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  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (6809)

  • Create and update HLS playlist programmatically

    26 février 2018, par Pierre P.

    I have a C++ application that records audio from my default input device, encodes it in AAC format and writes to a .aac file. I want to use HTTP Live Streaming to live stream this AAC file. According to this question, I have to create a FFMPEG script to split my audio file into several .ts files.

    # bitrate, width, and height, you may want to change this
    BR=512k
    WIDTH=432
    HEIGHT=240
    input=${1}

    # strip off the file extension
    output=$(echo ${input} | sed 's/\..*//' )

    # works for most videos
    ffmpeg -y -i ${input} -f mpegts -acodec libmp3lame -ar 48000 -ab 64k -s ${WIDTH}x${HEIGHT} -vcodec libx264 -b ${BR} -flags +loop -cmp +chroma -partitions +parti4x4+partp8x8+partb8x8 -subq 7 -trellis 0 -refs 0 -coder 0 -me_range 16 -keyint_min 25 -sc_threshold 40 -i_qfactor 0.71 -bt 200k -maxrate ${BR} -bufsize ${BR} -rc_eq 'blurCplx^(1-qComp)' -qcomp 0.6 -qmin 30 -qmax 51 -qdiff 4 -level 30 -aspect ${WIDTH}:${HEIGHT} -g 30 -async 2 ${output}-iphone.ts

    (It is slightly different in my case because I only work with audio)

    Can I do so programmatically in C++ and if so, do I have to use a third-part library or does macOS provide native functions to do so ?

  • Right choice to play audio and video content

    22 juin 2012, par deimus

    What I'm doing :

    I need to play audio and video files that are not supported by Apple on iPhone/iPad for example mkv/mka files which my contain several audio channels.

    I'm using libffmpeg to find audio and video streams in media file.
    Video is being decoded with avcodec_decode_video2 and audio with avcodec_decode_audio3
    the return values are following for each function are following

    • avcodec_decode_video2 - returns AVFrame structure which encapsulates information about the video video frame from the pakcage, specifically is has data field which is a pointer to the picture/channel planes.
    • avcodec_decode_audio3 - returns samples of type int16_t * which I guess is the raw audio data

    So basically I've done all this and successfully decoding the media content.

    What I have to do :
    I've to play the audio and video accordingly using Apples services. The playback I need to perform should support mixing of audio channels while playing video, i.e. let say mkv file contains two audio channel and a video channel. So I would like to know which service will be the appropriate choice for me ? My research showed that AudioQueue service might be useful audio playback, and probably AVFoundation for video.

    Please help to find the right technology for my case i.e. video playeback + audio playback with possible audio channel mixing.

  • Create video with size based on image and place a video somewhere with an offset

    10 mars 2024, par NoKey

    I am trying out FFMPEG and I am unsure how hard it is to do what I want. I have some device frames and I want to play a video inside the frame. For example, this is a device frame :

    


    enter image description here

    


    Now I want to play a video within the screen of the iPhone. I already got the exact X and Y offset where the video must be placed to show it correctly. I have the following challenges to make it work, and I want to make sure FFMPEG can do it before I spend to much time reinventing the wheel :

    


      

    • The output of the video must be as big as the PNG. This is already a
confusing part for me. I have the width and height already available,
but the things I saw is that FFMPEG will take over the input of the
video as final size. The final output of the video should of course
be the length of the input video.

      


    • 


    • The background must be transparant (so no black background, I want to
play the video on top of a website so it's nice if it's transparant and the corners are not black).

      


    • 


    • The ability to place a video somewhere with a specified X and Y
offset inside the device frame.

      


    • 


    • Not sure if it's possible in the same command, but maybe the video
needs to be resized to make it fit. I got the exact dimensions for
the video.

      


    • 


    


    The things I struggle most is point 1 where the output video must have a transparant background and where the device frame is placed in. Does anybody got tips ?