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  • CD-R Read Speed Experiments

    21 mai 2011, par Multimedia Mike — Science Projects, Sega Dreamcast

    I want to know how fast I can really read data from a CD-R. Pursuant to my previous musings on this subject, I was informed that it is inadequate to profile reading just any file from a CD-R since data might be read faster or slower depending on whether the data is closer to the inside or the outside of the disc.

    Conclusion / Executive Summary
    It is 100% true that reading data from the outside of a CD-R is faster than reading data from the inside. Read on if you care to know the details of how I arrived at this conclusion, and to find out just how much speed advantage there is to reading from the outside rather than the inside.

    Science Project Outline

    • Create some sample CD-Rs with various properties
    • Get a variety of optical drives
    • Write a custom program that profiles the read speed

    Creating The Test Media
    It’s my understanding that not all CD-Rs are created equal. Fortunately, I have 3 spindles of media handy : Some plain-looking Memorex discs, some rather flamboyant Maxell discs, and those 80mm TDK discs :



    My approach for burning is to create a single file to be burned into a standard ISO-9660 filesystem. The size of the file will be the advertised length of the CD-R minus 1 megabyte for overhead— so, 699 MB for the 120mm discs, 209 MB for the 80mm disc. The file will contain a repeating sequence of 0..0xFF bytes.

    Profiling
    I don’t want to leave this to the vagaries of any filesystem handling layer so I will conduct this experiment at the sector level. Profiling program outline :

    • Read the CD-ROM TOC and get the number of sectors that comprise the data track
    • Profile reading the first 20 MB of sectors
    • Profile reading 20 MB of sectors in the middle of the track
    • Profile reading the last 20 MB of sectors

    Unfortunately, I couldn’t figure out the raw sector reading on modern Linux incarnations (which is annoying since I remember it being pretty straightforward years ago). So I left it to the filesystem after all. New algorithm :

    • Open the single, large file on the CD-R and query the file length
    • Profile reading the first 20 MB of data, 512 kbytes at a time
    • Profile reading 20 MB of sectors in the middle of the track (starting from filesize / 2 - 10 MB), 512 kbytes at a time
    • Profile reading the last 20 MB of sectors (starting from filesize - 20MB), 512 kbytes at a time

    Empirical Data
    I tested the program in Linux using an LG Slim external multi-drive (seen at the top of the pile in this post) and one of my Sega Dreamcast units. I gathered the median value of 3 runs for each area (inner, middle, and outer). I also conducted a buffer flush in between Linux runs (as root : 'sync; echo 3 > /proc/sys/vm/drop_caches').

    LG Slim external multi-drive (reading from inner, middle, and outer areas in kbytes/sec) :

    • TDK-80mm : 721, 897, 1048
    • Memorex-120mm : 1601, 2805, 3623
    • Maxell-120mm : 1660, 2806, 3624

    So the 120mm discs can range from about 10.5X all the way up to a full 24X on this drive. For whatever reason, the 80mm disc fares a bit worse — even at the inner track — with a range of 4.8X - 7X.

    Sega Dreamcast (reading from inner, middle, and outer areas in kbytes/sec) :

    • TDK-80mm : 502, 632, 749
    • Memorex-120mm : 499, 889, 1143
    • Maxell-120mm : 500, 890, 1156

    It’s interesting that the 80mm disc performed comparably to the 120mm discs in the Dreamcast, in contrast to the LG Slim drive. Also, the results are consistent with my previous profiling experiments, which largely only touched the inner area. The read speeds range from 3.3X - 7.7X. The middle of a 120mm disc reads at about 6X.

    Implications
    A few thoughts regarding these results :

    • Since the very definition of 1X is the minimum speed necessary to stream data from an audio CD, then presumably, original 1X CD-ROM drives would have needed to be capable of reading 1X from the inner area. I wonder what the max read speed at the outer edges was ? It’s unlikely I would be able to get a 1X drive working easily in this day and age since the earliest CD-ROM drives required custom controllers.
    • I think 24X is the max rated read speed for CD-Rs, at least for this drive. This implies that the marketing literature only cites the best possible numbers. I guess this is no surprise, similar to how monitors and TVs have always been measured by their diagonal dimension.
    • Given this data, how do you engineer an ISO-9660 filesystem image so that the timing-sensitive multimedia files live on the outermost track ? In the Dreamcast case, if you can guarantee your FMV files will live somewhere between the middle and the end of the disc, you should be able to count on a bitrate of at least 900 kbytes/sec.

