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    21 juin 2013, par

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  • Ode to the Gravis Ultrasound

    1er août 2011, par Multimedia Mike — General

    WARNING : This post is a bunch of nostalgia. Feel free to follow along if you recall the DOS days of the early-mid 1990s.

    I finally let go of my Gravis Ultrasound MAX sound card a little while ago. It felt like the end of an era for me, even though I had scarcely used the card in recent memory.



    The Beginning
    What is the Gravis Ultrasound ? Only the finest PC sound card from the classic DOS days. Back in the day (very early 1990s), most consumer PC sound cards were Yamaha OPL FM synthesizers paired with a basic digital to analog converter (DAC). Gravis, a company known for game controllers, dared to break with the dominant paradigm of Sound Blaster clones and create a sound card that had 32 digital channels.

    I heard about the GUS sometime in 1992 through one of the dominant online services at the time, Prodigy. Through the message boards, I learned of a promotion with Electronic Arts in which customers could pre-order a GUS at a certain discount along with 2 EA games from a selected catalog (with progressive discounts when ordering more games from the list). I know I got the DOS version of PowerMonger ; I think the other was Night Shift, though that doesn’t seem to be an EA title.

    Anyway, 1992 saw many maddening delays of the GUS hardware. Finally, reports of GUS shipments began to trickle into the Prodigy message forums. Then one day in November, 1992, mine arrived. Into the 286 machine it went and a valiant attempt at software installation was made. A friend and I fought with the software late into the evening, trying to make this thing work reasonably. I remember grabbing a pair of old headphones sitting near the computer that were used for an ancient (even for the time) portable radio. That was the only means of sound reproduction we had available at that moment. And it still sounded incredible.

    After graduating to progressively superior headphones, I would later return to that original pair only to feel my ears were being physically assaulted. Strange, they sounded fine that first night I was trying to make the GUS work. I guess this was my first understanding that the degree to which one is a snobby audiophile is all a matter of hard-earned experience.

    Technology
    The GUS was powered by something called a GF1 which was supposed to use a technology called wavetable synthesis. In the early days, I thought (and I wasn’t alone in this) that this meant that the GF1 chip had a bunch of digitized instrument samples stored in the ASIC. That wasn’t it.

    However, it did feature 32 digital channels at a time when most PC audio cards had 2 (plus that Yamaha FM synthesizer). There was some hemming and hawing about how the original GUS couldn’t drive all 32 channels at a full 44.1 kHz ("CD quality") playback rate. It’s true— if 14 channels were enabled, all could be played at 44.1 kHz. Enabling more channels started progressive degradation and with all 32 channels, each was only playing at around 19 kHz. Still, from my emerging game programmer perspective, that allowed for 8-channel tracker music and 6 channels of sound effects, all at the vaunted CD level of quality.

    Games and Compatibility
    The primary reason to have a discrete sound card was for entertainment applications — ahem, games. GUS support was pretty sketchy out of the gate (ostensibly a major reason for the card’s delay). While many sound cards offered Sound Blaster emulation by basically having the same hardware as Sound Blaster cards, the GUS took a software route towards emulating the SB. To do this required a program called the Sound Blaster Operating System, or SBOS.

    Oh, how awesome it was to hear the program exclaim "SBOS installed !" And how harshly it grated on your nerves after the 200th time hearing it due to so many reboots and fiddling with options to make your games work. Also, I’ve always wondered if there’s something special about sampling an ’s’ sound — does it strain the sampling frequency range ? Perhaps the phrase was sampled at too low a bitrate because the ’s’ sounds didn’t come through very clearly, which is something you notice after hundreds of iterations when there are 3 ’s’ sounds in the phrase.

    Fortunately, SBOS became less relevant with the advent of Mega-Em, a separate emulator which intercepted calls to Roland MIDI systems and routed them to the very capable GUS. Roland-supporting games sounded beautiful.

    Eventually, more and more DOS games were released with native Gravis support, sometimes with the help of The Miles Sound System (from our friends at Rad Game Tools — you know, the people behind Smacker and Bink). The library changelog is quite the trip down PC memory lane.

    An important area where the GUS shined brightly was that of demos and music trackers. The emerging PC demo scene embraced the powerful GUS (aided, no doubt, by Gravis’ sponsorship of the community) and the coolest computer art and music of the time natively supported the card.

    Programming
    At this point in my life, I was a budding programmer in high school and was fairly intent on programming video games. So far, I had figured out how to make a few blips using a borrowed Sound Blaster card. I went to great lengths to learn how to program the Gravis Ultrasound.

    Oh you kids today, with your easy access to information at the tips of your fingers thanks to Google and the broader internet. I had to track down whatever information I could find through a combination of Prodigy message boards and local dialup BBSes and FidoNet message bases. Gravis was initially tight-lipped about programming information for its powerful card, as was de rigueur of hardware companies (something that largely persists to this day). But Gravis eventually saw an opportunity to one-up encumbent Creative Labs and released a full SDK for the Ultrasound. I wanted the SDK badly.

