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  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Changer son thème graphique

    22 février 2011, par

    Le thème graphique ne touche pas à la disposition à proprement dite des éléments dans la page. Il ne fait que modifier l’apparence des éléments.
    Le placement peut être modifié effectivement, mais cette modification n’est que visuelle et non pas au niveau de la représentation sémantique de la page.
    Modifier le thème graphique utilisé
    Pour modifier le thème graphique utilisé, il est nécessaire que le plugin zen-garden soit activé sur le site.
    Il suffit ensuite de se rendre dans l’espace de configuration du (...)

Sur d’autres sites (3499)

  • Revision 3606b78108 : Modified test for auto key frame detection. The existing test was triggering a

    16 avril 2015, par paulwilkins

    Changed Paths :
     Modify /vp9/encoder/vp9_firstpass.c



    Modified test for auto key frame detection.

    The existing test was triggering a lot of false positives on some types
    of animated material with very plain backgrounds. These were triggering
    code designed to catch key frames in letter box format clips.

    This patch tightens up the criteria and imposes a minimum requirement
    on the % blocks coded intra in the first pass and the ratio between the
    % coded intra and the modified inter % after discounting neutral (flat)
    blocks that are coded equally well either way.

    On a particular problem animation clip this change eliminated a large
    number of false positives including some cases where the old code
    selected kf several times in a row. Marginal false negatives are less
    damaging typically to compression and in the problem clip there are now
    a couple of cases where "visual" scene cuts are ignored because of well
    correlated content across the scene cut.

    Replaced some magic numbers related to this with #defines and added
    explanatory comments.

    Change-Id : Ia3d304ac60eb7e4323e3817eaf83b4752cd63ecf

  • AAC : Fix M/S stereo encoding

    3 mars 2015, par Claudio Freire
    AAC : Fix M/S stereo encoding
    

    This patch fixes a pointer arithmetic bug in adjust_frame_information that resulted in heavily corrupted audio when using M/S encoding. Also, a backup copy of untransformed coefficients has to be kept around or attempts at re-processing the frame (which happens when hevavily overspending bits during transients) will result in re-encoding of the coefficients and subsequent corruption of the resulting stream.

    A/B testing shows the bug as corrected, but still cannot prove that M/S coding is a win at least in numbers. Limited listening tests do show improvement on M/S encoded samples in lower bitrates, but they’re hidden among the other artifacts that remain to be corrected in the encoder.

    Some of the regressions flagged in the report do show poor stereo image (but not buggy), so M/S encoding is clearly not good enough yet to be defaulted to auto.

    In numbers, Patched against Unpatched, stereo_mode auto :

    Files : 114
    Bitrates : 6
    Tests : 683

    Serious Regressions : 0 (0%)
    Regressions : 0 (0%)
    Improvements : 227 (33%)
    Big improvements : 92 (13%)
    Worst regression - mybloodrusts.wv - 256k
    - StdDev : 28.61 pSNR : -0.43 maxdiff : 1372.00
    Best improvement - 60.wv - 384k
    - StdDev : -369.57 pSNR : 45.02 maxdiff : -13322.00
    Average - StdDev : -80.56 pSNR : 2.49 maxdiff : -8858.00

    Patched against Unpatched stereo_mode ms_off shows no difference.

    Patched stereo_mode auto vs Unpatched stereo_mode ms_off shows a small average improvement, just not too significant :

    Serious Regressions : 0 (0%)
    Regressions : 10 (1%)
    Improvements : 45 (6%)
    Big improvements : 2 (0%)
    Worst regression - Illinois.wv - 256k
    - StdDev : 33.20 pSNR : -2.03 maxdiff : 477.00
    Best improvement - song_of_circomstances.flac - 384k
    - StdDev : -3.97 pSNR : 7.61 maxdiff : -826.00
    Average - StdDev : -10.25 pSNR : 0.20 maxdiff : -281.00

    Signed-off-by : Michael Niedermayer <michaelni@gmx.at>

    • [DH] libavcodec/aac.h
    • [DH] libavcodec/aaccoder.c
    • [DH] libavcodec/aacenc.c
  • How to write UI tests for your plugin – Introducing the Piwik Platform

    18 février 2015, par Thomas Steur — Development

    This is the next post of our blog series where we introduce the capabilities of the Piwik platform (our previous post was How to write unit tests for your plugin). This time you’ll learn how to write UI tests in Piwik. For this tutorial you will need to have basic knowledge of JavaScript and the Piwik platform.

    What is a UI test ?

