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Autres articles (71)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (8301)

  • fftools/ffplay : fix YUV conversion mode

    21 juin 2022, par Niklas Haas
    fftools/ffplay : fix YUV conversion mode
    

    GL and Metal cache the state at time of texture creation. GLES2 and
    Direct3D 11 use the state at time of the render copy call.

    So the only way we can get the correct behavior consistently is by
    making sure the state is set for both the upload *and* the draw call.
    This probably isn't our bug to fix (upstream should make itself behave
    consistently and also document its functions), but as it stands,
    `ffplay` is misrendering BT.709 as BT.601 on my stock Linux system, and
    that leaves a bad taste in my mouth.

    Signed-off-by : Niklas Haas <git@haasn.dev>

    • [DH] fftools/ffplay.c
  • Windows : How to build X264.lib instead of .dll

    25 juin 2015, par user1884325

    I downloaded the X264 source and installed mingw.

    Step 1 :

    Executed this in the MINGW bash :

    ./configure —disable-cli —enable-shared —enable-win32thread -
    - extra-ldflags=-Wl,—output-def=libx264.def

    and then ’make’

    Step 2 :

    Renamed the libx264-142.dll to libx264.dll and Opened up VS2012 Command Prompt and executed this :

    LIB /DEF:libx264.def

    which gave me libx264.lib and object libx264.exp

    Step 3 :

    Included the lib file in a VS2012 project which uses the X264 API.

    Problem :

    When I start the project I get the following error message :

    "The program can’t start because libx264.dll is missing from your computer"

    Question :

    Why is it looking for the dll when I’m linking the static library in ?

    How do I resolve this ? I would like to build a static X264 library which I can link in with my project.

    EDIT :

    I just had to put the dll in the same directory as the project executable.

    However - My question still stands : How do I build a static x264 library ? So I don’t need the dll ?

  • avcodec/pngenc : fix mDCv typo

    2 juillet 2024, par Leo Izen
    avcodec/pngenc : fix mDCv typo
    

    When mDCv support was added, there was a typo in both variable names
    and also the MKTAG itself, incorrectly listing it as mDVc. The tag name
    stands for Mastering Display Color Volume so mDCv is correct.

    Typo originally introduced in 78949041417caaef0c82b2b23d7defdd88aa2378.

    Signed-off-by : Leo Izen <leo.izen@gmail.com>
    Reported-by : Ramiro Polla <ramiro.polla@gmail.com>

    • [DH] libavcodec/pngenc.c