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Autres articles (111)
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Le profil des utilisateurs
12 avril 2011, parChaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...) -
Configurer la prise en compte des langues
15 novembre 2010, parAccéder à la configuration et ajouter des langues prises en compte
Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...) -
Sélection de projets utilisant MediaSPIP
29 avril 2011, parLes exemples cités ci-dessous sont des éléments représentatifs d’usages spécifiques de MediaSPIP pour certains projets.
Vous pensez avoir un site "remarquable" réalisé avec MediaSPIP ? Faites le nous savoir ici.
Ferme MediaSPIP @ Infini
L’Association Infini développe des activités d’accueil, de point d’accès internet, de formation, de conduite de projets innovants dans le domaine des Technologies de l’Information et de la Communication, et l’hébergement de sites. Elle joue en la matière un rôle unique (...)
Sur d’autres sites (14440)
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Deal with dropped frames in live stream
8 juillet 2020, par arunk2We encode a stream (RTMP) into HLS with ffmpeg. During the conversion we observe a lot of variation in fps. We could trace it back to the 'frames' dropped at source (during video upload from tools like OBS). This introduces a bad CX during playback of generated HLS - like buffering/getting-stuck.


Question :
What is the typical way to handle dropped frames in live stream graciously - like duplicating previous frames or other means ? Pointers to related resources ?


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Encoding rawframes to raw h264 live [closed]
25 juillet 2024, par Enry FrafranciI'm trying to make an application that generates an mp4 stream live in node.js.


So far I've successfully got the stream part working with static pre-encoded raw h264 files, then passing them trough
jmuxer
, streaming it to anexpress
endpoint.
Now I would like to generate live the h264 stream based on a canvas that gets drawn live.
I've managed to use thecanvas
module to do that with no issue, but problems arise when trying to compress and encode the canvas output withffmpeg
. This is the command that I'm running, while piping in the raw video frames, and expecting on the pipe output the raw h264 stream :

ffmpeg -f rawvideo -r 30 -pixel_format rgb24 -video_size 640x480 -i pipe:0 -c:v libx264 -pixel_format yuv420p -preset fast -f h264_mp4toannexb pipe:1



But this is the error message I receive instead :


Output format h264_mp4toannexb is not available



I know for sure my frame generation works correctly and
ffmpeg
accepts it because a previous project of mine used basically the same exact code, with the exception of the output being a simple mp4 file and not a stream.

Any help to figure out what's a good solution is appreciated !


Thanks


Rico


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VOD HTTP Live Streaming in addition to video delivery using (flash) player
29 mai 2012, par Luuk D. JansenI have created a delivery system for HTTP Live Streaming using the Play ! framework and FFMPEG. Files are encoded on different bandwidths and subsequent segmented for delivery, current, to iOS devices.
However, I would like to extend to embedded players (cross platform) on websites and in the future Android devices. What would be the best approach, without having too much hard drive space overhead. I could encode the MP4 files for the different bitrates, and leave them as one file.
Is there a way that the segmented files (using the FFMPEG segment function) could be used in a Flash player and on Android devices ? It would keep the system simple, as FFMPEG seems to do a good job on creating the segments (taking in account keyframes etc.)
I could use JWPlayer, but I don't have pseudo-live-streaming, so don't think it could switch and searching would prove difficult. It could also mean that I would need to segment on the fly when a request from an iOS device comes, which adds a small delay and also some hard-drive/processor activity. To overcome the pseudo-live-streaming issue I could redact any request to an Apache server with it enabled, but will add further complexity. Not having pseudo-live streaming for the segmented files doesn't seem that much of an issue as they are only 10 minutes each.
Anybody who has any thoughts on moving forward.