Recherche avancée

Médias (1)

Mot : - Tags -/publicité

Autres articles (81)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

  • MediaSPIP Core : La Configuration

    9 novembre 2010, par

    MediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
    Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

Sur d’autres sites (6552)

  • Python-FFMPEG Corruption Problems

    11 juillet 2023, par Gabriel Ruben Guzman

    I'm repurposing some python code to generate gifs/mp4s showcasing nba player movements dot form. (With the 'frames' used in the gifs being generated by matplotlib).

    


    The repo comes with two different functions for generating the gifs, watch_play and animate_play. Both of which use python command line functionalities to run ffmpeg and generate the mp4s.
I've been able to use the watch_play succesfully, bot every time I try using animate_play, which according to the documention is meant to be significantly faster than watch play, I run into the error showcased here.(I printed the cmd string being passed into the pipe, in the hopes it would make debugging easier) Error FFMPEG

    


    I've tried generating gifs/mp4s of various size and added a decent bit of code to lessen the volume of data being processed. (I'm essentially repurposing the code just to generate clips, so I've been able to remove a lot of the pbp/tracking data logs to speed up the run time) But no matter what I've done, gotten some variation of the screenshotted error.

    


    pipe: : corrupt input packet in stream 0&#xA;[rawvideo @ 0x55ccc0e2bb80] Invalid buffer size, packet size 691200 < expected frame_size 921600&#xA;Error while decoding stream #0:0 : Invalid argument

    &#xA;

    The code for animate_play

    &#xA;

    def animate_play(self, game_time=None, length=None, highlight_player=None,&#xA;                 commentary=True, show_spacing=None):&#xA;    """&#xA;    Method for animating plays in game.&#xA;    Outputs video file of play in {cwd}/temp.&#xA;    Individual frames are streamed directly to ffmpeg without writing them&#xA;    to the disk, which is a great speed improvement over watch_play&#xA;&#xA;    Args:&#xA;        game_time (int): time in game to start video&#xA;            (seconds into the game).&#xA;            Currently game_time can also be an tuple of length two&#xA;            with (starting_frame, ending_frame)if you want to&#xA;            watch a play using frames instead of game time.&#xA;        length (int): length of play to watch (seconds)&#xA;        highlight_player (str): If not None, video will highlight&#xA;            the circle of the inputed player for easy tracking.&#xA;        commentary (bool): Whether to include play-by-play commentary in&#xA;            the animation&#xA;        show_spacing (str) in [&#x27;home&#x27;, &#x27;away&#x27;]: show convex hull&#xA;            spacing of home or away team.&#xA;            If None, does not show spacing.&#xA;&#xA;    Returns: an instance of self, and outputs video file of play&#xA;    """&#xA;    if type(game_time) == tuple:&#xA;        starting_frame = game_time[0]&#xA;        ending_frame = game_time[1]&#xA;    else:&#xA;        game_time= self.start &#x2B;(self.quarter*720)&#xA;        end_time= self.end &#x2B;(self.quarter*720)&#xA;        length = end_time-game_time&#xA;        # Get starting and ending frame from requested &#xA;        # game_time and length&#xA;        print(&#x27;hit&#x27;)&#xA;        print(len(self.moments))&#xA;        print(game_time)&#xA;        print(end_time)&#xA;        print(length)&#xA;        print(game_time&#x2B;length)&#xA;        &#xA;        print(self.moments.game_time.min())&#xA;        print(self.moments.game_time.max())&#xA;&#xA;        sys.exit()&#xA;        starting_frame = self.moments[self.moments.game_time.round() ==&#xA;                                      game_time].index.values[0]&#xA;        ending_frame = self.moments[self.moments.game_time.round() ==&#xA;                                    game_time &#x2B; length].index.values[0]&#xA;&#xA;    # Make video of each frame&#xA;    filename = "./temp/{game_time}.mp4".format(game_time=game_time)&#xA;    if commentary:&#xA;        size = (960, 960)&#xA;    else:&#xA;        size = (480, 480)&#xA;    cmdstring = (&#x27;ffmpeg&#x27;,&#xA;                 &#x27;-y&#x27;, &#x27;-r&#x27;, &#x27;20&#x27;,  # fps&#xA;                 &#x27;-s&#x27;, &#x27;%dx%d&#x27; % size,  # size of image string&#xA;                 &#x27;-pix_fmt&#x27;, &#x27;argb&#x27;,  # Stream argb data from matplotlib&#xA;                 &#x27;-f&#x27;, &#x27;rawvideo&#x27;,&#x27;-i&#x27;, &#x27;-&#x27;,&#xA;                 &#x27;-vcodec&#x27;, &#x27;libx264&#x27;, filename)&#xA;    #print(pipe)&#xA;    #print(cmdstring)&#xA;    &#xA;    &#xA;&#xA;    # Stream plots to pipe&#xA;    pipe = Popen(cmdstring, stdin=PIPE)&#xA;    print(cmdstring)&#xA;    for frame in range(starting_frame, ending_frame):&#xA;        print(frame)&#xA;        self.plot_frame(frame, highlight_player=highlight_player,&#xA;                        commentary=commentary, show_spacing=show_spacing,&#xA;                        pipe=pipe)&#xA;    print(cmdstring)&#xA;    pipe.stdin.close()&#xA;    pipe.wait()&#xA;    return self&#xA;

    &#xA;

