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  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

  • Automated installation script of MediaSPIP

    25 avril 2011, par

    To overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
    You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
    The documentation of the use of this installation script is available here.
    The code of this (...)

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  • Including ffmpeg in c program/application

    11 mars 2016, par user14598204

    I want to make a C program in which I want to directly use actual functions of ffmpeg. Right now I’m using ’system("ffmpeg command")’ to run ffmpeg
    command in my C program. This directly or indirectly executes in the terminal of my Ubuntu Linux. However this frequently opens terminal, runs the command and
    closes terminal. Thus multiple terminals are working at a time which is not a good solution.

    I want to include/embed ffmpeg command in my program so shtat I can directly access the actual fumctions which are defined in the ffmpeg source. I’m working
    on a C project in which I need to make a complete firmware which runs this single program so that I don’t have to rely on the multiple terminals and can call the
    function directly.

    So how can I achieve my goal to integrate/embed/include ffmpeg in my C program ?
    Any useful links, suggestions are gratey appreciated.

  • concatenate mp4 videos with ffmpeg concat demuxer in android

    6 mai 2016, par Ara Badalyan

    I want to concatenate mp4 videos with ffmpeg, the problem is when I want to merge videos taken with Iphone and Android it throws problem

    " Non-monotonous DTS in output stream 0:1 ; previous : 150528, current : 139268 ; changing to 150529. This may result in incorrect timestamps in the output file."

    This is my code

    merge.txt

    file 'iphone.mp4'
    file 'android.mp4'

    ffmpeg command

    ffmpeg -f concat -i marge.txt -c copy -y merge.mp4

    If I can’t merge this videos how can i make them with same parameters (frame rate, bitrate...) and merge them ?

    P.S I use ffmpeg version 2.4.2 , because I can’t find android ffmpeg library higher then 2.4.2.

  • TV audio extracted using ffmeg does not work in iOS (but it works in the simulator)

    26 janvier 2014, par Genar

    I can process a TV signal (well I have a .ts video which comes from a TV channel), using ffmpeg but the audio cannot be understood in an iPhone/iPad. The most strange is that the audio (and video) works properly in the simulator (and also in an Android real device, but this is another point), but in a real iPhone/iPad device the video is OK but the audio sounds like a metallic box and nothing can be understood.

    I have created the ffmpeg libraries for iOS (I have tried the version 2.0.2 and also the version 2.1.3) using the information provided in the following link :

    Installing ffmpeg ios libraries armv7, armv7s, i386 and universal on Mac with 10.8

    The aforementioned link explains how to create the ffmpeg include folders and the universal libraries which I have included into my project (the libraries created are : libavcodec.a, libavdevice.a, libavfilter.a, libavformat.a, libavresample.a, libavutil.a, libswresample.a and libswscale.a).

    The sampling frequency used is 48000.

    The audio got from ffmpeg is then stored into a buffer and then "inserted" using OpenAL ; but, from the same TV content (the same .ts video file) the audio data which is generated from ffmpeg in an iPhone/iPad is totally different from the audio data generated from ffmpeg in the simulator (which can reproduce both the audio and video perfectly).

    Thanks in advance,