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Sur d’autres sites (10153)

  • Command build failed ndk

    1er janvier 2021, par ALI RAZA

    I want to integrate ffmpeg lib in my android app . So i am using ndk ,but i am stuck on this issue,I dont know why the error is appearing ,Thanks in advance ;

    


    It is the gradle code that i am using in my app and also the ffmpeg-android-maker path is provided

    


    plugins {
id 'com.android.application'


    


    


    android 
compileSdkVersion 30
buildToolsVersion "30.0.3"

    


    defaultConfig {
    applicationId "com.reactive.myapplication"
    minSdkVersion 16
    targetSdkVersion 30
    versionCode 1
    versionName "1.0"

    testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
    externalNativeBuild {
        cmake {
            cppFlags ""
        }
    }
}
flavorDimensions "market"
productFlavors {
    google {
        dimension "market"
        ndk {
            // Since the App Bundle is used, there is no problem in packaging all these ABIs
            abiFilters 'x86', 'x86_64', 'armeabi-v7a', 'arm64-v8a'
        }
    }
    amazon {
        dimension "market"
        applicationIdSuffix ".amzn"
        ndk {
            // Amazon Appstore doesn't support multiple APKs for non-Amazon devices.
            // There is no point in x86 support here, as the majority of devices with the
            // Amazon Appstore are ARM-based. And it seems to be a common practice for other
            // apps in this market.
            abiFilters 'armeabi-v7a'
        }
    }
    huawei {
        dimension "market"
        applicationIdSuffix ".huawei"
        ndk {
            // Huawei App Gallery supports App Bundle format
            abiFilters 'x86', 'x86_64', 'armeabi-v7a', 'arm64-v8a'
        }
    }
}
sourceSets {
    main {
        // let gradle pack the shared library into the apk
        jniLibs.srcDirs = ['../ffmpeg-android-maker/output/lib']
    }
}

bundle {
    language {
        enableSplit = true
    }
    density {
        enableSplit = true
    }
    abi {
        enableSplit = true
    }
}

buildTypes {
    release {
        minifyEnabled false
        proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
    }
}
externalNativeBuild {
    cmake {
        path "src/main/cpp/CMakeLists.txt"
        version "3.10.2"
    }
}
compileOptions {
    sourceCompatibility JavaVersion.VERSION_1_8

    targetCompatibility JavaVersion.VERSION_1_8
}


    


    


    dependencies

    


    implementation 'androidx.appcompat:appcompat:1.1.0'
implementation 'com.google.android.material:material:1.1.0'
implementation 'androidx.constraintlayout:constraintlayout:1.1.3'
testImplementation 'junit:junit:4.+'
androidTestImplementation 'androidx.test.ext:junit:1.1.1'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0'


    


    


    And It is cmake ,
it is image of cmake.txt

    


    And this is error i am facing :
Build command failed.
Error while executing process /home/ali/Android/Sdk/cmake/3.10.2.4988404/bin/ninja with arguments -C /home/ali/AndroidStudioProjects/FfmpegApp/app/.cxx/cmake/amazonDebug/armeabi-v7a native-lib
ninja : Entering directory `/home/ali/AndroidStudioProjects/FfmpegApp/app/.cxx/cmake/amazonDebug/armeabi-v7a'

    


    ninja : error : '/home/ali/AndroidStudioProjects/FfmpegApp/app/src/main/ffmpeg-android-maker/output/lib/armeabi-v7a/libavutil.so', needed by '/home/ali/AndroidStudioProjects/FfmpegApp/app/build/intermediates/cmake/amazonDebug/obj/armeabi-v7a/libnative-lib.so', missing and no known rule to make it

    


  • iOS Recorded Video Playback on Android

    1er mars 2015, par Nirav

    I am trying to record video from iPhone device using UIImagePickerController and able to store it in MP4 format. The same video is uploaded on the Amazon S3 cloud.

    When I try to play the same video on Android devices, it fails to play with an error, cannot play.

    I searched forums/google and found that ffmpeg should be used to compress the video before uploading. I want to do the compression on the phone itself rather than on the server. Which is the best way to achieve this ?

    Regards,

    Nirav

  • How to create a video out of frames without saving it to disk using python ?

    6 septembre 2022, par brenodacosta

    I have a function that returns a frame as result. I wanted to know how to make a video out of a for-loop with this function without saving every frame and then creating the video.

    


    What I have from now is something similar to :

    


    import cv2
out = cv2.VideoWriter('video.mp4',cv2.VideoWriter_fourcc(*'DIVX'), 14.25,(500,258))
for frame in frames:
    img_result = MyImageTreatmentFunction(frame) # returns a numpy array image
    out.write(img_result)
out.release()


    


    Then the video will be created as video.mp4 and I can access it on memory. I'm asking myself if there's a way to have this video in a variable that I can easily convert to bytes later. My purpose for that is to send the video via HTTP post.

    


    I've looked on ffmpeg-python and opencv but I didn't find anything that applies to my case.