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Médias (91)
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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (7)
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Supporting all media types
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Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (3190)
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How to save an SDL bitmap to memory and load it back ?
19 novembre 2012, par NavI have a bunch of RWops functions :
static int myseekfunc(SDL_RWops *context, int offset, int whence) { SDL_SetError("Can't seek in this kind of RWops"); return(-1); }
static int myreadfunc(SDL_RWops *context, void *ptr, int size, int maxnum) { memset(ptr,0,size*maxnum); return(maxnum); }
static int mywritefunc(SDL_RWops *context, const void *ptr, int size, int num) { return(num); }
static int myclosefunc(SDL_RWops *context)
{
if(context->type != 0xdeadbeef) { SDL_SetError("Wrong kind of RWops for myclosefunc()"); return(-1); }
free(context->hidden.unknown.data1);
SDL_FreeRW(context);
return(0);
}
// Note that this function is NOT static -- we want it directly callable from other source files
SDL_RWops *MyCustomRWop()
{
SDL_RWops *c=SDL_AllocRW();
if(c==NULL) return(NULL);
c->seek =myseekfunc;
c->read =myreadfunc;
c->write=mywritefunc;
c->close=myclosefunc;
c->type =0xdeadbeef;
printf("deadbeef=%d\n",c->type);
c->hidden.unknown.data1=malloc(256);//IS THIS CORRECT?
return(c);
}with which I'm trying to write a BMP into memory and then extract it back. The below code is from tutorial02.
Two problems I'm facing are :
1. Unless I callSDL_DisplayYUVOverlay
, theSDL_SaveBMP
function outputs a blank BMP file to the hard disk. How can I output a BMP file without having to callSDL_DisplayYUVOverlay
?
2. Although I'm able to save the BMP to memory withSDL_SaveBMP_RW
and free the memory with filestream->close, I'm unable to load the BMP back from memory withSDL_SaveBMP
. The application crashes while trying to load it. Is it because of thec->hidden.unknown.data1=malloc(256);
code above ? What would be the right way of allocating this memory ?AVFormatContext *pFormatCtx = NULL;
int i, videoStream;
AVCodecContext *pCodecCtx = NULL;
AVCodec *pCodec = NULL;
AVFrame *pFrame = NULL;
AVPacket packet;
SDL_Overlay *bmp = NULL;
SDL_Surface *screen = NULL;
SDL_Surface *screen2 = NULL;
SDL_Rect rect;
....
....
if(frameFinished)
{
SDL_LockYUVOverlay(bmp);//-----------lock
AVPicture pict;
pict.data[0] = bmp->pixels[0];
pict.data[1] = bmp->pixels[2];
pict.data[2] = bmp->pixels[1];
pict.linesize[0] = bmp->pitches[0];
pict.linesize[1] = bmp->pitches[2];
pict.linesize[2] = bmp->pitches[1];
// Convert the image into YUV format that SDL uses
sws_scale( sws_ctx, (uint8_t const * const *)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pict.data, pict.linesize );
SDL_UnlockYUVOverlay(bmp);//-----------unlock
rect.x = 0;
rect.y = 0;
rect.w = pCodecCtx->width;
rect.h = pCodecCtx->height;
SDL_DisplayYUVOverlay(bmp, &rect);
++i;
SDL_RWops *filestream = MyCustomRWop();//SDL_AllocRW();
SDL_SaveBMP_RW (screen, filestream, i);
screen2 = SDL_LoadBMP_RW(filestream,1);//LOADING IS THE PROBLEM HERE. DON'T KNOW WHY
filestream->close;
SDL_SaveBMP(screen, filepointer); -
avformat/dss : Use AV_DICT_DONT_STRDUP_VAL to save a malloc+memcpy
10 novembre 2019, par Andreas Rheinhardt -
avformat/mov : don't save a copy of the packet's AVBufferRef on DV streams
2 mai 2021, par James Almer