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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (66)
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Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
Création définitive du canal
12 mars 2010, parLorsque votre demande est validée, vous pouvez alors procéder à la création proprement dite du canal. Chaque canal est un site à part entière placé sous votre responsabilité. Les administrateurs de la plateforme n’y ont aucun accès.
A la validation, vous recevez un email vous invitant donc à créer votre canal.
Pour ce faire il vous suffit de vous rendre à son adresse, dans notre exemple "http://votre_sous_domaine.mediaspip.net".
A ce moment là un mot de passe vous est demandé, il vous suffit d’y (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (8138)
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How to upload and overlay animation.html file from system and overlay over video in HTML or ANGULAR
23 septembre 2020, par HirenHey I am trying to build an app which has a functionality of allowing a user to upload a pre-existing .HTML file from his system which contains a simple animation init


I want to get that file and overlay the animation contained in .HTML file on my video and display it to the user.


is that possible please help me if it is.




body {
 background: #;
}

#fullScreenBox {
 height: 500px;
 width: 50%;
 background: #;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right: 0;
 margin: auto;
}

#hiddenBox {
 width: 50%;
 height: 500px;
 background: #;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right: 0;
 margin: auto;
 overflow: hidden;
}

#title {
 width: 100%;
 height: 150px;
 background: #;
 /*U can also use #*/
 position: absolute;
 top: 200px;
 font-family: arial;
 font-size: 50px;
 color: white;
 text-align: center;
 opacity: 0;
}

#subtitle {
 width: 100%;
 height: 50px;
 background: #;
 /*U can also use #*/
 position: absolute;
 top: 300px;
 font-family: arial;
 font-size: 50px;
 color: red;
 text-align: center;
 opacity: 0;
}

#line01 {
 width: 25%;
 height: 4px;
 background: white;
 /*U can also use #*/
 position: absolute;
 top: 50px;
 bottom: 0;
 left: 0;
 right: 0;
 margin: auto;
 color: white;
 opacity: 0;
}

#overlay {
 position: absolute;
 color: #FFF;
 text-align: center;
 font-size: 20px;
 padding: 10px 0;
 width: 50%;
 height: 500px;
 background: #;
 top: 0;
 bottom: 0;
 left: 0;
 right: 0;
 margin: auto;
}

#v {
 height: 500px;
 width: 100%;
}




 <div>
 <div class="">
 <div class="webvfx" data-animate="'{
">
 LONDON
 </div>
 <div class="webvfx" data-animate="'{
">

 </div>

 <div class="webvfx" data-animate="'{
">
 City of Dreams!
 </div>
 </div>
</div>







This is my HTML file that contains a simple animation for example which is in user system


In my application when user upload this file i want to overlay the animation contained in this file on the video as he uploads it is these any way
Thank you


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avformat/matroskaenc : Avoid unnecessary seek
2 mai 2020, par Andreas Rheinhardtavformat/matroskaenc : Avoid unnecessary seek
The Matroska muxer has a pair of functions designed to write master
elements whose exact length is not known in advance : start_ebml_master()
and end_ebml_master(). The first one of these would write the EBML ID of
the master element that is about to be started, reserve some bytes for
the length field and record the current position as well as how many
bytes were used for the length field. When writing the master's contents
is finished, end_ebml_master() gets the current position (at the end of
the master element), seeks to the length field using the recorded
position, writes the length field and seeks back to the end of the
master element so that one can continue writing other elements.But if one wants to modify the content of the master element itself,
then the seek back is superfluous. This is the scenario that presents
itself when writing the trailer : One wants to update several elements
contained in the Segment master element (this is the main/root master
element of a Matroska file) that were already written when writing the
header. The current approach is to seek to the beginning of the file
to update the elements, then seek to the end, call end_ebml_master()
which immediately seeks to the beginning to write the length and seeks
back. The seek to the end (which has only been performed because
end_ebml_master() uses the initial position to determine the length
of the master element) and the seek back are of course superfluous.This commit avoids these seeks by no longer using start/end_ebml_master()
to write the segment's length field. Instead, it is now written
manually. The new approach is : Seek to the beginning to write the length
field, then update the elements (in the order they appear in the file)
and seek back to the end.This reduces the ordinary amount of seeks of the Matroska muxer to two
(ordinary excludes scenarios where one has big Chapters or Attachments
or where one writes the Cues at the front).Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
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avcodec/opus : Check count of ambisonic channels
17 février 2017, par Michael Niedermayeravcodec/opus : Check count of ambisonic channels
https://tools.ietf.org/html/draft-ietf-codec-ambisonics-01#section-3.1
specifies the maximum as 227Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>