    So it was early-mid 1993. Gravis released an SDK. I heard that it was available on their support BBS. Their BBS with a long distance phone number. If memory serves, the SDK was only in the neighborhood of 1.5 Mbytes. That takes a long time to transfer via a 2400 baud modem at a time when long distance phone charges were still a thing and not insubstantial.

    Luckily, they also put the SDK on something called an ’FTP site’. Fortunately, about this time, I had the opportunity to get some internet access via the local university.

    Indeed, my entire motivation for initially wanting to get on the internet was to obtain special programming information. Is that nerdy enough for you ?

    I see that the GUS SDK is still available via the Gravis FTP site. The file GUSDK222.ZIP is dated 1998 and is less than a megabyte.

    Next Generation : CD Support
    So I had my original GUS by the end of 1992. That was just the first iteration of the Gravis Ultrasound. The next generation was the GUS MAX. When I was ready to get into the CD-ROM era, this was what I wanted in my computer. This is because the GUS MAX had CD-ROM support. This is odd to think about now when all optical drives have SATA interfaces and (P)ATA interfaces before that— what did CD-ROM compatibility mean back then ? I wasn’t quite sure. But in early 1995, I headed over to Computer City (R.I.P.) and bought a new GUS MAX and Sony double-speed CD-ROM drive to install in the family’s PC.



    About the "CD-ROM compatibility" : It seems that there were numerous competing interfaces in the early days of CD-ROM technology. The GUS MAX simply integrated 3 different CD-ROM controllers onto the audio card. This was superfluous to me since the Sony drive came with an appropriate controller card anyway, though I didn’t figure out that the extra controller card was unnecessary until after I installed it. No matter ; computers of the day were rife with expansion ports.



    The 3 different CD-ROM controllers on the GUS MAX

    Explaining The Difference
    It was difficult to explain the difference in quality to those who didn’t really care. Sometime during 1995, I picked up a quasi-promotional CD-ROM called "The Gravis Ultrasound Experience" from Babbage’s computer store (remember when that was a thing ?). As most PC software had been distributed on floppy discs up until this point, this CD-ROM was an embarrassment of riches. Tons of game demos, scene demos, tracker music, and all the latest GUS drivers and support software.

    Further, the CD-ROM had a number of red book CD audio tracks that illustrated the difference between Sound Blaster cards and the GUS. I remember loaning this to a tech-savvy coworker who disbelieved how awesome the GUS was. The coworker took it home, listened to it, and wholly agreed that the GUS audio sounded better than the SB audio in the comparison — and was thoroughly confused because she was hearing this audio emanating from her Sound Blaster. It was the difference between real-time and pre-rendered audio, I suppose, but I failed to convey that message. I imagine the same issue comes up even today regarding real-time video rendering vs., e.g., a pre-rendered HD cinematic posted on YouTube.

    Regrettably, I can’t find that CD-ROM anymore which leads me to believe that the coworker never gave it back. Too bad, because it was quite the treasure trove.

    Aftermath
    According to folklore I’ve heard, Gravis couldn’t keep up as the world changed to Windows and failed to deliver decent drivers. Indeed, I remember trying to keep my GUS in service under Windows 95 well into 1998 but eventually relented and installed some kind of more appropriate sound card that was better supported under Windows.

    Of course, audio output capability has been standard issue for any PC for at least 10 years and many people aren’t even aware that discrete sound cards still exist. Real-time audio rendering has become less essential as full musical tracks can be composed and compressed into PCM format and delivered with the near limitless space afforded by optical storage.

    A few years ago, it was easy to pick up old GUS cards on eBay for cheap. As of this writing, there are only a few and they’re pricy (but perhaps not selling). Maybe I was just viewing during the trough of no value a few years ago.

    Nowadays, of course, anyone interested in studying the old GUS or getting a nostalgia fix need only boot up the always-excellent DOSBox emulator which provides remarkable GUS emulation support.

  • Progress with rtc.io

    12 août 2014, par silvia

    At the end of July, I gave a presentation about WebRTC and rtc.io at the WDCNZ Web Dev Conference in beautiful Wellington, NZ.

    webrtc_talk

    Putting that talk together reminded me about how far we have come in the last year both with the progress of WebRTC, its standards and browser implementations, as well as with our own small team at NICTA and our rtc.io WebRTC toolbox.

    WDCNZ presentation page5

    One of the most exciting opportunities is still under-exploited : the data channel. When I talked about the above slide and pointed out Bananabread, PeerCDN, Copay, PubNub and also later WebTorrent, that’s where I really started to get Web Developers excited about WebRTC. They can totally see the shift in paradigm to peer-to-peer applications away from the Server-based architecture of the current Web.

