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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (10153)
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Command build failed ndk
1er janvier 2021, par ALI RAZAI want to integrate ffmpeg lib in my android app . So i am using ndk ,but i am stuck on this issue,I dont know why the error is appearing ,Thanks in advance ;


It is the gradle code that i am using in my app and also the ffmpeg-android-maker path is provided


plugins {
id 'com.android.application'





android 
compileSdkVersion 30
buildToolsVersion "30.0.3"


defaultConfig {
 applicationId "com.reactive.myapplication"
 minSdkVersion 16
 targetSdkVersion 30
 versionCode 1
 versionName "1.0"

 testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
 externalNativeBuild {
 cmake {
 cppFlags ""
 }
 }
}
flavorDimensions "market"
productFlavors {
 google {
 dimension "market"
 ndk {
 // Since the App Bundle is used, there is no problem in packaging all these ABIs
 abiFilters 'x86', 'x86_64', 'armeabi-v7a', 'arm64-v8a'
 }
 }
 amazon {
 dimension "market"
 applicationIdSuffix ".amzn"
 ndk {
 // Amazon Appstore doesn't support multiple APKs for non-Amazon devices.
 // There is no point in x86 support here, as the majority of devices with the
 // Amazon Appstore are ARM-based. And it seems to be a common practice for other
 // apps in this market.
 abiFilters 'armeabi-v7a'
 }
 }
 huawei {
 dimension "market"
 applicationIdSuffix ".huawei"
 ndk {
 // Huawei App Gallery supports App Bundle format
 abiFilters 'x86', 'x86_64', 'armeabi-v7a', 'arm64-v8a'
 }
 }
}
sourceSets {
 main {
 // let gradle pack the shared library into the apk
 jniLibs.srcDirs = ['../ffmpeg-android-maker/output/lib']
 }
}

bundle {
 language {
 enableSplit = true
 }
 density {
 enableSplit = true
 }
 abi {
 enableSplit = true
 }
}

buildTypes {
 release {
 minifyEnabled false
 proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
 }
}
externalNativeBuild {
 cmake {
 path "src/main/cpp/CMakeLists.txt"
 version "3.10.2"
 }
}
compileOptions {
 sourceCompatibility JavaVersion.VERSION_1_8

 targetCompatibility JavaVersion.VERSION_1_8
}





dependencies


implementation 'androidx.appcompat:appcompat:1.1.0'
implementation 'com.google.android.material:material:1.1.0'
implementation 'androidx.constraintlayout:constraintlayout:1.1.3'
testImplementation 'junit:junit:4.+'
androidTestImplementation 'androidx.test.ext:junit:1.1.1'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0'







And this is error i am facing :
Build command failed.
Error while executing process /home/ali/Android/Sdk/cmake/3.10.2.4988404/bin/ninja with arguments -C /home/ali/AndroidStudioProjects/FfmpegApp/app/.cxx/cmake/amazonDebug/armeabi-v7a native-lib
ninja : Entering directory `/home/ali/AndroidStudioProjects/FfmpegApp/app/.cxx/cmake/amazonDebug/armeabi-v7a'


ninja : error : '/home/ali/AndroidStudioProjects/FfmpegApp/app/src/main/ffmpeg-android-maker/output/lib/armeabi-v7a/libavutil.so', needed by '/home/ali/AndroidStudioProjects/FfmpegApp/app/build/intermediates/cmake/amazonDebug/obj/armeabi-v7a/libnative-lib.so', missing and no known rule to make it


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iOS Recorded Video Playback on Android
1er mars 2015, par NiravI am trying to record video from iPhone device using UIImagePickerController and able to store it in MP4 format. The same video is uploaded on the Amazon S3 cloud.
When I try to play the same video on Android devices, it fails to play with an error, cannot play.
I searched forums/google and found that ffmpeg should be used to compress the video before uploading. I want to do the compression on the phone itself rather than on the server. Which is the best way to achieve this ?
Regards,
Nirav
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How to create a video out of frames without saving it to disk using python ?
6 septembre 2022, par brenodacostaI have a function that returns a frame as result. I wanted to know how to make a video out of a for-loop with this function without saving every frame and then creating the video.


What I have from now is something similar to :


import cv2
out = cv2.VideoWriter('video.mp4',cv2.VideoWriter_fourcc(*'DIVX'), 14.25,(500,258))
for frame in frames:
 img_result = MyImageTreatmentFunction(frame) # returns a numpy array image
 out.write(img_result)
out.release()



Then the video will be created as video.mp4 and I can access it on memory. I'm asking myself if there's a way to have this video in a variable that I can easily convert to bytes later. My purpose for that is to send the video via HTTP post.


I've looked on ffmpeg-python and opencv but I didn't find anything that applies to my case.