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Collections - Formulaire de création rapide
19 février 2013, par
Mis à jour : Février 2013
Langue : français
Type : Image
Autres articles (61)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Other interesting software
13 avril 2011, parWe don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
We don’t know them, we didn’t try them, but you can take a peek.
Videopress
Website : http://videopress.com/
License : GNU/GPL v2
Source code : (...)
Sur d’autres sites (6186)
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FFProbe generated data don't seem to agree with calculated data using ffmpeg libraries
18 janvier 2020, par ark1974Using ffmpeg library avformat I am trying to check if the ffprobe generated data agrees with the data generated by the library. The code objective is to try to seek to the nearest key frame. When trying to seek at 100 frame or less, the codes returns 0 all the time.
When trying to seek at 200 frame, the codes returns 4 all the time. But the result ie 4th frame don’t seem to be right. Where am I wrong ? Is my time_base conversion to actual frame faulty ?The test result using ffprobe
Filename = test.mp4
Duration = 00:00:10.56
Fps = 25
Total frames = 256
The key frames pkt_pts_time are at 2.120000 and 0.000000 (using -skip_frame nokey )
Corresponding pkt_duration_time: 0.040000 and 0.040000 ( same, why?)Abstract of the code :
// Objective: seek to the nearest key frame
frameIndex = 200;
int64_t timeBase = (int64_t(pCodecCtx->time_base.num) * AV_TIME_BASE) / int64_t(pCodecCtx->time_base.den);
int64_t seekTarget = int64_t(frameIndex) * timeBase;
if (av_seek_frame(pFormatCtx, -1, seekTarget, AVSEEK_FLAG_FRAME | AVSEEK_FLAG_BACKWARD) < 0) return -1;
//convert the time_base to actual frame
auto time2frame = [&](int64_t tb) {
return tb * int64_t(pCodecCtx->time_base.den) / (int64_t(pCodecCtx->time_base.num) * AV_TIME_BASE);
};
AVPacket avPacket;
int result = av_read_frame(pFormatCtx, &avPacket);
if (result == 0) {
auto dts = avPacket.dts;
auto pts = avPacket.pts;
auto idx = avPacket.stream_index;
auto f = time2frame(pts); // expecting the actual frame here
std::cout << dts << pts << idx << f;
} -
Merge pull request #253 from zeroclipboard/origins-array-bug
17 octobre 2013, par jonrohanMerge pull request #253 from zeroclipboard/origins-array-bug
Array.push returns a number, not an array.
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Spawned ffmpeg process in nodejs Transform stream with flow control doesn't process input stream
30 septembre 2022, par user1832894I have implemented a node.js Transform stream class that spawns ffmpeg and streams out the transformed stream at a controlled realtime rate. Below is my _transform() method.


this.rcvd += chunk.length
console.log('received bytes %d', this.rcvd)
const ready = this.ffmpeg.stdin.write(chunk, encoding, err => err
 ? cb(err)
 : ready
 ? cb
 : this.ffmpeg.stdin.once('drain', cb))



I want to write to ffmpeg's stdin stream till it returns false, at which point I wait for the drain event to write more data.


Concurrently, I have a timer that fires every 40 milliseconds that reads ffmpeg's stdout and pushes it to the Transform stream's output (the readable side). Code not complete, but the folllowing describes it well.


const now = Date.now()
const bytesToTransmit = (now - this.lastTx) * 32

const buf = this.ffmpeg.stdout.read()

if (buf == null) return

if (buf.length <= bytesToTransmit) {
 this.push(buf)
 this.lastTx += buf.length * 32
 return
}

this.push(buf.slice(0, bytesToTransmit))
this.lastTx = now

// todo(handle pending buffer)
this.pending = buf.slice(bytesToTransmit)



The issue I am facing is that the first write (of 65k bytes) returns false, and after that I never receive the drain event. FFMpeg doesn't start processing the data until certain amount of data (256k bytes in my case) has been written, and once I start waiting for the drain event, I never recover control.


I've tried a few ffmpeg options like nobuffer but to no avail. What am I doing wrong ? Any ideas would be super helpful.


Thanks !