    Many were also excited to learn more about rtc.io, our own npm nodules based approach to a JavaScript API for WebRTC.

    rtcio_modules

    We believe that the World of JavaScript has reached a critical stage where we can no longer code by copy-and-paste of JavaScript snippets from all over the Web universe. We need a more structured module reuse approach to JavaScript. Node with JavaScript on the back end really only motivated this development. However, we’ve needed it for a long time on the front end, too. One big library (jquery anyone ?) that does everything that anyone could ever need on the front-end isn’t going to work any longer with the amount of functionality that we now expect Web applications to support. Just look at the insane growth of npm compared to other module collections :

    Packages per day across popular platforms (Shamelessly copied from : http://blog.nodejitsu.com/npm-innovation-through-modularity/)

    For those that – like myself – found it difficult to understand how to tap into the sheer power of npm modules as a font end developer, simply use browserify. npm modules are prepared following the CommonJS module definition spec. Browserify works natively with that and “compiles” all the dependencies of a npm modules into a single bundle.js file that you can use on the front end through a script tag as you would in plain HTML. You can learn more about browserify and module definitions and how to use browserify.

    For those of you not quite ready to dive in with browserify we have prepared prepared the rtc module, which exposes the most commonly used packages of rtc.io through an “RTC” object from a browserified JavaScript file. You can also directly download the JavaScript file from GitHub.

    Using rtc.io rtc JS library
    Using rtc.io rtc JS library

    So, I hope you enjoy rtc.io and I hope you enjoy my slides and large collection of interesting links inside the deck, and of course : enjoy WebRTC ! Thanks to Damon, JEeff, Cathy, Pete and Nathan – you’re an awesome team !

    On a side note, I was really excited to meet the author of browserify, James Halliday (@substack) at WDCNZ, whose talk on “building your own tools” seemed to take me back to the times where everything was done on the command-line. I think James is using Node and the Web in a way that would appeal to a Linux Kernel developer. Fascinating !!

  • ffmpeg : fps drop when one -map udp output unreachable [closed]

    14 mai 2024, par user25041039

    I stream a video from a raspberry pi (server) to a splitscreen of 5x5 devices (clients) through an ethernet LAN.

    


    Server

    


    On the server side, I use the following ffmpeg command that :

    


      

    1. reads a video list in loop ;
    2. 


    3. splits it into 25 different streams ;
    4. 


    5. maps each stream to a device through udp.
    6. 


    


    I also have several options to minimize latency and keep the different subscreens in sync.

    


    ffmpeg -loglevel repeat+level+verbose -re -copyts -start_at_zero -rtbufsize 100000k \
    -stream_loop -1 -f concat -i stream.lst -an \
    -filter_complex "\
    [0]crop=iw/5:ih/5:0*iw/5:0*ih/5[11];
    [0]crop=iw/5:ih/5:1*iw/5:0*ih/5[12];
    [...] # truncated for readability
    [0]crop=iw/5:ih/5:4*iw/5:4*ih/5[55]" \
    -map '[11]?' -flush_packets 1 -preset ultrafast -vcodec libx264 -tune zerolatency -f mpegts "udp://100.64.0.11:1234" \
    -map '[12]?' -flush_packets 1 -preset ultrafast -vcodec libx264 -tune zerolatency -f mpegts "udp://100.64.0.12:1234" \
    [...] # truncated for readability
    -map '[55]?' -flush_packets 1 -preset ultrafast -vcodec libx264 -tune zerolatency -f mpegts "udp://100.64.0.55:1234"


    


    Clients

    


    On the client side, I use mpv to read the stream and display it. There are also options for low-latency.

    


    mpv --no-cache --force-seekable=yes --profile=low-latency --untimed --no-audio --video-rotate=90 --fs --no-config --vo=gpu --hwdec=auto udp://100.64.0.1:1234/


    


    My problem

    


    When a device is unreachable through the LAN (eg : powered down), the FPS stated by ffmpeg drops after a short period ( 10 seconds), and the stream is laggy (= some frames, then pause for 1s, ...). What I expect is the stream to go on normally, just having one of the subscreens black.

    


    Here is the full log of ffmpeg when I start the stream normally then power down one of the clients after 15s.