    The code for watch play

    &#xA;

    def watch_play(self, game_time=None, length=None, highlight_player=None,&#xA;               commentary=True, show_spacing=None):&#xA;&#xA;    """&#xA;    DEPRECIATED.  See animate_play() for similar (fastere) method&#xA;&#xA;    Method for viewing plays in game.&#xA;    Outputs video file of play in {cwd}/temp&#xA;&#xA;    Args:&#xA;        game_time (int): time in game to start video&#xA;            (seconds into the game).&#xA;            Currently game_time can also be an tuple of length&#xA;            two with (starting_frame, ending_frame) if you want&#xA;            to watch a play using frames instead of game time.&#xA;        length (int): length of play to watch (seconds)&#xA;        highlight_player (str): If not None, video will highlight&#xA;            the circle of the inputed player for easy tracking.&#xA;        commentary (bool): Whether to include play-by-play&#xA;            commentary underneath video&#xA;        show_spacing (str in [&#x27;home&#x27;, &#x27;away&#x27;]): show convex hull&#xA;            of home or away team.&#xA;            if None, does not display any convex hull&#xA;&#xA;    Returns: an instance of self, and outputs video file of play&#xA;    """&#xA;    print(&#x27;hit this point &#x27;)&#xA;    warnings.warn(("watch_play is extremely slow. "&#xA;                   "Use animate_play for similar functionality, "&#xA;                   "but greater efficiency"))&#xA;&#xA;    if type(game_time) == tuple:&#xA;        starting_frame = game_time[0]&#xA;        ending_frame = game_time[1]&#xA;    else:&#xA;        # Get starting and ending frame from requested game_time and length&#xA;        game_time= self.start &#x2B;(self.quarter*720)&#xA;        end_time= self.end &#x2B;(self.quarter*720)&#xA;        length = end_time-game_time&#xA;&#xA;&#xA;        starting_frame = self.moments[self.moments.game_time.round() ==&#xA;                                      game_time].index.values[0]&#xA;        ending_frame = self.moments[self.moments.game_time.round() ==&#xA;                                    game_time &#x2B; length].index.values[0]&#xA;    #print(self.moments.head(2))&#xA;    #print(starting_frame)&#xA;    #print(ending_frame)&#xA;    print(len(self.moments))&#xA;    # Make video of each frame&#xA;    title = str(starting_frame)&#x2B;&#x27;-&#x27;&#x2B;str(ending_frame)&#xA;    for frame in range(starting_frame, ending_frame):&#xA;        print(frame)&#xA;        self.plot_frame(frame, highlight_player=highlight_player,&#xA;                        commentary=commentary, show_spacing=show_spacing)&#xA;    command = (&#x27;ffmpeg -framerate 20 -start_number {starting_frame} &#x27;&#xA;               &#x27;-i %d.png -c:v libx264 -r 30 -pix_fmt yuv420p -vf &#x27;&#xA;               &#x27;"scale=trunc(iw/2)*2:trunc(ih/2)*2" {title}&#x27;&#xA;               &#x27;.mp4&#x27;).format(starting_frame=starting_frame,title=title)&#xA;    os.chdir(&#x27;temp&#x27;)&#xA;    os.system(command)&#xA;    os.chdir(&#x27;..&#x27;)&#xA;&#xA;    # Delete images&#xA;    for file in os.listdir(&#x27;./temp&#x27;):&#xA;        if os.path.splitext(file)[1] == &#x27;.png&#x27;:&#xA;            os.remove(&#x27;./temp/{file}&#x27;.format(file=file))&#xA;&#xA;    return self&#x27;&#xA;

    &#xA;

  • Live streaming HLS via ffmpeg, How to force client to start playing from the beginning ? From 1st segment

    27 janvier 2021, par vedeojunky

    Is there a way, maybe via an ffmpeg option or flag, to force the client player to always start the playlist from the beginning when live streaming rather than the real time mid-stream ?

    &#xA;&#xA;

    Say the user comes in 1mn after the stream has started, rather than starting to watch at 1mn the player would start at the beginning of the video so minute zero.

    &#xA;&#xA;

    Here is my ffmpeg command :

    &#xA;&#xA;

    ffmpeg -f "screen capture" -s 1280x720 -r 30 -i :0.0&#x2B;nomouse -f alsa -ac 2 -i pulse -async 30 -vcodec libx264 -pix_fmt yuv420p -acodec libfdk_aac -ar 44100 -b:a 64k -threads 0 -s 640x360 -f hls -g 1 -hls_time 1 -hls_list_size 1 -hls_allow_cache 0 /hls/#{@stream_name}/index.m3u8&#xA;

    &#xA;&#xA;

    Thanks !

    &#xA;

  • ffmepg Low latency destkop mirroring with quicksync

    21 février 2016, par Alan Aasmaa

    I have tried to figure out long time how can i stream my Main PC to Secondary PC.

    I’d like to use QuickSync or NVENC
    https://github.com/illuspas/ffmpeg-hw-win32 ?

    I found something like this.
    ffmpeg \
    -f x11grab -s 1280x720 -framerate 60 -i :0.0 \
    -c:v mpeg2video -q:v 20 -pix_fmt yuv420p -g 1 -threads 2 \
    -f mpegts - | nc -l -p 9000

    I know x11grab is for linux so i should use dshow ?

    What would be best client to watch this ? I need also low CPU usage.

    Right now i got best latency 0.5sec by Streaming with action and reciving with vMix (I use vMix becose i stream back into OBS).

    My purpose is to Get CSGO from one PC to another and do a PiP stream. I don’t have capturecard and i dont have streaming PC. Also i don’t have money to buy neither of these.