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Médias (1)
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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (72)
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Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Emballe médias : à quoi cela sert ?
4 février 2011, parCe plugin vise à gérer des sites de mise en ligne de documents de tous types.
Il crée des "médias", à savoir : un "média" est un article au sens SPIP créé automatiquement lors du téléversement d’un document qu’il soit audio, vidéo, image ou textuel ; un seul document ne peut être lié à un article dit "média" ; -
Le plugin : Gestion de la mutualisation
2 mars 2010, parLe plugin de Gestion de mutualisation permet de gérer les différents canaux de mediaspip depuis un site maître. Il a pour but de fournir une solution pure SPIP afin de remplacer cette ancienne solution.
Installation basique
On installe les fichiers de SPIP sur le serveur.
On ajoute ensuite le plugin "mutualisation" à la racine du site comme décrit ici.
On customise le fichier mes_options.php central comme on le souhaite. Voilà pour l’exemple celui de la plateforme mediaspip.net :
< ?php (...)
Sur d’autres sites (7677)
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When I append a silent audio (mp3) to an existing list of audio it garbles the final audio ?
6 février 2020, par MarieAfter several hours I have narrowed down the issue with the garbled audio to be the 2-seconds silence audio mp3 I am appending (I think I had produced it once with Wavelab)
However, I tried using ffmpeg according to a post to produce a similar 2 seconds audio but it too will corrupt/garble/chop voice in the final concatenation of audio files.
ffmpeg -f lavfi -i anullsrc=r=44100:cl=mono -t 2 -q:a 9 -acodec libmp3lame SILENCE_2sec.MP3
I typically will have several audio files to concatenate together but for simplicity I have able to narrow it to a couple of files simplifying to the following script. A simple Windows batch file you should be able to use and reproduce the issue at your end.
rem
rem
SET EXE="S:\_BINS\FFmpeg 4.2.1 20200112\bin\ffmpeg.exe"
SET ROOTPATH=.\
SET IN_FILE="%ROOTPATH%MyList.txt"
ECHO file '%ROOTPATH%HELLO.mp3' > MyList.txt
ECHO file 'SILENCE_2sec.MP3' >> MyList.txt
SET OPTIONS= -f concat -safe 0 -i %IN_FILE% -c copy -y
SET OUT_FILE="%ROOTPATH%CONCATENATED_AUDIO_2.MP3"
SET INFO_FILE="INFO.TXT"
%EXE% %OPTIONS% %OUT_FILE% 1> %INFO_FILE% 2>&1
ECHO ======================== >> %INFO_FILE%
ECHO IN_FILE=%IN_FILE% >> %INFO_FILE%
ECHO EXE=%EXE% >> %INFO_FILE%
ECHO OPTIONS=%OPTIONS% >> %INFO_FILE%
ECHO ======================== >> %INFO_FILE%Here is the console info output from the ffmpeg, let me know if you need other output include ones from ffprobe
ffmpeg version git-2020-01-10-3d894db Copyright (c) 2000-2020 the FFmpeg developers
built with gcc 9.2.1 (GCC) 20191125
configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --enable-libmfx --enable-ffnvcodec --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
libavutil 56. 38.100 / 56. 38.100
libavcodec 58. 65.103 / 58. 65.103
libavformat 58. 35.101 / 58. 35.101
libavdevice 58. 9.103 / 58. 9.103
libavfilter 7. 70.101 / 7. 70.101
libswscale 5. 6.100 / 5. 6.100
libswresample 3. 6.100 / 3. 6.100
libpostproc 55. 6.100 / 55. 6.100
[mp3 @ 000000000036af80] Estimating duration from bitrate, this may be inaccurate
Input #0, concat, from '.\MyList.txt':
Duration: N/A, start: 0.000000, bitrate: 32 kb/s
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Output #0, mp3, to '.\CONCATENATED_AUDIO_2.MP3':
Metadata:
TSSE : Lavf58.35.101
Stream #0:0: Audio: mp3, 24000 Hz, mono, fltp, 32 kb/s
Stream mapping:
Stream #0:0 -> #0:0 (copy)
Press [q] to stop, [?] for help
[mp3 @ 0000000000372d00] Application provided invalid, non monotonically increasing dts to muxer in stream 0: 17280 >= 17255
size= 11kB time=00:00:02.73 bitrate= 33.2kbits/s speed=2.73e+03x
video:0kB audio:11kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 2.137446%
========================
IN_FILE=".\MyList.txt"
EXE="S:\_BINS\FFmpeg 4.2.1 20200112\bin\ffmpeg.exe"
OPTIONS= -f concat -safe 0 -i ".\MyList.txt" -c copy -y
========================I believe I am running FFmpeg 4.2.1, recently installed (20200112)
You may produce the HELLO.mp3 by saving the following link
https://translate.google.com.vn/translate_tts?en=UTF-8&q=Hello+&tl=en&client=tw-ob
FYI, I am still a novice of ffmpeg and using it more like a black box with the help I received in this very super forum.