    


    [info] ffmpeg version 5.1.4-0+rpt3+deb12u1 Copyright (c) 2000-2023 the FFmpeg developers
[info]   built with gcc 12 (Debian 12.2.0-14)
[info]   configuration: --prefix=/usr --extra-version=0+rpt3+deb12u1 --toolchain=hardened --incdir=/usr/include/aarch64-linux-gnu --enable-gpl --disable-stripping --disable-mmal --enable-gnutls --enable-ladspa --enable-libaom --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libcodec2 --enable-libdav1d --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libglslang --enable-libgme --enable-libgsm --enable-libjack --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librabbitmq --enable-librist --enable-librubberband --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libsrt --enable-libssh --enable-libsvtav1 --enable-libtheora --enable-libtwolame --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzimg --enable-libzmq --enable-libzvbi --enable-lv2 --enable-omx --enable-openal --enable-opencl --enable-opengl --enable-sand --enable-sdl2 --disable-sndio --enable-libjxl --enable-neon --enable-v4l2-request --enable-libudev --enable-epoxy --libdir=/usr/lib/aarch64-linux-gnu --arch=arm64 --enable-pocketsphinx --enable-librsvg --enable-libdc1394 --enable-libdrm --enable-vout-drm --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libx264 --enable-libplacebo --enable-librav1e --enable-shared
[info]   libavutil      57. 28.100 / 57. 28.100
[info]   libavcodec     59. 37.100 / 59. 37.100
[info]   libavformat    59. 27.100 / 59. 27.100
[info]   libavdevice    59.  7.100 / 59.  7.100
[info]   libavfilter     8. 44.100 /  8. 44.100
[info]   libswscale      6.  7.100 /  6.  7.100
[info]   libswresample   4.  7.100 /  4.  7.100
[info]   libpostproc    56.  6.100 / 56.  6.100
[h264 @ 0x5555f1407de0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[h264 @ 0x5555f140eca0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[info] Input #0, concat, from 'stream.lst':
[info]   Duration: N/A, start: 0.000000, bitrate: 47 kb/s
[info]   Stream #0:0(und): Video: h264 (Main), 1 reference frame (avc1 / 0x31637661), yuv420p(tv, bt709, progressive, left), 1920x1080 (1920x1088), 47 kb/s, 24 fps, 24 tbr, 12288 tbn
[info]     Metadata:
[info]       handler_name    : Core Media Video
[info]       vendor_id       : [0][0][0][0]
[info] Stream mapping:
[info]   Stream #0:0 (h264) -> crop:default
... truncated
[info]   Stream #0:0 (h264) -> crop:default
[info]   crop:default -> Stream #0:0 (libx264)
... truncated
[info]   crop:default -> Stream #24:0 (libx264)
[info] Press [q] to stop, [?] for help
[h264 @ 0x5555f13fe050] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[graph 0 input from stream 0:0 @ 0x5555f1dfad40] [verbose] w:1920 h:1080 pixfmt:yuv420p tb:1/12288 fr:24/1 sar:0/1
... truncated
[graph 0 input from stream 0:0 @ 0x5555f1e01a50] [verbose] w:1920 h:1080 pixfmt:yuv420p tb:1/12288 fr:24/1 sar:0/1
[Parsed_crop_24 @ 0x5555f1dfa860] [verbose] w:1920 h:1080 sar:0/1 -> w:384 h:216 sar:0/1
... truncated
[Parsed_crop_0 @ 0x5555f1df23e0] [verbose] w:1920 h:1080 sar:0/1 -> w:384 h:216 sar:0/1
[libx264 @ 0x5555f147c220] [info] using cpu capabilities: ARMv8 NEON
[libx264 @ 0x5555f147c220] [info] profile Constrained Baseline, level 1.3, 4:2:0, 8-bit
[mpegts @ 0x5555f148ab70] [verbose] service 1 using PCR in pid=256, pcr_period=83ms
[mpegts @ 0x5555f148ab70] [verbose] muxrate VBR, sdt every 500 ms, pat/pmt every 100 ms
[info] Output #0, mpegts, to 'udp://100.64.0.11:1234':
[info]   Metadata:
[info]     encoder         : Lavf59.27.100
[info]   Stream #0:0: Video: h264, 1 reference frame, yuv420p(tv, bt709, progressive, left), 384x216 (0x0), q=2-31, 24 fps, 90k tbn
[info]     Metadata:
[info]       encoder         : Lavc59.37.100 libx264
[info]     Side data:
[info]       cpb: bitrate max/min/avg: 0/0/0 buffer size: 0 vbv_delay: N/A
[libx264 @ 0x5555f1428760] [info] using cpu capabilities: ARMv8 NEON
[libx264 @ 0x5555f1428760] [info] profile Constrained Baseline, level 1.3, 4:2:0, 8-bit
[mpegts @ 0x5555f148b080] [verbose] service 1 using PCR in pid=256, pcr_period=83ms
[mpegts @ 0x5555f148b080] [verbose] muxrate VBR, sdt every 500 ms, pat/pmt every 100 ms