    Source Code
    Here is the program I wrote for profiling. Note that the filename is hardcoded (#define FILENAME). Compiling for Linux is a simple 'gcc -Wall profile-cdr.c -o profile-cdr'. Compiling for Dreamcast is performed in the standard KallistiOS manner (people skilled in the art already know what they need to know) ; the only variation is to compile with the '-D_arch_dreamcast' flag, which the default KOS environment adds anyway.

    C :
    1. #ifdef _arch_dreamcast
    2.   #include <kos .h>
    3.  
    4.   /* map I/O functions to their KOS equivalents */
    5.   #define open fs_open
    6.   #define lseek fs_seek
    7.   #define read fs_read
    8.   #define close fs_close
    9.  
    10.   #define FILENAME "/cd/bigfile"
    11. #else
    12.   #include <stdio .h>
    13.   #include <sys /types.h>
    14.   #include </sys><sys /stat.h>
    15.   #include </sys><sys /time.h>
    16.   #include <fcntl .h>
    17.   #include <unistd .h>
    18.  
    19.   #define FILENAME "/media/Full disc/bigfile"
    20. #endif
    21.  
    22. /* Get a current absolute millisecond count ; it doesn’t have to be in
    23. * reference to anything special. */
    24. unsigned int get_current_milliseconds()
    25. {
    26. #ifdef _arch_dreamcast
    27.   return timer_ms_gettime64() ;
    28. #else
    29.   struct timeval tv ;
    30.   gettimeofday(&tv, NULL) ;
    31.   return tv.tv_sec * 1000 + tv.tv_usec / 1000 ;
    32. #endif
    33. }
    34.  
    35. #define READ_SIZE (20 * 1024 * 1024)
    36. #define READ_BUFFER_SIZE (512 * 1024)
    37.  
    38. int main()
    39. {
    40.   int i, j ;
    41.   int fd ;
    42.   char read_buffer[READ_BUFFER_SIZE] ;
    43.   off_t filesize ;
    44.   unsigned int start_time, end_time ;
    45.  
    46.   fd = open(FILENAME, O_RDONLY) ;
    47.   if (fd == -1)
    48.   {
    49.     printf("could not open %s\n", FILENAME) ;
    50.     return 1 ;
    51.   }
    52.   filesize = lseek(fd, 0, SEEK_END) ;
    53.  
    54.   for (i = 0 ; i <3 ; i++)
    55.   {
    56.     if (i == 0)
    57.     {
    58.       printf("reading inner 20 MB...\n") ;
    59.       lseek(fd, 0, SEEK_SET) ;
    60.     }
    61.     else if (i == 1)
    62.     {
    63.       printf("reading middle 20 MB...\n") ;
    64.       lseek(fd, (filesize / 2) - (READ_SIZE / 2), SEEK_SET) ;
    65.     }
    66.     else
    67.     {
    68.       printf("reading outer 20 MB...\n") ;
    69.       lseek(fd, filesize - READ_SIZE, SEEK_SET) ;
    70.     }
    71.     /* read 20 MB ; 40 chunks of 1/2 MB */
    72.     start_time = get_current_milliseconds() ;
    73.     for (j = 0 ; j <(READ_SIZE / READ_BUFFER_SIZE) ; j++)
    74.       if (read(fd, read_buffer, READ_BUFFER_SIZE) != READ_BUFFER_SIZE)
    75.       {
    76.         printf("read error\n") ;
    77.         break ;
    78.       }
    79.     end_time = get_current_milliseconds() ;
    80.     printf("%d - %d = %d ms => %d kbytes/sec\n",
    81.       end_time, start_time, end_time - start_time,
    82.       READ_SIZE / (end_time - start_time)) ;
    83.   }
    84.  
    85.   close(fd) ;
    86.  
    87.   return 0 ;
    88. }
  • Developing MobyCAIRO

    26 mai 2021, par Multimedia Mike — General

    I recently published a tool called MobyCAIRO. The ‘CAIRO’ part stands for Computer-Assisted Image ROtation, while the ‘Moby’ prefix refers to its role in helping process artifact image scans to submit to the MobyGames database. The tool is meant to provide an accelerated workflow for rotating and cropping image scans. It works on both Windows and Linux. Hopefully, it can solve similar workflow problems for other people.

