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Autres articles (86)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...)
Sur d’autres sites (13586)
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Which function receive the raw data before parsing/decoding in FFmpeg
27 avril 2020, par Jorhn MadsenI have created simple RTSP player with FFmpeg(4.2.2) in C and want to understand what function in the FFmpeg source code does listen for incoming data before the parsing or decoding ?



I have looked into the function " av_read_frame " inside libavformat/utils.c, but i'm not sure if that where it first happens.



Can someone please show me where it is ?


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Revision aeb603f2af : Making decode_modes_b function more straightforward. Moving out decode_tokens f
2 octobre 2013, par Dmitry KovalevChanged Paths :
Modify /vp9/common/vp9_pred_common.c
Modify /vp9/common/vp9_pred_common.h
Modify /vp9/decoder/vp9_decodframe.c
Making decode_modes_b function more straightforward.Moving out decode_tokens function calls and adding decode_blocks boolean
variable. We only have to decode if eobtotal > 0, i.e. we have at least one
non-zero coefficient. Also inlining and remove vp9_set_pred_flag_mbskip
function.Change-Id : I7be38b12ee8206faf0beea2bbf4d52be42575b03
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C# on linux : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException : Cannot found the default FFmpeg directory
6 mai 2021, par Jan ČernýI have C# project in rider and
FFMediaToolkit
installed via NuGet. I made instance ofMediaBuilder
. When I hit run I get this error message :

/home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png
Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png
Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory.
On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files
For more informations please see https://github.com/radek-k/FFMediaToolkit#setup
 at FFMediaToolkit.FFmpegLoader.LoadFFmpeg()
 at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension)
 at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable`1 format)
 at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path)
 at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11
 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12
 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8

Process finished with exit code 134.



When I go to https://github.com/radek-k/FFMediaToolkit#setup I find just this :




Linux - Download FFmpeg using your package manager.


You need to set FFmpegLoader.FFmpegPath with a full path to FFmpeg libraries.


If you want to use 64-bit FFmpeg, you have to disable the Build -> Prefer 32-bit option in
Visual Studio project properties.




I have already installed
FFmpeg
package via pacman and I am still getting these error.

How can I fix this so I can use
FFMediaToolkit
without problem on linux ?

Thank you for help

EDIT1 : I use Arch linux.
EDIT2 : There is related issue on github : https://github.com/radek-k/FFMediaToolkit/issues/80