... truncated
[info] Output #24, mpegts, to 'udp://100.64.0.55:1234':
[info]   Metadata:
[info]     encoder         : Lavf59.27.100
[info]   Stream #24:0: Video: h264, 1 reference frame, yuv420p(tv, bt709, progressive, left), 384x216 (0x0), q=2-31, 24 fps, 90k tbn
[info]     Metadata:
[info]       encoder         : Lavc59.37.100 libx264
[info]     Side data:
[info]       cpb: bitrate max/min/avg: 0/0/0 buffer size: 0 vbv_delay: N/A
[info] frame=    1 fps=0.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 size=   [info] frame=    9 fps=0.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 size=   [info] frame=   22 fps= 21 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=   34 fps= 22 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=   46 fps= 22 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=   58 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 19517 bytes read, 0 seeks
[h264 @ 0x5555f1407de0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[info] frame=   70 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=   83 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=   95 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  107 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  119 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  132 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 19240 bytes read, 0 seeks
[h264 @ 0x5555f1407de0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[info] frame=  144 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  156 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  168 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  180 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  193 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 q=27.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  205 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 19218 bytes read, 0 seeks
[h264 @ 0x5555f1407de0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[h264 @ 0x5555f17af150] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[concat @ 0x5555f13febf0] [warning] New audio stream 0:1 at pos:68549 and DTS:8.99977s
[info] frame=  217 fps= 24 q=14.0 q=20.0 q=14.0 q=26.0 q=25.0 q=17.0 q=19.0 q=13.0 q=25.0 q=25.0 q=22.0 q=19.0 q=14.0 q=25.0 q=22.0 q=22.0 q=19.0 q=14.0 q=22.0 q=13.0 q=23.0 q=20.0 q=13.0 q=22.0 q=14.0 size=   [info] frame=  229 fps= 24 q=14.0 q=22.0 q=14.0 q=26.0 q=24.0 q=18.0 q=21.0 q=15.0 q=25.0 q=24.0 q=20.0 q=22.0 q=15.0 q=25.0 q=21.0 q=21.0 q=22.0 q=15.0 q=23.0 q=12.0 q=22.0 q=22.0 q=12.0 q=23.0 q=14.0 size=   [info] frame=  241 fps= 24 q=16.0 q=22.0 q=15.0 q=26.0 q=25.0 q=17.0 q=22.0 q=18.0 q=25.0 q=24.0 q=20.0 q=22.0 q=17.0 q=25.0 q=22.0 q=21.0 q=23.0 q=17.0 q=23.0 q=15.0 q=21.0 q=23.0 q=17.0 q=23.0 q=15.0 size=   [info] frame=  253 fps= 24 q=18.0 q=24.0 q=19.0 q=26.0 q=25.0 q=17.0 q=23.0 q=20.0 q=26.0 q=25.0 q=21.0 q=23.0 q=19.0 q=26.0 q=23.0 q=22.0 q=22.0 q=19.0 q=23.0 q=15.0 q=23.0 q=22.0 q=19.0 q=22.0 q=16.0 size=   [info] frame=  265 fps= 24 q=20.0 q=23.0 q=19.0 q=27.0 q=26.0 q=19.0 q=25.0 q=18.0 q=27.0 q=25.0 q=23.0 q=25.0 q=18.0 q=26.0 q=22.0 q=24.0 q=23.0 q=17.0 q=22.0 q=14.0 q=16.0 q=19.0 q=14.0 q=18.0 q=14.0 size=   [info] frame=  278 fps= 24 q=12.0 q=22.0 q=25.0 q=21.0 q=15.0 q=12.0 q=24.0 q=24.0 q=25.0 q=13.0 q=12.0 q=25.0 q=23.0 q=24.0 q=12.0 q=12.0 q=25.0 q=26.0 q=24.0 q=12.0 q=12.0 q=17.0 q=22.0 q=17.0 q=12.0 size=   [info] frame=  290 fps= 24 q=13.0 q=22.0 q=22.0 q=22.0 q=16.0 q=18.0 q=22.0 q=22.0 q=22.0 q=18.0 q=19.0 q=22.0 q=22.0 q=21.0 q=18.0 q=16.0 q=22.0 q=21.0 q=21.0 q=17.0 q=12.0 q=22.0 q=21.0 q=22.0 q=14.0 size=   [info] frame=  302 fps= 24 q=18.0 q=21.0 q=22.0 q=21.0 q=19.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=19.0 q=20.0 q=21.0 q=21.0 q=22.0 q=19.0 q=17.0 q=22.0 q=21.0 q=21.0 q=17.0 size=   [info] frame=  314 fps= 24 q=19.