convolution.c
- [DH] libavfilter/vf_convolve.c
- [DH] libavfilter/vf_curves.c
- [DH] libavfilter/vf_datascope.c
- [DH] libavfilter/vf_dctdnoiz.c
- [DH] libavfilter/vf_deband.c
- [DH] libavfilter/vf_dedot.c
- [DH] libavfilter/vf_despill.c
- [DH] libavfilter/vf_epx.c
- [DH] libavfilter/vf_estdif.c
- [DH] libavfilter/vf_exposure.c
- [DH] libavfilter/vf_fade.c
- [DH] libavfilter/vf_framerate.c
- [DH] libavfilter/vf_gblur.c
- [DH] libavfilter/vf_geq.c
- [DH] libavfilter/vf_guided.c
- [DH] libavfilter/vf_hflip.c
- [DH] libavfilter/vf_hqdn3d.c
- [DH] libavfilter/vf_hqx.c
- [DH] libavfilter/vf_identity.c
- [DH] libavfilter/vf_lagfun.c
- [DH] libavfilter/vf_lenscorrection.c
- [DH] libavfilter/vf_lensfun.c
- [DH] libavfilter/vf_limiter.c
- [DH] libavfilter/vf_lumakey.c
- [DH] libavfilter/vf_lut.c
- [DH] libavfilter/vf_lut2.c
- [DH] libavfilter/vf_lut3d.c
- [DH] libavfilter/vf_maskedclamp.c
- [DH] libavfilter/vf_maskedmerge.c
- [DH] libavfilter/vf_maskedminmax.c
- [DH] libavfilter/vf_maskedthreshold.c
- [DH] libavfilter/vf_maskfun.c
- [DH] libavfilter/vf_median.c
- [DH] libavfilter/vf_mix.c
- [DH] libavfilter/vf_monochrome.c
- [DH] libavfilter/vf_neighbor.c
- [DH] libavfilter/vf_nlmeans.c
- [DH] libavfilter/vf_nnedi.c
- [DH] libavfilter/vf_noise.c
- [DH] libavfilter/vf_overlay.c
- [DH] libavfilter/vf_perspective.c
- [DH] libavfilter/vf_photosensitivity.c
- [DH] libavfilter/vf_premultiply.c
- [DH] libavfilter/vf_pseudocolor.c
- [DH] libavfilter/vf_psnr.c
- [DH] libavfilter/vf_readeia608.c
- [DH] libavfilter/vf_remap.c
- [DH] libavfilter/vf_removegrain.c
- [DH] libavfilter/vf_rotate.c
- [DH] libavfilter/vf_scroll.c
- [DH] libavfilter/vf_selectivecolor.c
- [DH] libavfilter/vf_shear.c
- [DH] libavfilter/vf_shufflepixels.c
- [DH] libavfilter/vf_signalstats.c
- [DH] libavfilter/vf_ssim.c
- [DH] libavfilter/vf_stack.c
- [DH] libavfilter/vf_stereo3d.c
- [DH] libavfilter/vf_super2xsai.c
- [DH] libavfilter/vf_threshold.c
- [DH] libavfilter/vf_tonemap.c
- [DH] libavfilter/vf_transpose.c
- [DH] libavfilter/vf_unsharp.c
- [DH] libavfilter/vf_v360.c
- [DH] libavfilter/vf_vibrance.c
- [DH] libavfilter/vf_vif.c
- [DH] libavfilter/vf_w3fdif.c
- [DH] libavfilter/vf_waveform.c
- [DH] libavfilter/vf_weave.c
- [DH] libavfilter/vf_xbr.c
- [DH] libavfilter/vf_xfade.c
- [DH] libavfilter/vf_xmedian.c
- [DH] libavfilter/vf_yadif.c
- [DH] libavfilter/vf_yaepblur.c
- [DH] libavfilter/vsrc_gradients.c
- [DH] libavfilter/vsrc_sierpinski.c
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What is the best way to fill AVFrame.data
21 septembre 2015, par Tim HsuI want to transfer opengl framebuffer data to AVCodec as fast as possible.
I’ve already converted RGB to YUV with shader and read it with glReadPixels
I still need to fill AVFrame data manually. Is there any better way ?
AVFrame *frame;
// Y
frame->data[0][y*frame->linesize[0]+x] = data[i*3];
// U
frame->data[1][y*frame->linesize[1]+x] = data[i*3+1];
// V
frame->data[2][y*frame->linesize[2]+x] = data[i*3+2]; -
Error in playing encrypted data from url using ffmpeg
3 février 2015, par Shijin BoseI want to play a video data from url. but the data is given as encrypted. so am first store the data to a buffer and then decrypt and then given to AVformat_open_input. but i found it is not possible to give buffer data toAVformat_open_input function. i can’t store the data to secondary device (dew to security).
is it possible to play an encrypted data from url ?