    As of this writing, MobyCAIRO has not been tested on Mac OS X yet– I expect some issues there that should be easily solvable if someone cares to test it.

    The rest of this post describes my motivations and how I arrived at the solution.

    Background
    I have scanned well in excess of 2100 images for MobyGames and other purposes in the past 16 years or so. The workflow looks like this :


    Workflow diagram

    Image workflow


    It should be noted that my original workflow featured me manually rotating the artifact on the scanner bed in order to ensure straightness, because I guess I thought that rotate functions in image editing programs constituted dark, unholy magic or something. So my workflow used to be even more arduous :


    Longer workflow diagram

    I can’t believe I had the patience to do this for hundreds of scans


    Sometime last year, I was sitting down to perform some more scanning and found myself dreading the oncoming tedium of straightening and cropping the images. This prompted a pivotal question :


    Why can’t a computer do this for me ?

    After all, I have always been a huge proponent of making computers handle the most tedious, repetitive, mind-numbing, and error-prone tasks. So I did some web searching to find if there were any solutions that dealt with this. I also consulted with some like-minded folks who have to cope with the same tedious workflow.

    I came up empty-handed. So I endeavored to develop my own solution.

    Problem Statement and Prior Work

    I want to develop a workflow that can automatically rotate an image so that it is straight, and also find the most likely crop rectangle, uniformly whitening the area outside of the crop area (in the case of circles).

    As mentioned, I checked to see if any other programs can handle this, starting with my usual workhorse, Photoshop Elements. But I can’t expect the trimmed down version to do everything. I tried to find out if its big brother could handle the task, but couldn’t find a definitive answer on that. Nor could I find any other tools that seem to take an interest in optimizing this particular workflow.

    When I brought this up to some peers, I received some suggestions, including an idea that the venerable GIMP had a feature like this, but I could not find any evidence. Further, I would get responses of “Program XYZ can do image rotation and cropping.” I had to tamp down on the snark to avoid saying “Wow ! An image editor that can perform rotation AND cropping ? What a game-changer !” Rotation and cropping features are table stakes for any halfway competent image editor for the last 25 or so years at least. I am hoping to find or create a program which can lend a bit of programmatic assistance to the task.

    Why can’t other programs handle this ? The answer seems fairly obvious : Image editing tools are general tools and I want a highly customized workflow. It’s not reasonable to expect a turnkey solution to do this.

    Brainstorming An Approach
    I started with the happiest of happy cases— A disc that needed archiving (a marketing/press assets CD-ROM from a video game company, contents described here) which appeared to have some pretty clear straight lines :


    Ubisoft 2004 Product Catalog CD-ROM

    My idea was to try to find straight lines in the image and then rotate the image so that the image is parallel to the horizontal based on the longest single straight line detected.

    I just needed to figure out how to find a straight line inside of an image. Fortunately, I quickly learned that this is very much a solved problem thanks to something called the Hough transform. As a bonus, I read that this is also the tool I would want to use for finding circles, when I got to that part. The nice thing about knowing the formal algorithm to use is being able to find efficient, optimized libraries which already implement it.

    Early Prototype
    A little searching for how to perform a Hough transform in Python led me first to scikit. I was able to rapidly produce a prototype that did some basic image processing. However, running the Hough transform directly on the image and rotating according to the longest line segment discovered turned out not to yield expected results.