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=21.0 q=20.0 q=21.0 q=20.0 q=19.0 q=21.0 q=21.0 q=21.0 q=19.0 size=   [info] frame=  326 fps= 24 q=20.0 q=21.0 q=21.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=21.0 q=21.0 q=21.0 q=21.0 q=20.0 q=21.0 q=21.0 q=21.0 q=21.0 q=20.0 q=21.0 q=21.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 size=   [info] frame=  339 fps= 24 q=20.0 q=20.0 q=21.0 q=20.0 q=21.0 q=21.0 q=20.0 q=19.0 q=21.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=21.0 q=20.0 q=21.0 q=20.0 q=20.0 q=21.0 q=20.0 q=21.0 q=20.0 q=21.0 q=20.0 size=   [info] frame=  351 fps= 24 q=21.0 q=20.0 q=21.0 q=20.0 q=20.0 q=20.0 q=20.0 q=19.0 q=21.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=21.0 q=20.0 size=   [info] frame=  363 fps= 24 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=19.0 q=20.0 q=20.0 q=21.0 q=20.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=20.0 q=21.0 q=21.0 q=21.0 q=20.0 q=21.0 q=21.0 size=   [info] frame=  375 fps= 24 q=20.0 q=20.0 q=20.0 q=19.0 q=20.0 q=20.0 q=20.0 q=19.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=19.0 q=21.0 q=21.0 q=20.0 q=20.0 q=20.0 q=21.0 q=20.0 q=21.0 q=20.0 q=21.0 q=21.0 size=   [info] frame=  387 fps= 24 q=20.0 q=20.0 q=20.0 q=19.0 q=20.0 q=20.0 q=19.0 q=19.0 q=20.0 q=20.0 q=20.0 q=20.0 q=20.0 q=19.0 q=21.0 q=21.0 q=20.0 q=19.0 q=19.0 q=20.0 q=21.0 q=21.0 q=19.0 q=21.0 q=20.0 size=   [info] frame=  400 fps= 24 q=20.0 q=20.0 q=20.0 q=19.0 q=20.0 q=20.0 q=18.0 q=18.0 q=19.0 q=20.0 q=20.0 q=19.0 q=20.0 q=19.0 q=20.0 q=20.0 q=20.0 q=19.0 q=19.0 q=20.0 q=20.0 q=21.0 q=19.0 q=19.0 q=20.0 size=   [info] frame=  412 fps= 24 q=20.0 q=19.0 q=19.0 q=19.0 q=19.0 q=20.0 q=18.0 q=18.0 q=19.0 q=19.0 q=20.0 q=19.0 q=20.0 q=19.0 q=19.0 q=20.0 q=20.0 q=19.0 q=19.0 q=19.0 q=20.0 q=21.0 q=19.0 q=19.0 q=19.0 size=   [info] frame=  424 fps= 24 q=20.0 q=19.0 q=20.0 q=20.0 q=19.0 q=20.0 q=18.0 q=19.0 q=19.0 q=19.0 q=20.0 q=19.0 q=20.0 q=19.0 q=19.0 q=20.0 q=20.0 q=19.0 q=19.0 q=19.0 q=21.0 q=21.0 q=19.0 q=19.0 q=19.0 size=   [info] frame=  436 fps= 24 q=20.0 q=18.0 q=19.0 q=20.0 q=18.0 q=20.0 q=18.0 q=18.0 q=19.0 q=18.0 q=20.0 q=19.0 q=20.0 q=19.0 q=19.0 q=20.0 q=19.0 q=19.0 q=19.0 q=18.0 q=21.0 q=21.0 q=19.0 q=19.0 q=19.0 size=   [info] frame=  448 fps= 24 q=19.0 q=18.0 q=19.0 q=20.0 q=18.0 q=19.0 q=18.0 q=18.0 q=19.0 q=18.0 q=19.0 q=19.0 q=20.0 q=19.0 q=18.0 q=20.0 q=19.0 q=19.0 q=19.0 q=18.0 q=21.0 q=21.0 q=19.0 q=19.0 q=19.0 size=   [info] frame=  460 fps= 24 q=19.0 q=18.0 q=19.0 q=20.0 q=18.0 q=19.0 q=18.0 q=18.0 q=19.0 q=18.0 q=19.0 q=19.0 q=20.0 q=19.0 q=18.0 q=20.0 q=19.0 q=19.0 q=20.0 q=18.0 q=20.0 q=21.0 q=19.0 q=19.0 q=18.0 size=   [info] frame=  472 fps= 24 q=19.0 q=18.0 q=19.0 q=20.0 q=18.0 q=19.0 q=18.0 q=18.0 q=19.0 q=18.0 q=19.0 q=19.0 q=19.0 q=19.0 q=18.0 q=19.0 q=19.0 q=19.0 q=20.0 q=18.0 q=20.0 q=21.0 q=19.0 q=19.0 q=18.0 size=   [info] frame=  484 fps= 24 q=19.0 q=18.0 q=19.0 q=20.0 q=18.0 q=19.0 q=18.0 q=18.0 q=19.0 q=18.0 q=19.0 q=19.0 q=19.0 q=19.0 q=18.0 q=19.0 q=19.0 q=19.0 q=19.0 q=18.0 q=20.0 q=21.0 q=19.0 q=20.0 q=18.0 size=   [info] frame=  496 fps= 24 q=21.0 q=20.0 q=21.0 q=21.0 q=18.0 q=20.0 q=21.0 q=21.0 q=21.0 q=18.0 q=20.0 q=21.0 q=22.0 q=21.0 q=18.0 q=21.0 q=21.0 q=21.0 q=21.0 q=18.0 q=21.0 q=21.0 q=21.0 q=20.0 q=19.0 size=   [info] frame=  509 fps= 24 q=21.0 q=20.0 q=22.0 q=21.0 q=17.0 q=21.0 q=22.0 q=22.0 q=22.0 q=18.0 q=20.0 q=22.0 q=22.0 q=22.0 q=17.0 q=21.0 q=22.0 q=22.0 q=22.0 q=18.0 q=21.0 q=22.0 q=22.0 q=20.0 q=18.0 size=   [info] frame=  521 fps= 24 q=20.0 q=21.0 q=22.0 q=21.0 q=17.0 q=21.0 q=22.0 q=23.0 q=22.0 q=17.0 q=20.0 q=22.0 q=23.0 q=22.0 q=17.0 q=21.0 q=22.0 q=22.0 q=22.0 q=17.0 q=21.0 q=22.0 q=22.0 q=21.0 q=18.0 size=   [info] frame=  533 fps= 24 q=20.0 q=20.0 q=22.0 q=21.0 q=15.0 q=20.0 q=22.0 q=23.0 q=22.0 q=16.0 q=19.0 q=22.0 q=23.0 q=22.0 q=16.0 q=21.0 q=22.0 q=22.0 q=22.0 q=16.0 q=21.0 q=22.0 q=22.0 q=21.0 q=17.0 size=   [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 3205712 bytes read, 2 seeks
