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  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

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  • File conversion to mp3 returning failure everytime using flutter package ffmpeg_kit_flutter

    6 novembre 2024, par Sanath balthar

    I am trying to convert a .wav audio file generated from a flutter's text to speech package - "flutter_tts" to mp3 file but it is failing everytime.
I have written the below code for file conversion. I have imported the package ffmpeg_kit_flutter. It doesnt even show why the conversion is failing.
I have looked up in stackoverflow and other sites but could not find any relevant solutions. I am using vscode as editor. I have attached flutter doctor output below as well. Could anyone please guide me ? Let me know if you need more information.

    


    List<string> command = [&#xA;              &#x27;-i&#x27;, &#x27;$filePath/998tts.wav&#x27;,&#xA;              &#x27;-c:a&#x27;, &#x27;mp3&#x27;,&#xA;              &#x27;$filePath/998.mp3&#x27;&#xA;            ];&#xA;&#xA; await FFmpegKitConfig.enableLogs();&#xA;            FFmpegKitConfig.enableLogCallback((log) =>print(&#x27;FFmpeg log: $log&#x27;));        &#xA;          FFmpegSession result = await FFmpegKit.executeWithArguments(command);&#xA;          dynamic resultcode = await result.getReturnCode();&#xA;          dynamic resultlogs = await result.getLogsAsString();&#xA;          // FFmpegKitConfig.setLogLevel(logLevel)&#xA;          if(ReturnCode.isSuccess(resultcode)){&#xA;          print("file saved after conversion at $filePath/998.mp3 and result : Success and logs : $resultlogs");&#xA;          }&#xA;          else{&#xA;            print("Result : failure and logs : $resultlogs");&#xA;          }&#xA;&#xA;Flutter doctor output:&#xA;[√] Flutter (Channel stable, 3.19.6, on Microsoft Windows [Version 10.0.22631.3296], locale en-IN)&#xA;[√] Windows Version (Installed version of Windows is version 10 or higher)&#xA;[√] Android toolchain - develop for Android devices (Android SDK version 34.0.0)&#xA;[√] Chrome - develop for the web&#xA;[!] Visual Studio - develop Windows apps (Visual Studio Community 2022 17.9.5)&#xA;X Visual Studio is missing necessary components. Please re-run the Visual Studio installer for the "Desktop development with C&#x2B;&#x2B;"&#xA;workload, and include these components:&#xA;MSVC v142 - VS 2019 C&#x2B;&#x2B; x64/x86 build tools&#xA;- If there are multiple build tool versions available, install the latest&#xA;C&#x2B;&#x2B; CMake tools for Windows&#xA;Windows 10 SDK&#xA;[√] Android Studio (version 2023.2)&#xA;[√] VS Code (version 1.89.0)&#xA;[√] Connected device (3 available)&#xA;[√] Network resources&#xA;&#xA;! Doctor found issues in 1 category.&#xA;&#xA;</string>

    &#xA;

    Edit : Attaching error logs :

    &#xA;

    I/flutter (25865): Loading ffmpeg-kit-flutter.&#xA;D/ffmpeg-kit-flutter(25865): FFmpegKitFlutterPlugin com.arthenica.ffmpegkit.flutter.FFmpegKitFlutterPlugin@a5d9788 started listening to events on io.flutter.plugin.common.EventChannel$IncomingStreamRequestHandler$EventSinkImplementation@4cfb5f2.&#xA;I/flutter (25865): Loaded ffmpeg-kit-flutter-android-audio-arm64-v8a-6.0.3.&#xA;I/flutter (25865): Result : failure and logs : ffmpeg version n6.0 Copyright (c) 2000-2023 the FFmpeg developers&#xA;I/flutter (25865):   built with Android (7155654, based on r399163b1) clang version 11.0.5 (https://android.googlesource.com/toolchain/llvm-project 87f1315dfbea7c137aa2e6d362dbb457e388158d)&#xA;&#xA;I/flutter (25865):   configuration: --cross-prefix=aarch64-linux-android- --sysroot=/Users/sue/Library/Android/sdk/ndk/22.1.7171670/toolchains/llvm/prebuilt/darwin-x86_64/sysroot --prefix=/Users/sue/Projects/arthenica/ffmpeg-kit/prebuilt/android-arm64/ffmpeg --pkg-config=/opt/homebrew/bin/pkg-config --enable-version3 --arch=aarch64 --cpu=armv8-a --target-os=android --enable-neon --enable-asm --enable-inline-asm --ar=aarch64-linux-android-ar --cc=aarch64-linux-android24-clang --cxx=aarch64-linux-android24-clang&#x2B;&#x2B; --ranlib=aarch64-linux-android-ranlib --strip=aarch64-linux-android-strip --nm=aarch64-linux-android-nm --extra-libs=&#x27;-L/Users/sue/Projects/arthenica/ffmpeg-kit/prebuilt/android-arm64/cpu-features/lib -lndk_compat&#x27; --disable-autodetect --enable-cross-compile &#xA;

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  • Should I open source my source code when I rebuild ffmpeg and dynamiclly link to my program ? [closed]

    20 septembre 2024, par openjz

    I have a c++ program developed on visual studio 2022, and my program need to work with ffmpeg, I rebuild it and I don't know if there is open source problem.

    &#xA;

    I rebuild ffmpeg for windows msvc paltform (according to https://trac.ffmpeg.org/wiki/CompilationGuide/MSVC) by customize the build configuration, but I don't modify the source code and build script of ffmpeg, and I don't enable gpl or gpl v3 in the build configuration, ffmpeg is dynamiclly linked to my program, I'm sure that the only license I should concern is the LGPL-2.1 or later, in this case, if I want to distribute my program for commercial use, should I open source my source code ?

    &#xA;