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Autres articles (62)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

Sur d’autres sites (8780)

  • How to use android ndk r9b to compile FFMPEG for Android

    9 février 2021, par user3032481

    I want to design an Android app which can play and edit video by FFMPEG commands.
But I don't know how to use FFMPEG on Android. I have tried many methods searched from Google, but they are too old to implement.
Now, the newest version of FFMPEG is 2.1.1 and the Android-NDK's version is r9b. My operating system is Linux mint 15.
How can I use eclipse IDE on my OS to implement an Android app which has FFMPEG's newest decoder and encoder ?

    


  • Dreamcast Archival

    24 mai 2011, par Multimedia Mike — Sega Dreamcast

    Console homebrew communities have always had a precarious relationship with console pirates. The same knowledge and skills useful for creating homebrew programs can usually be parlayed into ripping games and cajoling a console into honoring ripped copies. For this reason, the Dreamcast homebrew community tried hard to distance itself from pirates, rippers, and other unsavory characters.


    Lot of 9 volumes of the Official Sega Dreamcast Magazine

    Funny how times change. While I toed the same line while I was marginally a part of the community back in the day, now I think I’m performing a service for video game archivists and historians by openly publishing the same information. I know of at least one solution already. But I think it’s possible to do much better.

    Pre-existing Art
    Famed Japanese game hacker BERO (FFmpeg contributors should recognize his name from a number of Dreamcast-related multimedia contributions including CRI ADX and SH-4 optimizations) crafted a program called dreamrip based on KOS’s precursor called libdream. This is the program I used to extract 4XM multimedia files from Alone in the Dark : The New Nightmare.

    Fun facts : The Sega Dreamcast used special optical discs called GD-ROMs. The GD stands for ‘GigaDisc’ which implied that they could hold roughly a gigabyte of data. How long do you think it takes to transfer that much data over a serial cable operating at 115,200 bits/second (on the order of 11 Kbytes/sec) ? I seem to recall entire discs requiring on the order of 27-28 hours to archive.

    If only I possessed some expertise in data compression which might expedite this process.

    KallistiOS’ Unwitting Help
    The KallistiOS (KOS) console-oriented RTOS provides all the software infrastructure necessary for archiving (that’s what we’ll call it in this post) Dreamcast games. KOS exposes the optical disc’s filesystem via the /cd mount point on the VFS. From there, KOS provides functions for communicating with a host computer via ethernet (broadband adapter) or serial line (DC coder’s cable). To this end, KOS exposes another mount point on the VFS named /pc which allows direct access to the host PC’s filesystem.

    Thus, it’s pretty straightforward to use KOS to access the files (or raw sectors) of the Dreamcast disc and then send them over the communication line to the host PC. Simple.

    Compressing Before Transfer
    Right away, I wonder about compiling 3 different compression libraries : libz, libbz2, and liblzma. The latter 2 are exceptionally CPU-intensive to compress. Then again, it doesn’t really matter how long the compressor takes to do its job as long as it can average better than 11 Kbytes/sec on a 200MHz Hitachi SH-4 CPU. KOS can be set up in a preemptive threading mode which means it should be possible to read sectors and compress them while keeping the UART operating at full tilt.

    A 4th compression algorithm should be in play here as well : FLAC. Since some of these discs contain red book CD audio tracks that need archival, lossless audio compression should be useful.

    This post serves as a rough overview for possible future experiments. Readers might have further brainstorms.

  • How to use the Source Code instead of a specific OS App with a Python Project [closed]

    28 septembre 2021, par Lara Saka

    If I want for example to install ffmpeg to use AudioSegment Library(which convert Audio to text). When you open their website you will see download for windows, apple, linux and a source code I want to use the ffmpeg in the Project regardless of the operating system by using the source code of the ffmpeg !

    


    How Can I do that ?

    


    ffmpeg download web site

    


    Thanks in advance..