    Sub-optimal rotation

    It also took a very long time to chew on the 3300×3300 raw image– certainly longer than I care to wait for an accelerated workflow concept. The key, however, is that you are apparently not supposed to run the Hough transform on a raw image– you need to compute the edges first, and then attempt to determine which edges are ‘straight’. The recommended algorithm for this step is the Canny edge detector. After applying this, I get the expected rotation :


    Perfect rotation

    The algorithm also completes in a few seconds. So this is a good early result and I was feeling pretty confident. But, again– happiest of happy cases. I should also mention at this point that I had originally envisioned a tool that I would simply run against a scanned image and it would automatically/magically make the image straight, followed by a perfect crop.

    Along came my MobyGames comrade Foxhack to disabuse me of the hope of ever developing a fully automated tool. Just try and find a usefully long straight line in this :


    Nascar 07 Xbox Scan, incorrectly rotated

    Darn it, Foxhack…

    There are straight edges, to be sure. But my initial brainstorm of rotating according to the longest straight edge looks infeasible. Further, it’s at this point that we start brainstorming that perhaps we could match on ratings badges such as the standard ESRB badges omnipresent on U.S. video games. This gets into feature detection and complicates things.

    This Needs To Be Interactive
    At this point in the effort, I came to terms with the fact that the solution will need to have some element of interactivity. I will also need to get out of my safe Linux haven and figure out how to develop this on a Windows desktop, something I am not experienced with.

    I initially dreamed up an impressive beast of a program written in C++ that leverages Windows desktop GUI frameworks, OpenGL for display and real-time rotation, GPU acceleration for image analysis and processing tricks, and some novel input concepts. I thought GPU acceleration would be crucial since I have a fairly good GPU on my main Windows desktop and I hear that these things are pretty good at image processing.

    I created a list of prototyping tasks on a Trello board and made a decent amount of headway on prototyping all the various pieces that I would need to tie together in order to make this a reality. But it was ultimately slowgoing when you can only grab an hour or 2 here and there to try to get anything done.

    Settling On A Solution
    Recently, I was determined to get a set of old shareware discs archived. I ripped the data a year ago but I was blocked on the scanning task because I knew that would also involve tedious straightening and cropping. So I finally got all the scans done, which was reasonably quick. But I was determined to not manually post-process them.

    This was fairly recent, but I can’t quite recall how I managed to come across the OpenCV library and its Python bindings. OpenCV is an amazing library that provides a significant toolbox for performing image processing tasks. Not only that, it provides “just enough” UI primitives to be able to quickly create a basic GUI for your program, including image display via multiple windows, buttons, and keyboard/mouse input. Furthermore, OpenCV seems to be plenty fast enough to do everything I need in real time, just with (accelerated where appropriate) CPU processing.

    So I went to work porting the ideas from the simple standalone Python/scikit tool. I thought of a refinement to the straight line detector– instead of just finding the longest straight edge, it creates a histogram of 360 rotation angles, and builds a list of lines corresponding to each angle. Then it sorts the angles by cumulative line length and allows the user to iterate through this list, which will hopefully provide the most likely straightened angle up front. Further, the tool allows making fine adjustments by 1/10 of an angle via the keyboard, not the mouse. It does all this while highlighting in red the straight line segments that are parallel to the horizontal axis, per the current candidate angle.


    MobyCAIRO - rotation interface

    The tool draws a light-colored grid over the frame to aid the user in visually verifying the straightness of the image. Further, the program has a mode that allows the user to see the algorithm’s detected edges :


    MobyCAIRO - show detected lines

    For the cropping phase, the program uses the Hough circle transform in a similar manner, finding the most likely circles (if the image to be processed is supposed to be a circle) and allowing the user to cycle among them while making precise adjustments via the keyboard, again, rather than the mouse.


    MobyCAIRO - assisted circle crop

    Running the Hough circle transform is a significantly more intensive operation than the line transform. When I ran it on a full 3300×3300 image, it ran for a long time. I didn’t let it run longer than a minute before forcibly ending the program. Is this approach unworkable ? Not quite– It turns out that the transform is just as effective when shrinking the image to 400×400, and completes in under 2 seconds on my Core i5 CPU.

