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  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (7200)

  • scripting massive number of files with ffmpeg [closed]

    2 décembre 2020, par 8Liter

    Alright, I've got over 5000 MP4 files in a single directory that I would ultimately like to process using ffmpeg. I've got a few different solutions that all work by themselves, but put together do not make my job any easier.
The current file list looks like this, in one single directory :

    


      

    • 10-1.mp4
    • 


    • 10-2.mp4
    • 


    • 10123-1.mp4
    • 


    • 10123-2.mp4
    • 


    • 10123-3.mp4
    • 


    • 10123-4.mp4
    • 


    • 10123-5.mp4
    • 


    • 10123-6.mp4
    • 


    • 102-1.mp4
    • 


    • 103-1.mp4
    • 


    • 103-2.mp4
    • 


    • 103-3.mp4
    • 


    • 107-1.mp4
    • 


    • 107-2.mp4
    • 


    • 107-3.mp4
    • 


    • 107-4.mp4
    • 


    • 107-5.mp4
    • 


    • 107-6.mp4
    • 


    • 11-1.mp4
    • 


    • 11-2.mp4
    • 


    


    The ideal process I would like is the following :

    


    A. Take however many files in the directory have a particular prefix, for example the two "11" files at the bottom, and concatenate them into a single MP4 file. The end result is a single "11.MP4"

    


    B. Delete the original two "11-1.mp4" and "11-2.mp4", keeping only the new "11.mp4" complete file.

    


    C. Repeat steps A-B for all other files in this directory

    


    This is not apparently possible right now from what I can glean from other threads, but I've tested a more manual approach which is not clean OR fast, and this is what my workflow looks like in real life...

    


      

    1. move files with same prefix into new folder (I have a working bat file that will do this for me)
    2. 


    3. run a ffmpeg bat file to process an "output.mp4" file (I have a working bat file that will do this for me)
    4. 


    5. delete the original files
    6. 


    7. rename the output.mp4 file to the prefix name (i.e. 11.mp4)
    8. 


    9. copy that file back into the new directory
    10. 


    11. repeat steps 1-5 a thousand times.
    12. 


    


    I've also looked into creating all new directories BASED on the filename (I have a working bat file that will do this for me) and then copy my ffmpeg bat file into each directory, and run each bat file manually... but again it's a ton of work.

    


    (FROM STEP 1 ABOVE)

    


    @echo off
setlocal

set "basename=."
for /F "tokens=1* delims=.*" %%a in ('dir /B /A-D ^| sort /R') do (
   set "filename=%%a"
   setlocal EnableDelayedExpansion
   for /F "delims=" %%c in ("!basename!") do if "!filename:%%c=!" equ "!filename!" (
      set "basename=!filename!"
      md "!basename!"
   )
   move "!filename!.%%b" "!basename!"
   for /F "delims=" %%c in ("!basename!") do (
      endlocal
      set "basename=%%c

   )
)


    


    (FROM STEP 2 ABOVE)

    


    :: Create File List
del "F:\videos\*.txt" /s /f /q
for %%i in (*.mp4) do echo file '%%i'>> mylist.txt

:: Concatenate Files
ffmpeg.exe -f concat -safe 0 -i mylist.txt -c copy output.mp4


    


    Any ideas how I can approach this ? I'm open to powershell, batch, even python if I need to.

    


  • Streaming raw h264 video from Raspberry PI to server for capture and viewing [closed]

    24 juin 2024, par tbullers

    This is really an optimization question - I have been able to stream h264 from a raspberry pi 5 to a linux system and capture the streams and save them to .mp4 files.

    


    But I intend to run the video capture and sending on a battery powered Pi Zero 2 W and want to use the least amount of power to maximize battery life and still providing good video quality.

    


    I've explored many different configuration settings but am getting lost in all the options.

    


    This is what I run on the pi :

    


    rpicam-vid -t 30s --framerate 30 --hdr --inline --listen -o tcp://0.0.0.0:5000


    


    I retrieve this video from the more powerful Ubuntu server with :

    


    ffmpeg -r 30 -i tcp://ralph:5000 -vcodec copy video_out103.mp4


    


    It generally works but I receive lots of errors on the server side like this :

    


    [mp4 @ 0x5f9aab5d0800] pts has no valuee= 975.4kbits/s speed=1.19x
Last message repeated 15 times
[mp4 @ 0x5f9aab5d0800] pts has no valuee=1035.3kbits/s speed=1.19x
Last message repeated 15 times
[mp4 @ 0x5f9aab5d0800] pts has no valuee=1014.8kbits/s speed=1.18x
Last message repeated 9 times
[mp4 @ 0x5f9aab5d0800] pts has no valuee=1001.1kbits/s speed=1.17x
Last message repeated 7 times
[mp4 @ 0x5f9aab5d0800] pts has no value
Last message repeated 1 times
[out#0/mp4 @ 0x5f9aab5ad5c0] video:3546kB audio:0kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead : 0.120360%
size= 3550kB time=00:00:27.50 bitrate=1057.5kbits/s speed=1.18x

    


    Any suggestions on how to correct these errors ?

