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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (50)
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La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...) -
Script d’installation automatique de MediaSPIP
25 avril 2011, parAfin de palier aux difficultés d’installation dues principalement aux dépendances logicielles coté serveur, un script d’installation "tout en un" en bash a été créé afin de faciliter cette étape sur un serveur doté d’une distribution Linux compatible.
Vous devez bénéficier d’un accès SSH à votre serveur et d’un compte "root" afin de l’utiliser, ce qui permettra d’installer les dépendances. Contactez votre hébergeur si vous ne disposez pas de cela.
La documentation de l’utilisation du script d’installation (...) -
Utilisation et configuration du script
19 janvier 2011, parInformations spécifiques à la distribution Debian
Si vous utilisez cette distribution, vous devrez activer les dépôts "debian-multimedia" comme expliqué ici :
Depuis la version 0.3.1 du script, le dépôt peut être automatiquement activé à la suite d’une question.
Récupération du script
Le script d’installation peut être récupéré de deux manières différentes.
Via svn en utilisant la commande pour récupérer le code source à jour :
svn co (...)
Sur d’autres sites (6486)
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Processing Camera stream in Opencv, pushing it over RTMP (NGINX RTMP Module) using FFMPEG
19 avril 2016, par AsymptoteOutput video :
https://youtu.be/VxfoBQjoY6EExplanation :
I want to : Process camera stream in Opencv and push it over to RTMP server. I already have NGINX (RTMP module) set up and I have tested streaming videos with both RTMP (Flash Player) and HLS.
I am reading the frames in a loop and using ’subprocess’ in python to execute ffmpeg command. Here’s the command I am using :
command = [ffmpeg,
'-y',
'-f', 'rawvideo',
'-vcodec','rawvideo',
'-pix_fmt', 'bgr24',
'-s', dimension,
'-i', '-',
'-c:v', 'libx264',
'-pix_fmt', 'yuv420p',
'-preset', 'ultrafast',
'-f', 'flv',
'rtmp://10.10.10.80/live/mystream']
import subprocess as sp
...
proc = sp.Popen(command, stdin=sp.PIPE,shell=False)
...
proc.stdin.write(frame.tostring()) #frame is read using opencvProblem :
I can see the stream fine but it freezes and resumes frequently. Here’s the output of FFMPEG terminal log :
Stream mapping:
Stream #0:0 -> #0:0 (rawvideo (native) -> h264 (libx264))
frame= 117 fps= 16 q=22.0 size= 344kB time=00:00:04.04 bitrate= 697.8kbits/s speed=0.543xIt mentions speed at the end. I believe it should be close to 1x. I am not sure how to achieve that.
And I am on the same network as server, I can post my python code if required. Need some ffmpeg guru to give me some advise.
EDIT
My input fps is actually 3.
With'-use_wallclock_as_timestamps', '1'
I can see in the log that speed is close to 1x.
But HLS is not streaming live there’s 2 min delay, it halts and . Chris’s advise partially worked. I am not sure where exactly is the problem, I am starting to believe it has something to do with nginx-rtmp module.Here’s the final output, on left it’s flash and on right it’s hls. I am showing the ffmpeg options at the end.
https://youtu.be/jsm6XNFOUE4 -
Processing Camera stream in Opencv, pushing it over RTMP (NGINX RTMP Module) using FFMPEG
12 août 2019, par AsymptoteOutput video :
https://youtu.be/VxfoBQjoY6EExplanation :
I want to : Process camera stream in Opencv and push it over to RTMP server. I already have NGINX (RTMP module) set up and I have tested streaming videos with both RTMP (Flash Player) and HLS.
I am reading the frames in a loop and using ’subprocess’ in python to execute ffmpeg command. Here’s the command I am using :
command = [ffmpeg,
'-y',
'-f', 'rawvideo',
'-vcodec','rawvideo',
'-pix_fmt', 'bgr24',
'-s', dimension,
'-i', '-',
'-c:v', 'libx264',
'-pix_fmt', 'yuv420p',
'-preset', 'ultrafast',
'-f', 'flv',
'rtmp://10.10.10.80/live/mystream']
import subprocess as sp
...
proc = sp.Popen(command, stdin=sp.PIPE,shell=False)
...
proc.stdin.write(frame.tostring()) #frame is read using opencvProblem :
I can see the stream fine but it freezes and resumes frequently. Here’s the output of FFMPEG terminal log :
Stream mapping:
Stream #0:0 -> #0:0 (rawvideo (native) -> h264 (libx264))
frame= 117 fps= 16 q=22.0 size= 344kB time=00:00:04.04 bitrate= 697.8kbits/s speed=0.543xIt mentions speed at the end. I believe it should be close to 1x. I am not sure how to achieve that.
And I am on the same network as server, I can post my python code if required. Need some ffmpeg guru to give me some advise.
EDIT
My input fps is actually 3.
With'-use_wallclock_as_timestamps', '1'
I can see in the log that speed is close to 1x.
But HLS is not streaming live there’s 2 min delay, it halts and . Chris’s advise partially worked. I am not sure where exactly is the problem, I am starting to believe it has something to do with nginx-rtmp module.Here’s the final output, on left it’s flash and on right it’s hls. I am showing the ffmpeg options at the end.
https://youtu.be/jsm6XNFOUE4 -
Can you think of a reason why windows might not enable audio if noone is logged in ?
3 juillet 2017, par Caius JardI’m having a bizarre problem with some virtual servers created to record podcasts. They run on amazon AWS as windows server 2012 instances and a small c# app tells FFMPEG to do the heavy lifting of capturing from the virtual screen and reading from the virtual sound card (Virtual Audio Cable : https://en.wikipedia.org/wiki/Virtual_Audio_Cable) via DirectShow filters
The problem I have is if I leave the machine to do its stuff unattended, the recordings are sometimes silent. If I log in via VNC and watch it doing its stuff the audio is recorded just fine. All other aspects of the test op are the same, and the virtual machine is shut down between successive recordings so each one should theoretically be a clean slate. The app runs under a logged in session (hence the use of VNC rather than RDP)
I’m now wondering if there is some optimisation of the windows sound engine whereby it doesn’t bother playing audio if it thinks noone is listening. The confusing thing to me is that not every virtual machine suffers these problems ; some of them record fine (and they’re all created from the same seed virtual hard disk image) in unattended mode
I’m asking this question with the aim of getting together a list of things I can check/look into/debug.. I don’t have much knowledge of how MME/DirectSound/WASAPI work internally...