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  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (7086)

  • FFMPEG or FFPLAY, catch FFT signal in real time as floats

    25 avril 2021, par NVRM

    Looking to extract in real time a FFT snapshot of waveforms data with ffplay, in the view of creating animations.

    


    This is exactly what I am looking to catch, but this demo is using JavaScript in a browser. (Source own post)

    


    

    

    const audio = document.getElementById('music');
audio.load();
audio.play();

const ctx = new AudioContext();
const audioSrc = ctx.createMediaElementSource(audio);
const analyser = ctx.createAnalyser();

audioSrc.connect(analyser);
analyser.connect(ctx.destination);

analyser.fftSize = 256;
const bufferLength = analyser.frequencyBinCount;
const frequencyData = new Uint8Array(bufferLength);

setInterval(() => {
   analyser.getByteFrequencyData(frequencyData);
   console.log(frequencyData);
}, 1000);

    


    <audio src="http://strm112.1.fm/reggae_mobile_mp3" crossorigin="use-URL-credentials" controls="true"></audio>

    &#xD;&#xA;

    &#xD;&#xA;

    &#xD;&#xA;&#xA;


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    I tried many variations around the method posted on https://trac.ffmpeg.org/wiki/Waveform .

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    enter image description here

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    The problem is the output format for FFT is PCM (Pulse Code Modulation), and not real time.

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    In a generic way, is there a simple way to do this, while the sound is playing, to retrieve this data ?

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    ffplay -fft file.mp3 > fft.json&#xA;

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    &#xA;

    Using C, same stuff : Apply FFT on pcm data and convert to a spectrogram

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    FFMPEG waveform filter documentation

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  • How do I know ffmpeg-php is installed ?

    18 juillet 2014, par Rob Avery IV

    I just followed the instructions from this link on how to install ffmpeg-php on my dedicated server : http://www.ndchost.com/wiki/server-administration/install-ffmpeg

    At the bottom, it says to run the command php -i|grep ffmpeg and if it outputs the following lines then it is installed :

    ffmpegffmpeg support (ffmpeg-php) => enabled
    ffmpeg-php version => 0.6.0
    ffmpeg.allow_persistent => 0 => 0

    When I run it, it gives me this :

    ffmpeg
    ffmpeg-php version => 0.6.0-svn
    ffmpeg-php built on => Jul 18 2014 08:46:12
    ffmpeg-php gd support  => enabled
    ffmpeg libavcodec version => Lavc52.108.0
    ffmpeg libavformat version => Lavf52.93.0
    ffmpeg swscaler version => SwS0.12.0
    ffmpeg.allow_persistent => 0 => 0
    ffmpeg.show_warnings => 0 => 0
    PWD => /usr/local/src/ffmpeg-php-0.6.0
    _SERVER["PWD"] => /usr/local/src/ffmpeg-php-0.6.0
    _ENV["PWD"] => /usr/local/src/ffmpeg-php-0.6.0

    I got 2/3 lines, but the one is not character-for-character the same.

    Is ffmpegffmpeg support (ffmpeg-php) => enabled the same as ffmpegffmpeg support (ffmpeg-php) => enabled in this context ?

    EDIT :
    Running this command ffmpeg -version gives me this result :

    FFmpeg version SVN-r26402, Copyright (c) 2000-2011 the FFmpeg developers
     built on Jul 18 2014 08:41:45 with gcc 4.4.7 20120313 (Red Hat 4.4.7-3)
     configuration: --enable-libmp3lame --disable-mmx --enable-shared
     libavutil     50.36. 0 / 50.36. 0
     libavcore      0.16. 1 /  0.16. 1
     libavcodec    52.108. 0 / 52.108. 0
     libavformat   52.93. 0 / 52.93. 0
     libavdevice   52. 2. 3 / 52. 2. 3
     libavfilter    1.74. 0 /  1.74. 0
     libswscale     0.12. 0 /  0.12. 0
    FFmpeg SVN-r26402
    libavutil     50.36. 0 / 50.36. 0
    libavcore      0.16. 1 /  0.16. 1
    libavcodec    52.108. 0 / 52.108. 0
    libavformat   52.93. 0 / 52.93. 0
    libavdevice   52. 2. 3 / 52. 2. 3
    libavfilter    1.74. 0 /  1.74. 0
    libswscale     0.12. 0 /  0.12. 0
  • Cannot get JACK Audio/Netjack working over LAN

    23 juin 2020, par James

    I'm trying to stream low latency audio between 2 raspberry pis. Both gstreamer and ffmpeg induce 2+ second delays for me.

