Recherche avancée

Médias (0)

Mot : - Tags -/presse-papier

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (111)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Problèmes fréquents

    10 mars 2010, par

    PHP et safe_mode activé
    Une des principales sources de problèmes relève de la configuration de PHP et notamment de l’activation du safe_mode
    La solution consiterait à soit désactiver le safe_mode soit placer le script dans un répertoire accessible par apache pour le site

Sur d’autres sites (13388)

  • Publish audio to an RTMP server for real time live streaming in C or C++

    19 mai 2021, par Antenaina

    I want to publish audio stream to an RTMP server, for real time audio live streaming, from mobile device (with Android for example).
    
Suppose the mobile device has a way to yield to me those datas in real time (ex : using Oboe library). Packet by packet (a packet contains a certain number of audio frames).
    
When live streaming, there are some really custom computations to those datas that requires that I must send then little by little (packet by packet ?) to the RTMP server.
    
I'm trying to use FFMPEG for that purpose, and have similar problem with this thread's question : How to publish self made stream with ffmpeg and c++ to rtmp server ?. But the answer there is not detailed is not enough for me.
    
I tried reading FFMPEG code source, with the help of the documentation, but there are still some challenges I must face since I'm new to the streaming domain. What I need to know is :

    


      

    • How to properly configure FFMPEG for that purpose ? (AVFormatContext ?)
    • 


    • What is the proper way to write the stream (AVStream) ? (I read somewhere that the packet needs to be of a specific size, and other stuffs too)
    • 


    


    For simplicity :

    


      

    • I can handle the audio packet by packet and encoded.
    • 


    • Audio is encoded as mp3.
    • 


    • Audio has default sample rate of 44100 Hz, 320kb/s bitrate and some other details already known so that FFMPEG doesn't need to guess it.
    • 


    


    Further informations :
    
I'm using react-native. For android : native modules to communicate with Java, JNI to communicate Java with C++, Oboe to record and play audio. For iOS : not a problem for the moment.
    
I use node-media-server as RTMP server.
    
Thanks !

    


  • [C++][Linux + ffmpeg + h264 + rtsp + client] and [Window + ffmpeg + play video real time + server]

    21 avril 2015, par QuestionGuy

    I have a problem with ffmpeg and I don’t know how to continue. I have 2 computers :

    Client :

    • Run Ubuntu 14.04
    • FFmpeg installed
    • Use c++ language
    • Features : use ffmpeg to encode h264 video data from webcam of client laptop, then real time streaming to server

    Server :

    • Running Windows 7
    • FFmpeg installed
    • Use c++ language (MFC)
    • Features : Get real time data from client and show it on screen.

    I’ve just connected client to server and they can chat text data together, and I don’t have any idea to make real time video work.

    And my questions are :

    1. [Client] How to get video from webcam on laptop (using ffmpeg code), save it to buffer (raw data), encode it and send to server ?

      I use ffmpeg to get video from wc but it save to file. I really don’t want it. Code is :

      ffmpeg -f v4l2 -framerate 25 -video_size 640x480 -i /dev/video0 output.mkv
    2. [Client] How to get raw data from client, decode it and play it ?

      I have an idea to play it by using directshow in MFC.

  • Revision debe4e920f : Reduce max_partition_size for low resolutions at speed 5. For speed 5 real-time

    20 juin 2015, par Marco

    Changed Paths :
     Modify /vp9/encoder/vp9_encodeframe.c



    Reduce max_partition_size for low resolutions at speed 5.

    For speed 5 real-time mode, the selection of the partition size for
    superblocks on the segment (aq-mode=3) uses the non-rd recursive
    pick partition search, and can sometimes select 64x64.

    For low resolutions, visually better to limit this to 32x32.

    Change-Id : I69657a7ed8899f8b3cf8c9c318a2509c5c72c565