[h264 @ 0x5555f1df2c00] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[h264 @ 0x5555f1949030] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[info] frame=  546 fps= 24 q=16.0 q=17.0 q=18.0 q=18.0 q=13.0 q=17.0 q=18.0 q=18.0 q=18.0 q=13.0 q=16.0 q=18.0 q=19.0 q=18.0 q=14.0 q=17.0 q=19.0 q=18.0 q=18.0 q=14.0 q=18.0 q=19.0 q=18.0 q=18.0 q=14.0 size=   [info] frame=  558 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=14.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  570 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  582 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  594 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  606 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  618 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  631 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  643 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  655 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 120365 bytes read, 2 seeks
[h264 @ 0x5555f1df2c00] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[h264 @ 0x5555f1949030] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[info] frame=  667 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  679 fps= 24 q=20.0 q=12.0 q=12.0 q=12.0 q=12.0 q=20.0 q=12.0 q=25.0 q=12.0 q=12.0 q=21.0 q=20.0 q=24.0 q=12.0 q=12.0 q=20.0 q=19.0 q=22.0 q=13.0 q=13.0 q=13.0 q=14.0 q=17.0 q=12.0 q=12.0 size=   [info] frame=  691 fps= 24 q=17.0 q=12.0 q=21.0 q=12.0 q=12.0 q=15.0 q=13.0 q=23.0 q=12.0 q=12.0 q=16.0 q=19.0 q=21.0 q=17.0 q=12.0 q=15.0 q=12.0 q=21.0 q=13.0 q=13.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 size=   [info] frame=  703 fps= 24 q=19.0 q=12.0 q=21.0 q=12.0 q=12.0 q=16.0 q=12.0 q=23.0 q=12.0 q=12.0 q=14.0 q=17.0 q=21.0 q=15.0 q=12.0 q=13.0 q=12.0 q=20.0 q=13.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  715 fps= 24 q=20.0 q=12.0 q=20.0 q=15.0 q=12.0 q=18.0 q=22.0 q=23.0 q=23.0 q=12.0 q=16.0 q=17.0 q=22.0 q=17.0 q=12.0 q=15.0 q=21.0 q=22.0 q=13.0 q=13.0 q=12.0 q=14.0 q=13.0 q=12.0 q=12.0 size=   [info] frame=  728 fps= 24 q=18.0 q=12.0 q=12.0 q=12.0 q=12.0 q=16.0 q=14.0 q=23.0 q=12.0 q=12.0 q=16.0 q=19.0 q=22.0 q=13.0 q=12.0 q=15.0 q=19.0 q=21.0 q=13.0 q=12.0 q=12.0 q=12.0 q=14.0 q=12.0 q=12.0 size=   [info] frame=  740 fps= 24 q=17.0 q=12.0 q=12.0 q=12.0 q=12.0 q=15.0 q=14.0 q=22.0 q=12.0 q=12.0 q=14.0 q=18.0 q=21.0 q=12.0 q=12.0 q=15.0 q=19.0 q=20.0 q=13.0 q=13.0 q=12.0 q=13.0 q=16.0 q=12.0 q=12.0 size=   [info] frame=  752 fps= 24 q=23.0 q=14.0 q=14.0 q=14.0 q=14.0 q=21.0 q=16.0 q=25.0 q=14.0 q=14.0 q=21.0 q=20.0 q=23.0 q=16.0 q=20.0 q=22.0 q=21.0 q=23.0 q=22.0 q=20.0 q=22.0 q=24.0 q=24.0 q=23.0 q=23.0 size=   [info] frame=  764 fps= 24 q=16.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=14.0 q=23.0 q=12.0 q=12.0 q=14.0 q=18.0 q=22.0 q=12.0 q=12.0 q=13.0 q=16.0 q=18.0 q=13.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  776 fps= 24 q=21.0 q=14.0 q=19.0 q=12.0 q=12.0 q=20.0 q=23.0 q=23.0 q=19.0 q=12.0 q=15.0 q=23.0 q=23.0 q=21.0 q=12.0 q=16.0 q=16.0 q=20.0 q=13.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  788 fps= 24 q=22.0 q=12.0 q=19.0 q=18.0 q=13.0 q=21.0 q=12.0 q=23.0 q=24.0 q=16.0 q=19.0 q=12.0 q=24.0 q=26.0 q=23.0 q=15.0 q=12.0 q=27.0 q=25.0 q=16.0 q=13.0 q=13.0 q=16.0 q=12.0 q=12.0 size=   [info] frame=  800 fps= 24 q=21.0 q=12.0 q=12.0 q=12.0 q=12.0 q=18.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=15.0 q=15.0 q=12.0 q=13.0 q=12.0 q=14.0 q=17.0 q=13.0 q=13.0 q=12.0 q=13.0 q=12.0 q=12.0 size=   [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 984786 bytes read, 2 seeks
