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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
Autres articles (96)
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MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (6967)
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Python PyQT : How to call a GUI function from a worker thread ?
18 juillet 2014, par rainerI have a pyqt gui and calling a long process (ffmpeg) which I put on a separate thread to not block the gui. I then want to update a progress bar when one command of a longer list of commands finishes. The problem is, that I can’t call a function in the gui thread out of the worker thread. So I let run a ticker in the worker thread, but when I update the progress bar with a while loop and reading the ticker value, the gui gets blocked again. How can I solve this. I used currently python threading and not Qthread.
Thx for any help !import threading, pexpect
self.cmd_list = ['ffmpeg -i file outfile','and so on']
self.stop_proc = False
self.executeCMD()
def spawn_ffmpeg_cmd(self):
for cmd in self.cmd_list:
if self.stop_proc == False:
thread = pexpect.spawn(cmd)
print "\nstarted: %s" % cmd
cpl = thread.compile_pattern_list([pexpect.EOF,"frame= *\d+ fps=*\d+",'(.+)'])
while True:
i = thread.expect_list(cpl, timeout=None)
if i == 0: # EOF
print "the sub process exited"
self.pgticker += 1
break
elif i == 1:
frame_number_fps = thread.match.group(0)
print frame_number_fps
thread.close
elif i == 2:
pass
self.startButton.setEnabled(True)
def executeCMD(self):
self.startButton.setEnabled(False)
self.pgticker = 0
threading.Thread(target=self.spawn_ffmpeg_cmd, name="_proc").start()
def stopprocess(self):
self.stop_proc = True
self.cmd_list = []
os.system('pkill ffmpeg')
self.pgticker = len(self.cmd_list)
self.startButton.setEnabled(True)
def updateProgress(self):
pgfactor = 100 / len(self.cmd_list)
progress = 0.0
progress = pgfactor*int(self.pgticker)
self.progressBar.setProperty("value", progress) -
FFmpeg somehow set the udp speed ?
19 juin 2018, par potu1304I wanted to nearly live stream my Unit game with FFmpeg to a simple client. I have one Unity game in which each frame is saved as an jpg image. These images are wrapped in ffmpeg and send over udp to a simple c# client where I use ffplay to play the stream. The problem is, that FFmpeg is wrapping the images way faster than the unity app can write them. So ffmpeg quits but Unity is still writing frames. Is there a way to set ffmpeg in a loop to wait for the next image or can I somehow make a for loop without call every time ffmpeg ?
Here is my function from my capturing script in Unity :
Process process;
//BinaryWriter _stdin;
public void encodeFrame()
{
ProcessStartInfo startInfo = new ProcessStartInfo();
var basePath = Application.streamingAssetsPath + "/FFmpegOut/Windows/ffmpeg.exe";
info.Arguments = "-re -i screen_%d.jpg -vcodec libx264 -r 24 -f mpegts udp://127.0.0.1:1100";
info.RedirectStandardOutput = true;
info.RedirectStandardInput = true;
info.RedirectStandardError = true;
info.CreateNoWindow = true;
info.UseShellExecute = false;
info.RedirectStandardError = true;
UnityEngine.Debug.Log(string.Format(
"Executing \"{0}\" with arguments \"{1}\".\r\n",
info.FileName,
info.Arguments));
process = Process.Start(info);
//_stdin = new BinaryWriter(process.StandardInput.BaseStream);
process.WaitForExit();
var outputReader = process.StandardError;
string Error = outputReader.ReadToEnd();
UnityEngine.Debug.Log(Error);
}And here the function from my cs file from my simple windowsform application :
private void xxxFFplay()
{
text = "start";
byte[] send_buffer = Encoding.ASCII.GetBytes(text);
sock.SendTo(send_buffer, endPoint);
ffplay.StartInfo.FileName = "ffplay.exe";
ffplay.StartInfo.Arguments = "udp://127.0.0.1:1100";
ffplay.StartInfo.CreateNoWindow = true;
ffplay.StartInfo.RedirectStandardOutput = true;
ffplay.StartInfo.UseShellExecute = false;
ffplay.EnableRaisingEvents = true;
ffplay.OutputDataReceived += (o, e) => Debug.WriteLine(e.Data ?? "NULL", "ffplay");
ffplay.ErrorDataReceived += (o, e) => Debug.WriteLine(e.Data ?? "NULL", "ffplay");
ffplay.Exited += (o, e) => Debug.WriteLine("Exited", "ffplay");
ffplay.Start();
Thread.Sleep(500); // you need to wait/check the process started, then...
// child, new parent
// make 'this' the parent of ffmpeg (presuming you are in scope of a Form or Control)
//SetParent(ffplay.MainWindowHandle, this.panel1.Handle);
// window, x, y, width, height, repaint
// move the ffplayer window to the top-left corner and set the size to 320x280
//MoveWindow(ffplay.MainWindowHandle, -5, -300, 320, 280, true);
}Does have somebody some ideas ? I am really stuck at this to create a somehow "live" stream.
Best regards
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log file of ffmpeg's subprocess STDOUT always empty
20 juillet 2023, par Mohamed Darweshwhy is the log file always empty ?
I'm just trying to capture the "time=" from ffmpeg, but I need to make sure it captures the output first, which it doesn't.


import ffmpeg
import subprocess

input_video = ffmpeg.input("test.mp4") 
audio_stream = input_video.audio
video_stream = input_video.video

output_stream = ffmpeg.output(video_stream, audio_stream, 'test_COMPRESSED.mp4', crf=28, vcodec='libx264', vsync=2)

cmd = ' '.join(ffmpeg.compile(output_stream, overwrite_output=True))
process = subprocess.Popen(
 cmd,
 shell=True,
 stdin=subprocess.PIPE,
 stdout=subprocess.PIPE,
 text=True
)

while process.poll() is None:
 with open('log.txt', 'a') as log_file:
 for line in process.stdout:
 output_line = line.strip()
 log_file.write(output_line + '\n')