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Autres articles (48)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (5231)
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ffmpeg live stream overlay issues,while any one of the stream is lost other streams are getting stuck
29 mars 2013, par SamySo far we have done
We have a video chat client which has a set of 9 video streams (users) with
h.264 codec using Adobe FMS. Now, using ffmpeg we are able to combine these
streams into one stream using the overlay (video) and amix (audio) filters.
We are able to send the single combined stream to a live streaming service.
The stream of the active speaker is shown in a bigger size using the scale
property of ffmpeg.Code as follows :
ffmpeg -i "rtmp://localhost/live/mystream" -i "rtmp://localhost/live/mystream2 " -i "rtmp://localhost/live/mystream3 "-filter_complex"nullsrc=size=300x300 [b1];[0:v] setpts=PTS-STARTPTS,scale=100x100 [s1];[1:v] setpts=PTS-STARTPTS,scale=200x200 [s2];[2:v]setpts=PTS-STARTPTS,scale=100x100 [s3];[b1][s1] overlay=shortest=1 [b1+s1];[b1+s1][s2] overlay=shortest=1 [b1+s2];
[b1+s2][s3] overlay=shortest=1:x=100" out.mp4Help Needed in the following 2 major issues. Any help would be appreciated.
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Whenever the active speaker changes, the stream of that user should be shown in a bigger
size. is this possible to do without restarting the ffmpeg process ? -
Right now, if one of the 9 streams stops, the ffmpeg process crashes.
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Discord bot : Fix ‘FFMPEG not found’
14 mars, par Travis SovaI want to make my Discord bot join voice chat, but every time I run the command, I get an error message in the log(cmd) saying,
FFMPEG not found.


Picture of the error :




This is the code :


client.on('message', message => {
 // Voice only works in guilds, if the message does not come from a guild,
 // we ignore it
 if (!message.guild) return;

 if (message.content === '/join') {
 // Only try to join the sender's voice channel if they are in one themselves
 if (message.member.voiceChannel) {
 message.member.voiceChannel.join()
 .then(connection => { // Connection is an instance of VoiceConnection
 message.reply('I have successfully connected to the channel!');
 })
 .catch(console.log);
 } else {
 message.reply('You need to join a voice channel first!');
 }
 }
});



this is my package.json file :


{
 "name": "x",
 "version": "1.0.0",
 "main": "index.js",
 "scripts": {
 "start": "node index.js",
 "dev": "nodemon index.js"
 },
 "dependencies": {
 "discord.js": "^11.4.2",
 "dotenv": "^6.2.0",
 "ffmpeg": "0.0.4",
 "opusscript": "0.0.6"
 },
 "devDependencies": {
 "nodemon": "^1.18.9"
 }
}



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[C++][Linux + ffmpeg + h264 + rtsp + client] and [Window + ffmpeg + play video real time + server]
21 avril 2015, par QuestionGuyI have a problem with ffmpeg and I don’t know how to continue. I have 2 computers :
Client :
- Run Ubuntu 14.04
- FFmpeg installed
- Use c++ language
- Features : use ffmpeg to encode h264 video data from webcam of client laptop, then real time streaming to server
Server :
- Running Windows 7
- FFmpeg installed
- Use c++ language (MFC)
- Features : Get real time data from client and show it on screen.
I’ve just connected client to server and they can chat text data together, and I don’t have any idea to make real time video work.
And my questions are :
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[Client] How to get video from webcam on laptop (using ffmpeg code), save it to buffer (raw data), encode it and send to server ?
I use ffmpeg to get video from wc but it save to file. I really don’t want it. Code is :
ffmpeg -f v4l2 -framerate 25 -video_size 640x480 -i /dev/video0 output.mkv
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[Client] How to get raw data from client, decode it and play it ?
I have an idea to play it by using directshow in MFC.