[h264 @ 0x5555f1407de0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[h264 @ 0x5555f187c0c0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[info] frame=  812 fps= 24 q=21.0 q=12.0 q=12.0 q=12.0 q=12.0 q=18.0 q=13.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=16.0 q=15.0 q=12.0 q=12.0 q=12.0 q=13.0 q=16.0 q=12.0 size=   [info] frame=  824 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  836 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  848 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  861 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=24.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  873 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  885 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=23.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  897 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  909 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=25.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  922 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  934 fps= 24 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  938 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [AVIOContext @ 0x5555f140fa70] [verbose] Statistics: 29154 bytes read, 0 seeks
[h264 @ 0x5555f1407de0] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x5555f1407720] [info] Auto-inserting h264_mp4toannexb bitstream filter
[h264 @ 0x5555f17af150] [verbose] Reinit context to 1920x1088, pix_fmt: yuv420p
[info] frame=  963 fps= 23 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=15.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  967 fps= 22 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=17.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  994 fps= 22 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=15.0 q=19.0 q=12.0 q=12.0 q=12.0 q=17.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame=  997 fps= 21 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=15.0 q=19.0 q=12.0 q=12.0 q=12.0 q=18.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame= 1023 fps= 21 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=14.0 q=20.0 q=18.0 q=15.0 q=15.0 q=14.0 q=13.0 q=13.0 q=13.0 q=13.0 q=13.0 q=13.0 size=   [info] frame= 1029 fps= 20 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=14.0 q=20.0 q=15.0 q=14.0 q=15.0 q=15.0 q=13.0 q=13.0 q=14.0 q=14.0 q=14.0 q=13.0 size=   [info] frame= 1055 fps= 21 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=15.0 q=19.0 q=15.0 q=14.0 q=15.0 q=16.0 q=12.0 q=13.0 q=13.0 q=13.0 q=13.0 q=12.0 size=   [info] frame= 1060 fps= 20 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=16.0 q=19.0 q=15.0 q=14.0 q=15.0 q=16.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=   [info] frame= 1086 fps= 20 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=16.0 q=15.0 q=14.0 q=14.0 q=12.0 q=13.0 q=13.0 q=13.0 q=13.0 q=12.0 size=   [info] frame= 1092 fps= 19 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=13.0 q=16.0 q=13.0 q=13.0 q=13.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 q=12.0 size=


    


    What I tried & My guesses

    


    My best guess is that the issue comes from one of the data buffers between the two applications (ffmpeg -> mpv). There are several buffers and I don't know exactly which ones, but there is at least a UDP buffer at the output of the server and another one at the input of the client.

    


    When a client is unreachable, the server's UDP buffer seems to fill up and thus don't continue streaming for other clients.

    


    I tried to tweak several parameters of ffmpeg concerning buffers but without success.

    


      

    • udp://100.64.0.32:1234?buffer_size=1024&connect=0&fifo_size=10&overrun_nonfatal=0
    • 


    • fps_mode
    • 


    • thread_queue_size
    • 


    


    Any help is welcome !