    Some might know a UI test under the term ‘CSS test’ or ‘screenshot test’. When we speak of UI tests we mean automated tests that capture a screenshot of a URL and then compare the result with an expected image. If the images are not exactly the same the test will fail. For more information read our blog post about UI Testing.

    What is a UI test good for ?

    We use them to test our PHP Controllers, Twig templates, CSS, and indirectly test our JavaScript. We do usually not write Unit or Integration tests for our controllers. For example we use UI tests to ensure that the installation, the login and the update process works as expected. We also have tests for most pages, reports, settings, etc. This increases the quality of our product and saves us a lot of time as it is easy to write and maintain such tests. All UI tests are executed on Travis after each commit and compared with our expected screenshots.

    Getting started

    In this post, we assume that you have already installed Piwik 2.11.0 or later via git, set up your development environment and created a plugin. If not, visit the Piwik Developer Zone where you’ll find the tutorial Setting up Piwik and other Guides that help you to develop a plugin.

    Next you need to install the needed packages to execute UI tests.

    Let’s create a UI test

    We start by using the Piwik Console to create a new UI test :

    ./console generate:test --testtype ui

    The command will ask you to enter the name of the plugin the created test should belong to. I will use the plugin name “Widgetize”. Next it will ask you for the name of the test. Here you usually enter the name of the page or report you want to test. I will use the name “WidgetizePage” in this example. There should now be a file plugins/Widgetize/tests/UI/WidgetizePage_spec.js which contains already an example to get you started easily :

    describe("WidgetizePage", function () {
       var generalParams = 'idSite=1&amp;period=day&amp;date=2010-01-03';

       it('should load a simple page by its module and action', function (done) {
           var screenshotName = 'simplePage';
           // will save image in "processed-ui-screenshots/WidgetizePageTest_simplePage.png"

           expect.screenshot(screenshotName).to.be.capture(function (page) {
               var urlToTest = "?" + generalParams + "&amp;module=Widgetize&amp;action=index";
               page.load(urlToTest);
           }, done);
       });
    });

    What is happening here ?

    This example declares a new set of specs by calling the method describe(name, callback) and within that a new spec by calling the method it(description, func). Within the spec we load a URL and once loaded capture a screenshot of the whole page. The captured screenshot will be saved under the defined screenshotName. You might have noticed we write our UI tests in BDD style.

    Capturing only a part of the page

    It is good practice to not always capture the full page. For example many pages contain a menu and if you change that menu, all your screenshot tests would fail. To avoid this you would instead have a separate test for your menu. To capture only a part of the page simply specify a jQuery selector and call the method captureSelector instead of capture :

    var contentSelector = '#selector1, .selector2 .selector3';
    // Only the content of both selectors will be in visible in the captured screenshot
    expect.screenshot('page_partial').to.be.captureSelector(contentSelector, function (page) {
       page.load(urlToTest);
    }, done);

    Hiding content

    There is a known issue with sparklines that can fail tests randomly. Also version numbers or a date that changes from time to time can fail tests without actually having an error. To avoid this you can prevent elements from being visible in the captured screenshot via CSS as we add a CSS class called uiTest to the HTML element while tests are running.

    .uiTest .version { visibility:hidden }

    Running a test

    To run the previously generated tests we will use the command tests:run-ui :

    ./console tests:run-ui WidgetizePage

    After running the tests for the first time you will notice a new folder plugins/PLUGINNAME/tests/UI/processed-ui-screenshots in your plugin. If everything worked, there will be an image for every captured screenshot. If you’re happy with the result it is time to copy the file over to the expected-ui-screenshots folder, otherwise you have to adjust your test until you get the result you want. From now on, the newly captured screenshots will be compared with the expected images whenever you execute the tests.

    Fixing a test

    At some point your UI test will fail, for example due to expected CSS changes. To fix a test all you have to do is to copy the captured screenshot from the folder processed-ui-screenshots to the folder expected-ui-screenshots.

    Executing the UI tests on Travis

    In case you have not generated a .travis.yml file for your plugin yet you can do this by executing the following command :

    ./console generate:travis-yml --plugin PLUGINNAME

    Next you have to activate Travis for your repository.

    Advanced features

    Isn’t it easy to create a UI test ? We never even created a file ! Of course you can accomplish even more if you want. For example you can specify a fixture to be inserted before running the tests which is useful when your plugin requires custom data. You can also control the browser as it was a human by clicking, moving the mouse, typing text, etc. If you want to discover more features have a look at our existing test cases.

    If you have any feedback regarding our APIs or our guides in the Developer Zone feel free to send it to us.