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Autres articles (36)

  • Support de tous types de médias

    10 avril 2011

    Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)

  • Other interesting software

    13 avril 2011, par

    We don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
    The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
    We don’t know them, we didn’t try them, but you can take a peek.
    Videopress
    Website : http://videopress.com/
    License : GNU/GPL v2
    Source code : (...)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

Sur d’autres sites (7184)

  • Revision 907016fdc7 : Remove gcc-specific __label__ Use unique names and ditch the local label declar

    21 mars 2013, par Shimon Doodkin

    Changed Paths : Modify /vp8/encoder/x86/quantize_sse2.c Remove gcc-specific __label__ Use unique names and ditch the local label declaration. Visual Studio does not support it. https://code.google.com/p/webm/issues/detail?id=561 Change-Id : (...)

  • Where to put compiled FFmpeg files ?

    25 octobre 2019, par Spikekyn

    So I’m attempting to build an android app that uses the LUT3D part of the FFMpeg libraries to edit video. I’m pretty new to this so I’m having difficulty understanding how to get it to function in Android Studio.

    I currently am using WritingMinds ffmpeg-android-java to try and get it to work. But I’m pretty lost as what to even do with the files. Most of the stuff I’ve found has been pretty old so I’m not sure if it’s still valid. Any help would be appreciated.

  • Why after rendering with ffmpeg, file size did not decrease ?

    15 avril 2021, par ptrra

    PROBLEM : After rendering a certain video with ffmpeg file size increased from 4GB to 6GB.
    
ORIGINAL VIDEO : EE1.mkv
    
FFMPEG COMMAND : ffmpeg -i EE1.mkv -c:a copy -c:v libx264 -crf 23 -preset medium -profile:v high out.mp4
    
QUESTIONS : Why did the file size increase ? What am I doing wrong ?

    


     !DETAILS !
    
After a few years I made about 30 gaming videos (130GB) and with the current covid-19 situation I started recording my online classes (about 40 videos or 150GB). Now because I'm lacking space on my 1TB external HDD I started getting into ffmpeg. Before I was only using obs-studio and not good parameters for recording.

    


    I was using CBR mode for recording, either 5000KB or 15000KB bit rate with varying x264 presets and profiles because I was also experimenting with them. Usually superfast preset with high profile. So I wanted to convert all those videos with ffmpeg using CRF 23, medium preset and high profile. A note that when I'm recording with obs-studio it's set to record in matroska format (.mkv).

    


    When I was rendering my online classes videos with these settings I managed to achieve 10x better compression with the same quality. And when rendering my gaming videos I managed to achieve up to 3x better compression with the same quality. However there is this one video that when rendered with the same parameters the file size increases.

    


    The EE1.mkv should be recorded with CBR 15000KB bit rate, with superfast preset and high profile. Also the game that is recorded in this video is Empire Earth which needs around 8000KB for it to look good. Everything more than 8000KB is not needed.

    


    Thank you all for your help.