    


    Also any suggestions on how to make the video capture side more efficient ? Should I use a different codec ? (yuv instead of h264 ?) Would using UDP decrease overhead ? Can I improve video quality with the mode or hdr options ? What does denoise do ?

    


    With all the options available with these tools I think it's unlikely that I have a well thought out approach to capture and streaming. I'm hoping that people who are more familiar with this space might be able to provide some suggestions.

    


    Thank you !

    


    -tom

    


  • Beware the builtins

    14 janvier 2010, par Mans — Compilers

    GCC includes a large number of builtin functions allegedly providing optimised code for common operations not easily expressed directly in C. Rather than taking such claims at face value (this is GCC after all), I decided to conduct a small investigation to see how well a few of these functions are actually implemented for various targets.

    For my test, I selected the following functions :

    • __builtin_bswap32 : Byte-swap a 32-bit word.
    • __builtin_bswap64 : Byte-swap a 64-bit word.
    • __builtin_clz : Count leading zeros in a word.
    • __builtin_ctz : Count trailing zeros in a word.
    • __builtin_prefetch : Prefetch data into cache.

    To test the quality of these builtins, I wrapped each in a normal function, then compiled the code for these targets :

    • ARMv7
    • AVR32
    • MIPS
    • MIPS64
    • PowerPC
    • PowerPC64
    • x86
    • x86_64

    In all cases I used compiler flags were -O3 -fomit-frame-pointer plus any flags required to select a modern CPU model.

    ARM

    Both __builtin_clz and __builtin_prefetch generate the expected CLZ and PLD instructions respectively. The code for __builtin_ctz is reasonable for ARMv6 and earlier :

    rsb     r3, r0, #0
    and     r0, r3, r0
    clz     r0, r0
    rsb     r0, r0, #31
    

    For ARMv7 (in fact v6T2), however, using the new bit-reversal instruction would have been better :

    rbit    r0, r0
    clz     r0, r0
    

    I suspect this is simply a matter of the function not yet having been updated for ARMv7, which is perhaps even excusable given the relatively rare use cases for it.

    The byte-reversal functions are where it gets shocking. Rather than use the REV instruction found from ARMv6 on, both of them generate external calls to __bswapsi2 and __bswapdi2 in libgcc, which is plain C code :

    SItype
    __bswapsi2 (SItype u)
    
      return ((((u) & 0xff000000) >> 24)
              | (((u) & 0x00ff0000) >>  8)
              | (((u) & 0x0000ff00) <<  8)
              | (((u) & 0x000000ff) << 24)) ;
    
    

    DItype
    __bswapdi2 (DItype u)

    return ((((u) & 0xff00000000000000ull) >> 56)
    | (((u) & 0x00ff000000000000ull) >> 40)
    | (((u) & 0x0000ff0000000000ull) >> 24)
    | (((u) & 0x000000ff00000000ull) >> 8)
    | (((u) & 0x00000000ff000000ull) << 8)
    | (((u) & 0x0000000000ff0000ull) << 24)
    | (((u) & 0x000000000000ff00ull) << 40)
    | (((u) & 0x00000000000000ffull) << 56)) ;

    While the 32-bit version compiles to a reasonable-looking shift/mask/or job, the 64-bit one is a real WTF. Brace yourselves :

    push    r4, r5, r6, r7, r8, r9, sl, fp
    mov     r5, #0
    mov     r6, #65280 ; 0xff00
    sub     sp, sp, #40 ; 0x28
    and     r7, r0, r5
    and     r8, r1, r6
    str     r7, [sp, #8]
    str     r8, [sp, #12]
    mov     r9, #0
    mov     r4, r1
    and     r5, r0, r9
    mov     sl, #255 ; 0xff
    ldr     r9, [sp, #8]
    and     r6, r4, sl
    mov     ip, #16711680 ; 0xff0000
    str     r5, [sp, #16]
    str     r6, [sp, #20]
    lsl     r2, r0, #24
    and     ip, ip, r1
    lsr     r7, r4, #24
    mov     r1, #0
    lsr     r5, r9, #24
    mov     sl, #0
    mov     r9, #-16777216 ; 0xff000000
    and     fp, r0, r9
    lsr     r6, ip, #8
    orr     r9, r7, r1
    and     ip, r4, sl
    orr     sl, r1, r2
    str     r6, [sp]
    str     r9, [sp, #32]
    str     sl, [sp, #36] ; 0x24
    add     r8, sp, #32
    ldm     r8, r7, r8
    str     r1, [sp, #4]
    ldm     sp, r9, sl
    orr     r7, r7, r9
    orr     r8, r8, sl
    str     r7, [sp, #32]
    str     r8, [sp, #36] ; 0x24
    mov     r3, r0
    mov     r7, #16711680 ; 0xff0000
    mov     r8, #0
    and     r9, r3, r7
    and     sl, r4, r8
    ldr     r0, [sp, #16]
    str     fp, [sp, #24]
    str     ip, [sp, #28]
    stm     sp, r9, sl
    ldr     r7, [sp, #20]
    ldr     sl, [sp, #12]
    ldr     fp, [sp, #12]
    ldr     r8, [sp, #28]
    lsr     r0, r0, #8
    orr     r7, r0, r7, lsl #24
    lsr     r6, sl, #24
    orr     r5, r5, fp, lsl #8
    lsl     sl, r8, #8
    mov     fp, r7
    add     r8, sp, #32
    ldm     r8, r7, r8
    orr     r6, r6, r8
    ldr     r8, [sp, #20]
    ldr     r0, [sp, #24]
    orr     r5, r5, r7
    lsr     r8, r8, #8
    orr     sl, sl, r0, lsr #24
    mov     ip, r8
    ldr     r0, [sp, #4]
    orr     fp, fp, r5
    ldr     r5, [sp, #24]
    orr     ip, ip, r6
    ldr     r6, [sp]
    lsl     r9, r5, #8
    lsl     r8, r0, #24
    orr     fp, fp, r9
    lsl     r3, r3, #8
    orr     r8, r8, r6, lsr #8
    orr     ip, ip, sl
    lsl     r7, r6, #24
    and     r5, r3, #16711680 ; 0xff0000
    orr     r7, r7, fp
    orr     r8, r8, ip
    orr     r4, r1, r7
    orr     r5, r5, r8
    mov     r9, r6
    mov     r1, r5
    mov     r0, r4
    add     sp, sp, #40 ; 0x28
    pop     r4, r5, r6, r7, r8, r9, sl, fp
    bx      lr
    