Please be as explicit as you can with command line options on how I can fix this issue.
Thank you.Additional Hints Debugging :
If I append more files after the silence audio it seems that the silence audio impacts (garbles, chops) the previous audio.
You may try the following for the list of audio files input.ECHO file '%ROOTPATH%HELLO.mp3' > MyList.txt
ECHO file 'SILENCE_2sec.MP3' >> MyList.txt
ECHO file '%ROOTPATH%HELLO.mp3' >> MyList.txt
ECHO file '%ROOTPATH%HELLO.mp3' >> MyList.txtI typically add one or more silence file to derive a post silence effect after the actual audio. That’s my current logic. However if you have an alternative to appending a silence in the process of concatenating several audio files or appending x-seconds silence to an existing audio file. I can use that method as well from my coding.
Thank you.
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Multimedia Exploration Journal : The Past Doesn’t Die
12 juillet 2011, par Multimedia Mike — Game HackingNew haul of games, new (old) multimedia formats.
Lords of Midnight
Check out the box copy scan for Lords of Midnight in MobyGames. In particular, I’d like to call your attention to this little blurb :
Ahem, "Journey through an immense world — the equivalent of 8 CD-ROMs." Yet, when I procured the game, it only came on a single CD-ROM. It’s definitely a CD-ROM (says so on the disc) and, coming from 1995, certainly predates the earliest DVD-ROMs (which can easily store 8 CD-ROMs on a disc). Thus, I wanted to jump in a see if they were using some phenomenal compression in order to squeeze so much info into 600 or so megabytes.
I was surprised to see the contents of the disc clocking in at just under 40 megabytes. An intro movie and an outro movie account for 75% of that. Format ? None other than that curious ASCII anomaly, ARMovie/RPL with Escape 122 codec data.
Cyclemania
Cyclemania is one of those FMV backdrop action games, but with a motorcycle theme. I had a good feeling I would find some odd multimedia artifacts here and the game didn’t disappoint. The videos are apparently handled using 3-4 discrete files per animation. I’ve documented my cursory guesses and linked some samples at the new MultimediaWiki page.
Interplay ACMP
This is unrelated to this particular acquistion, but I was contacted today about audio files harvested from the 1993 DOS game Star Trek : Judgment Rites. The files begin with the ASCII signature "Interplay ACMP Data". This reminds me of Interplay MVE files which begin with the similar string "Interplay MVE File". My theory is that these files use the ACOMP compression format, though I’m still trying to make it fit.Wiki and samples are available as usual if you’d like to add your own research.
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How do I make ffmpeg not open a window when used in Python (Discord Bot Youtube Audio Player Pytube)
20 juin 2019, par BrandalfI am using pytube to create a Discord bot that gets audio from a YouTube video and plays it in the voice channel using the code below. The code works perfectly fine and does what I want which is playing audio from YouTube with a link. The issue is that it uses ffmpeg and when it does, it opens the ffmpeg.exe window. Having a window constantly pop up on my screen is kind of annoying but what’s worse is that if I am playing a game in full screen, when ffmpeg is run, it will tab out of my game. So I’m wondering if there is a way to prevent ffmpeg from opening the window or if there is an alternative to playing youtube audio in Discord with a bot that doesn’t use ffmpeg.
user=ctx.message.author
voice_channel=user.voice.voice_channel
vc = await client.join_voice_channel(voice_channel)
player = await vc.create_ytdl_player(videoLink)
video = pafy.new(videoLink) #runs ffmpeg
player.start()