    For rectangular cropping, I just settled on using OpenCV’s built-in region-of-interest (ROI) facility. I tried to intelligently find the best candidate rectangle and allow fine adjustments via the keyboard, but I wasn’t having much success, so I took a path of lesser resistance.

    Packaging and Residual Weirdness
    I realized that this tool would be more useful to a broader Windows-using base of digital preservationists if they didn’t have to install Python, establish a virtual environment, and install the prerequisite dependencies. Thus, I made the effort to figure out how to wrap the entire thing up into a monolithic Windows EXE binary. It is available from the project’s Github release page (another thing I figured out for the sake of this project !).

    The binary is pretty heavy, weighing in at a bit over 50 megabytes. You might advise using compression– it IS compressed ! Before I figured out the --onefile command for pyinstaller.exe, the generated dist/ subdirectory was 150 MB. Among other things, there’s a 30 MB FORTRAN BLAS library packaged in !

    Conclusion and Future Directions
    Once I got it all working with a simple tkinter UI up front in order to select between circle and rectangle crop modes, I unleashed the tool on 60 or so scans in bulk, using the Windows forfiles command (another learning experience). I didn’t put a clock on the effort, but it felt faster. Of course, I was livid with proudness the whole time because I was using my own tool. I just wish I had thought of it sooner. But, really, with 2100+ scans under my belt, I’m just getting started– I literally have thousands more artifacts to scan for preservation.

    The tool isn’t perfect, of course. Just tonight, I threw another scan at MobyCAIRO. Just go ahead and try to find straight lines in this specimen :


    Reading Who? Reading You! CD-ROM

    I eventually had to use the text left and right of center to line up against the grid with the manual keyboard adjustments. Still, I’m impressed by how these computer vision algorithms can see patterns I can’t, highlighting lines I never would have guessed at.

    I’m eager to play with OpenCV some more, particularly the video processing functions, perhaps even some GPU-accelerated versions.

    The post Developing MobyCAIRO first appeared on Breaking Eggs And Making Omelettes.

  • Attribution Tracking (What It Is and How It Works)

    23 février 2024, par Erin

    Facebook, TikTok, Google, email, display ads — which one is best to grow your business ? There’s one proven way to figure it out : attribution tracking.

    Marketing attribution allows you to see which channels are producing the best results for your marketing campaigns.

    In this guide, we’ll show you what attribution tracking is, why it’s important and how you can leverage it to accelerate your marketing success.

    What is attribution tracking ?

    By 2026, the global digital marketing industry is projected to reach $786.2 billion.

    With nearly three-quarters of a trillion U.S. dollars being poured into digital marketing every year, there’s no doubt it dominates traditional marketing.

    The question is, though, how do you know which digital channels to use ?

    By measuring your marketing efforts with attribution tracking.

    What is attribution tracking?

    So, what is attribution tracking ?

    Attribution tracking is where you use software to keep track of different channels and campaign efforts to determine which channel you should attribute conversion to.

    In other words, you can (and should) use attribution tracking to analyse which channels are pushing the needle and which ones aren’t.

    By tracking your marketing efforts, you’ll be able to accurately measure the scale of impact each of your channels, campaigns and touchpoints have on a customer’s purchasing decision.

    If you don’t track your attribution, you’ll end up blindly pouring time, money, and effort into activities that may or may not be helpful.

    Attribution tracking simply gives you insight into what you’re doing right as a marketer — and what you’re doing wrong.

    By understanding which efforts and channels are driving conversions and revenue, you’ll be able to properly allocate resources toward winning channels to double down on growth.

    Matomo lets you track attribution across various channels. Whether you’re looking to track your conversions through organic, referral websites, campaigns, direct traffic, or social media, you can see all your conversions in one place.

    Try Matomo for Free

    Get the web insights you need, without compromising data accuracy.

    No credit card required

    Why attribution tracking is important

    Attribution tracking is crucial to succeed with your marketing since it shows you your most valuable channels.

    It takes the guesswork out of your efforts.

    You don’t need to scratch your head wondering what made your campaigns a success (or a failure).

    While most tools show you last click attribution by default, using attribution tracking, or marketing attribution, you can track revenue and conversions for each touchpoint.