    &#xA;&#xA;

    I've played around with Jack Audio and locally on a single pi it seems promising. I can route mic input to a speaker locally and it is almost instantaneous.

    &#xA;&#xA;

    However, I have been having trouble getting it to route between devices using Netjack.

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    # ON SERVER&#xA;jackd -P70 -p16 -t2000 -dalsa -dhw:1 -p128 -n3 -r44100 -s &#xA;&#xA;# ON CLIENT&#xA;jackd -v -R -P70 -dnetone -i1 -o1 -I0 -O0  -r44100 -p128 -n3&#xA;&#xA;# ON SERVER&#xA;jack_netsource -H &lt; ip address of client >&#xA;jack_lsp # list availible connection ports&#xA;&#xA;>system:capture_1&#xA;>system:playback_1&#xA;>system:playback_2&#xA;>netjack:capture_1&#xA;>netjack:capture_2&#xA;>netjack:capture_3&#xA;>netjack:playback_1&#xA;>netjack:playback_2&#xA;>netjack:playback_3&#xA;&#xA;jack_connect system:capture_1 system:playback_1 # this works&#xA;jack_connect system:capture_1 netjack:playback_1 # this doesn&#x27;t work :(&#xA;

    &#xA;&#xA;

    Most of the launch options I pulled from here http://wiki.linuxaudio.org/wiki/raspberrypi#using_jack. I'll be honest I don't really know what they do.

    &#xA;&#xA;

    The client jackd output shows messages like

    &#xA;&#xA;

    Jack: data not valid&#xA;Jack: data not valid&#xA;Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6&#xA;Jack: JackRequest::Notification&#xA;Jack: JackEngine::ClientNotify: no callback for notification = 3&#xA;Jack: JackEngine::ClientNotify: no callback for notification = 3&#xA;netxruns... duration: 139ms&#xA;Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6&#xA;Jack: JackRequest::Notification&#xA;Jack: JackEngine::ClientNotify: no callback for notification = 3&#xA;Jack: JackEngine::ClientNotify: no callback for notification = 3&#xA;

    &#xA;&#xA;

    And the server jack_netsource output looks like

    &#xA;&#xA;

    current latency 114&#xA;current latency 20&#xA;current latency 27&#xA;current latency 29&#xA;current latency 48&#xA;current latency 23&#xA;current latency 33&#xA;current latency 28&#xA;current latency 41&#xA;current latency 84&#xA;current latency 44&#xA;

    &#xA;&#xA;

    and the server jackd output looks like

    &#xA;&#xA;

    JackAudioDriver::ProcessGraphAsyncMaster: Process error&#xA;JackAudioDriver::ProcessGraphAsyncMaster: Process error&#xA;JackAudioDriver::ProcessGraphAsyncMaster: Process error&#xA;JackAudioDriver::ProcessGraphAsyncMaster: Process error&#xA;JackEngine::XRun: client = netjack was not finished, state = Triggered&#xA;JackAudioDriver::ProcessGraphAsyncMaster: Process error&#xA;JackAudioDriver::ProcessGraphAsyncMaster: Process error&#xA;JackEngine::XRun: client = netjack was not finished, state = Triggered&#xA;JackEngine::XRun: client = netjack was not finished, state = Triggered&#xA;

    &#xA;&#xA;

    I believe the -dnetone flag indicates to use Netjack2. Netjack 1, which I've tried with the -dnet flag results in a single Not Connected message from jack_netsource and :

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    Jack: CatchHost fd = 5 err = Resource temporarily unavailable&#xA;Jack: CatchHost fd = 5 err = Resource temporarily unavailable&#xA;Jack: CatchHost fd = 5 err = Resource temporarily unavailable&#xA;Jack: CatchHost fd = 5 err = Resource temporarily unavailable&#xA;Jack: CatchHost fd = 5 err = Resource temporarily unavailable&#xA;Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6&#xA;

    &#xA;&#xA;

    from the client jackd.

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