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Autres articles (37)
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Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users. -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Mise à disposition des fichiers
14 avril 2011, parPar défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)
Sur d’autres sites (5196)
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flash/modules/global/app/ffmpeg.exe is Non-Executable
30 octobre 2013, par Juan RocamondeI cannot install dolphin. Always it returns back the same error :
The following files have inappropriate permissions:
flash/modules/global/app/ffmpeg.exe;
And if I scroll down, I can se this :
flash/modules/global/app/ffmpeg.exe -- Non-Executable
And I made it executable, chmod777 and I didn't work, so I tried with chmod755 and all chmods with executable parametres. And it didn't work anyway.
Help please ! I need to get this working asap, is for a business !
Thanks people. -
Parsing NAL units using FFMPEG
6 novembre 2013, par 2ndlifeI am new to MPEG-4 and taking baby steps to learn it. I am using FFMPEG as reference.
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I understand that all mpeg-4 are encoded into NAL units and wrt to FFMPEG av_read_frame() function returns one NAL unit, Am I right ? Is frame a NAL unit ? (though it can be a combination of multiple NALs)
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I also saw that h264_parser.c implements a function called h264_parse which is calling parse_nal_units() inside, If i need to get NAL units how can I use this parse_nal_units from my main function ?
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What is av_parse_Parse2() function do ? does it return decoded NAL units ?
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OR FFMPEG has -vbsf h264_mp4toannexb switch to dump raw NAL units, Can somebody help me understand how I can use the same from my main function ?
Please help me out here...
ash5
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Texture bound to texture unit 0 is not renderable
2 décembre 2018, par Trying_To_UnderstandI followed this tutorial https://github.com/phoboslab/jsmpeg. I have an open wesocket that gets the data. Sometimes, it’s take a long time to the ffmpeg (on a remote computer) to get the data from my ip camera, so I wrote a setTimeout function that waites for 10 sec to be "sure" that the ffmpeg getting the data from the ip camera. If I remove this setTimeout function this error will show up :
[.WebGL-0000020CFA5C04D0]RENDER WARNING : texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
This is my code for showing the stream to the client :
this.dataService.getDataByParam(camera.CameraId.toString())
.subscribe(
(result: any) => {
setTimeout(() => {
this.ws = new WebSocket('ws://' + result);
$(document).ready(() => {
this.player = new jsmpeg(this.ws, {
canvas: document.getElementById("canvas"),
autoplay: true,
audio: true,
pauseWhenHidden: false,
});
})
}, 10000);
},
(error: Error) => {
this.streamErrorMsg = "Problem with the server, please try again after some time."
});
}How can i know for sure that the ffmpeg has connected successfully to the camera and started to convert the data on the client ? i want to avoid writting the setTimeout function.