    For example, a Facebook ad might have no led to a conversion immediately. But, maybe the visitor returned to your website two weeks later through your email campaign. Attribution tracking will give credit over longer periods of time to see the bigger picture of how your marketing channels are impacting your overall performance.

    Here are five reasons you need to be using attribution tracking in your business today :

    Why attribution tracking is important.

    1. Measure channel performance

    The most obvious way attribution tracking helps is to show you how well each channel performs.

    When you’re using a variety of marketing channels to reach your audience, you have to know what’s actually doing well (and what’s not).

    This means having clarity on the performance of your :

    • Emails
    • Google Ads
    • Facebook Ads
    • Social media marketing
    • Search engine optimisation (SEO)
    • And more

    Attribution tracking allows you to measure each channel’s ROI and identify how much each channel impacted your campaigns.

    It gives you a more accurate picture of the performance of each channel and each campaign.

    With it, you can easily break down your channels by how much they drove sales, conversions, signups, or other actions.

    With this information, you can then understand where to further allocate your resources to fuel growth.

    2. See campaign performance over longer periods of time

    When you start tracking your channel performance with attribution tracking, you’ll gain new insights into how well your channels and campaigns are performing.

    The best part — you don’t just get to see recent performance.

    You get to track your campaign results over weeks or months.

    For example, if someone found you through Google by searching a question that your blog had an answer to, but they didn’t convert, your traditional tracking strategy would discount SEO.

    But, if that same person clicked a TikTok ad you placed three weeks later, came back, and converted — SEO would receive some attribution on the conversion.

    Using an attribution tracking tool like Matomo can help paint a holistic view of how your marketing is really doing from channel to channel over the long run.

    Try Matomo for Free

    Get the web insights you need, without compromising data accuracy.

    No credit card required

    3. Increase revenue

    Attribution tracking has one incredible benefit for marketers : optimised marketing spend.

    When you begin looking at how well your campaigns and your channels are performing, you’ll start to see what’s working.

    Attribution tracking gives you clarity into the performance of campaigns since it’s not just looking at the first time someone clicks through to your site. It’s looking at every touchpoint a customer made along the way to a conversion.

    By understanding what channels are most effective, you can pour more resources like time, money and labour into those effective channels.

    By doubling down on the winning channels, you’ll be able to grow like never before.

    Rather than trying to “diversify” your marketing efforts, lean into what’s working.

    This is one of the key strategies of an effective marketer to maximise your campaign returns and experience long-term success in terms of revenue.

    4. Improve profit margins

    The final benefit to attribution tracking is simple : you’ll earn more profit.

    Think about it this way : let’s say you’re putting 50% of your marketing spend into Facebook ads and 50% of your spend into email marketing.

    You do this for one year, allocating $500,000 to Facebook and $500,000 to email.

    Then, you start tracking attribution.

    You find that your Facebook ads are generating $900,000 in revenue. 

    That’s a 1,800% return on your investment.

    Not bad, right ?

    Well, after tracking your attribution, you see what your email revenue is.

    In the past year, you generated $1.7 million in email revenue.

    That’s a 3,400% return on your investment (close to the average return of email marketing across all industries).

    In this scenario, you can see that you’re getting nearly twice as much of a return on your marketing spend with email.

    So, the following year, you decide to go for a 75/25 split.

    Instead of putting $500,000 into both email and Facebook ads and email, you put $750,000 into email and $250,000 into Facebook ads.

    You’re still diversifying, but you’re doubling down on what’s working best.

    The result is that you’ll be able to get more revenue by investing the same amount of money, leaving you with higher profit margins.

    Different types of marketing attribution tracking

    There are several types of attribution tracking models in marketing.

    Depending on your goals, your business and your preferred method, there are a variety of types of attribution tracking you can use.

    Here are the six main types of attribution tracking :

    Pros and cons of different marketing attribution models.

    1. Last interaction

    Last interaction attribution model is also called “last touch.”

    It’s one of the most common types of attribution. The way it works is to give 100% of the credit to the final channel a customer interacted with before they converted into a customer.

