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  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

Sur d’autres sites (9715)

  • libx265 motion compensation and CU traverse

    17 juin 2016, par Ariana

    I’m trying to play with the H.265 motion compensation and search (HEVC- libx265 implementation from here : https://bitbucket.org/multicoreware/x265/downloads). I need to slightly extend the edge extension search, and fill the macro block with left-most pixels as if my sample videos are like cylinder (rightmost is connected to leftmost).

    What I need to do is basically this :

    enter image description here

    One way to do that is to modify the edge extension area (which is already in the code, in the frameFilter.cpp), and do that for rightmost and fill parts of blocks which are out with leftmost pixels. I identified the piece of code here which apparently is responsible for that. Can someone help me with implementing this feature ?

    if ((col == 0) | (col == m_frameFilter->m_numCols - 1))
       {
           // TODO: improve by process on Left or Right only
           primitives.extendRowBorder(reconPic->getLumaAddr(m_rowAddr), stride, reconPic->m_picWidth, realH, reconPic->m_lumaMarginX);

           if (m_frameFilter->m_param->internalCsp != X265_CSP_I400)
           {
               primitives.extendRowBorder(reconPic->getCbAddr(m_rowAddr), strideC, reconPic->m_picWidth >> hChromaShift, realH >> vChromaShift, reconPic->m_chromaMarginX);
               primitives.extendRowBorder(reconPic->getCrAddr(m_rowAddr), strideC, reconPic->m_picWidth >> hChromaShift, realH >> vChromaShift, reconPic->m_chromaMarginX);
           }
       }

       // Extra Left and Right border on first and last CU
       if ((col == 0) | (col == m_frameFilter->m_numCols - 1))
       {
           copySizeY += lumaMarginX;
           copySizeC += chromaMarginX;
       }

       // First column need extension left padding area and first CU
       if (col == 0)
       {
           pixY -= lumaMarginX;
           pixU -= chromaMarginX;
           pixV -= chromaMarginX;
       }
  • Revision 9f5fd31d7f : Expand UMV border to 96 pixels Ensures that the full 64 pixel border is availab

    29 avril 2013, par John Koleszar

    Changed Paths :
     Modify /vpx_scale/yv12config.h



    Expand UMV border to 96 pixels

    Ensures that the full 64 pixel border is available for prediction (need a
    minimum of
    64+INTERP_EXTEND on all sides, and 32+INTERP_EXTEND on UV). Value also must be a
    multiple of 32 to keep UV stride alignment. The smaller border was causing the
    prediction
    to read outside the frame, which can cause a mismatch.

    TODO : Get rid of this explicit border and use edge emulation instead.

    Change-Id : I3f68453a088ec0ab4349d0f5cc02b573be06d7c4

  • Is there built in audio preprocessing within Android OS

    28 août 2022, par Larry lu

    I am running a dev team to build an Android application which the major feature is to record user voice and merge it into a long movie. It's a dub film application.

    


    One struggle thing to my dev team is whether the Android OS pre-process the recorded auido file. because we want the very original audio data from the built in Microphone.
If there is a built-in pre-processing inside of Android OS keep updating some data of the recorded aduio file, we want to know what is changed. We can't find any official post from Android speaking about it but would like to confirm from professional.

    


    Many thanks