    That’s right, 91 instructions to move 8 bytes around a bit. GCC definitely has a problem with 64-bit numbers. It is perhaps worth noting that the bswap_64 macro in glibc splits the 64-bit value into 32-bit halves which are then reversed independently, thus side-stepping this weakness of gcc.

    As a side note, ARM RVCT (armcc) compiles those functions perfectly into one and two REV instructions, respectively.

    AVR32

    There is not much to report here. The latest gcc version available is 4.2.4, which doesn’t appear to have the bswap functions. The other three are handled nicely, even using a bit-reverse for __builtin_ctz.

    MIPS / MIPS64

    The situation MIPS is similar to ARM. Both bswap builtins result in external libgcc calls, the rest giving sensible code.

    PowerPC

    I scarcely believe my eyes, but this one is actually not bad. The PowerPC has no byte-reversal instructions, yet someone seems to have taken the time to teach gcc a good instruction sequence for this operation. The PowerPC does have some powerful rotate-and-mask instructions which come in handy here. First the 32-bit version :

    rotlwi  r0,r3,8
    rlwimi  r0,r3,24,0,7
    rlwimi  r0,r3,24,16,23
    mr      r3,r0
    blr
    

    The 64-bit byte-reversal simply applies the above code on each half of the value :

    rotlwi  r0,r3,8
    rlwimi  r0,r3,24,0,7
    rlwimi  r0,r3,24,16,23
    rotlwi  r3,r4,8
    rlwimi  r3,r4,24,0,7
    rlwimi  r3,r4,24,16,23
    mr      r4,r0
    blr
    

    Although I haven’t analysed that code carefully, it looks pretty good.

    PowerPC64

    Doing 64-bit operations is easier on a 64-bit CPU, right ? For you and me perhaps, but not for gcc. Here __builtin_bswap64 gives us the now familiar __bswapdi2 call, and while not as bad as the ARM version, it is not pretty :

    rldicr  r0,r3,8,55
    rldicr  r10,r3,56,7
    rldicr  r0,r0,56,15
    rldicl  r11,r3,8,56
    rldicr  r9,r3,16,47
    or      r11,r10,r11
    rldicr  r9,r9,48,23
    rldicl  r10,r0,24,40
    rldicr  r0,r3,24,39
    or      r11,r11,r10
    rldicl  r9,r9,40,24
    rldicr  r0,r0,40,31
    or      r9,r11,r9
    rlwinm  r10,r3,0,0,7
    rldicl  r0,r0,56,8
    or      r0,r9,r0
    rldicr  r10,r10,8,55
    rlwinm  r11,r3,0,8,15
    or      r0,r0,r10
    rldicr  r11,r11,24,39
    rlwinm  r3,r3,0,16,23
    or      r0,r0,r11
    rldicr  r3,r3,40,23
    or      r3,r0,r3
    blr
    

    That is 6 times longer than the (presumably) hand-written 32-bit version.

    x86 / x86_64

    As one might expect, results on x86 are good. All the tested functions use the available special instructions. One word of caution though : the bit-counting instructions are very slow on some implementations, specifically the Atom, AMD chips, and the notoriously slow Pentium4E.

    Conclusion

    In conclusion, I would say gcc builtins can be useful to avoid fragile inline assembler. Before using them, however, one should make sure they are not in fact harmful on the required targets. Not even those builtins mapping directly to CPU instructions can be trusted.