    This could be through a paid ad, direct traffic, or organic search.

    One potential drawback of last interaction is that it doesn’t factor in other channels that may have assisted in the conversion. However, this model can work really well depending on the business.

    2. First interaction

    This is the opposite of the previous model.

    First interaction, or “first touch,” is all about the first interaction a customer has with your brand.

    It gives 100% of the credit to the channel (i.e. a link clicked from a social media post). And it doesn’t report or attribute anything else to another channel that someone may have interacted with in your marketing mix.

    For example, it won’t attribute the conversion or revenue if the visitor then clicked on an Instagram ad and converted. All credit would be given to the first touch which in this case would be the social media post. 

    The first interaction is a good model to use at the top of your funnel to help establish which channels are bringing leads in from outside your audience.

    3. Last non-direct

    Another model is called the last non-direct attribution model. 

    This model seeks to exclude direct traffic and assigns 100% credit for a conversion to the final channel a customer interacted with before becoming a customer, excluding clicks from direct traffic.

    For instance, if someone first comes to your website from an emai campaignl, and then, a week later, directly visits and buys a product, the email campaign gets all the credit for the sale.

    This attribution model tells a bit more about the whole sales process, shedding some more light on what other channels may have influenced the purchase decision.

    4. Linear

    Another common attribution model is linear.

    This model distributes completely equal credit across every single touchpoint (that’s tracked). 

    Imagine someone comes to your website in different ways : first, they find it through a Google search, then they click a link in an email from your campaign the next day, followed by visiting from a Facebook post a few days later, and finally, a week later, they come from a TikTok ad. 

    Here’s how the attribution is divided among these sources :

    • 25% Organic
    • 25% Email
    • 25% Facebook
    • 25% TikTok ad

    This attirubtion model provides a balanced perspective on the contribution of various sources to a user’s journey on your website.

    5. Position-based

    Position-based attribution is when you give 40% credit to both the first and last touchpoints and 20% credit is spread between the touchpoints in between.

    This model is preferred if you want to identify the initial touchpoint that kickstarted a conversion journey and the final touchpoint that sealed the deal.

    The downside is that you don’t gain much insight into the middle of the customer journey, which can make it hard to make effective decisions.

    For example, someone may have been interacting with your email newsletter for seven weeks, which allowed them to be nurtured and build a relationship with you.

    But that relationship and trust-building effort will be overlooked by the blog post that brought them in and the social media ad that eventually converted them.

    6. Time decay

    The final attribution model is called time decay attribution.

    This is all about giving credit based on the timing of the interactions someone had with your brand.

    For example, the touchpoints that just preceded the sale get the highest score, while the first touchpoints get the lowest score.

    For example, let’s use that scenario from above with the linear model :

    • 25% SEO
    • 25% Email
    • 25% Facebook ad
    • 25% Organic TikTok

    But, instead of splitting credit by 25% to each channel, you weigh the ones closer to the sale with more credit.

    Instead, time decay may look at these same channels like this :

    • 5% SEO (6 weeks ago)
    • 20% Email (3 weeks ago)
    • 30% Facebook ad (1 week ago)
    • 45% Organic TikTok (2 days ago)

    One downside is that it underestimates brand awareness campaigns. And, if you have longer sales cycles, it also isn’t the most accurate, as mid-stage nurturing and relationship building are underlooked. 

    Leverage Matomo : A marketing attribution tool

    Attribution tracking is a crucial part of leading an effective marketing strategy.

    But it’s impossible to do this without the right tools.

    A marketing attribution tool can give you insights into your best-performing channels automatically. 

    What is a marketing attribution tool?

    One of the best marketing attribution tools available is Matomo, a web analytics tool that helps you understand what’s going on with your website and different channels in one easy-to-use dashboard.

    With Matomo, you get marketing attribution as a plug-in or within Matomo On-Premise or for free in Matomo Cloud.

    The best part is it’s all done with crystal-clear data. Matomo gives you 100% accurate data since it doesn’t use data sampling on any plans like Google Analytics.

    To start tracking attribution today, try Matomo’s 21-day free trial. No credit card required.