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Autres articles (8)

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Installation en mode ferme

    4 février 2011, par

    Le mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
    C’est la méthode que nous utilisons sur cette même plateforme.
    L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
    Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...)

Sur d’autres sites (3418)

  • Using FFMPEG to batch remove audio endings

    27 juillet 2019, par user2828890

    I have over 1000 audio files, all of which end in a mouse click. I would like to remove the last half second from all of them. The audio files have different length (i.e. 15sec, 5 sec ...) But one thing in common with all of them is the last half second has a mouse click sound. How do I trim in bulk the ending of the mp3 files within a folder using windows 10 command line ? I already have FFMPEG downloaded. Thank you !

  • Pygame : Frame ghosting ?

    31 décembre 2013, par Sam Tubb

    I am working on a animation environment in python using pygame. The user draw's each frame, and then using ffmpeg the animation is saved as an .avi movie. I would like to implement a feature, but am not sure how.. frame ghosting. Like display the previous frame while you draw the current.

    I tried creating a surface called ghost that copies the current frame when the next-frame key is pressed. Then draws it with an alpha level of 10, but this didn't work out correctly.

    I am not sure what to do, here is the source code for anyone that thinks they have an idea :

    #Anim8

    import pygame,subprocess,shutil
    from os import makedirs
    from pygame.locals import *
    from random import randrange
    pygame.init()
    screen=pygame.display.set_mode((740,580))
    draw=pygame.Surface((740,540))
    draw.fill((200,200,200))
    bcol=(200,200,200)
    gui=pygame.Surface((740,40))
    gui.fill((50,50,50))
    size=2
    color=(0,0,0)
    screen.fill((200,200,200))
    prevcol=0
    newcol=0
    f=0
    msg=''
    framerate=60
    try:
       makedirs('anim')
    except:
       pass
    def DrawColors(x,y):
       pygame.draw.rect(gui, (255,0,0), (x+3,y+3,15,15),0)
       pygame.draw.rect(gui, (0,0,0), (x+3,y+21,15,15),0)
       pygame.draw.rect(gui, (0,255,0), (x+21,y+3,15,15),0)
       pygame.draw.rect(gui, (200,200,200), (x+21,y+21,15,15),0)
       pygame.draw.rect(gui, (0,0,255), (x+39,y+3,15,15),0)
    while True:
       pygame.display.set_caption('Anim8 - Sam Tubb - '+'Frame: '+str(f)+' '+str(msg))
       mse=pygame.mouse.get_pos()
       screen.blit(gui, (0,0))
       DrawColors(0,0)
       screen.blit(draw,(0,40))
       key=pygame.key.get_pressed()
       if key[K_1]:
           framerate=10
           msg='Frame Rate set to 10'
       if key[K_2]:
           framerate=20
           msg='Frame Rate set to 20'
       if key[K_3]:
           framerate=30
           msg='Frame Rate set to 30'
       if key[K_4]:
           framerate=40
           msg='Frame Rate set to 40'
       if key[K_5]:
           framerate=50
           msg='Frame Rate set to 50'
       if key[K_6]:
           framerate=60
           msg='Frame Rate set to 60'
       if key[K_7]:
           framerate=70
           msg='Frame Rate set to 70'
       if key[K_8]:
           framerate=80
           msg='Frame Rate set to 80'
       if key[K_9]:
           framerate=90
           msg='Frame Rate set to 90'
       if key[K_0]:
           framerate=100
           msg='Frame Rate set to 100'

       if key[K_a]:
           pygame.image.save(draw, 'anim/frame'+str(f)+'.png')
           f+=1
       for e in pygame.event.get():
           if e.type==QUIT:
               shutil.rmtree('anim')
               exit()
           if e.type==KEYDOWN:
               if e.key==K_s:
                   msg='Added Frame!'
                   pygame.image.save(draw, 'anim/frame'+str(f)+'.png')
                   f+=1
               if e.key==K_c:
                   draw.fill(bcol)
               if e.key==K_r:
                   name='anim'+str(randrange(0,999))+str(randrange(0,999))+'.avi'
                   msg='Rendering: '+name
                   pygame.display.set_caption('Anim8 - Sam Tubb - '+'Frame: '+str(f)+' '+str(msg))
                   subprocess.call('ffmpeg -f image2 -s 640x480 -i anim/frame%01d.png -r '+str(framerate)+' '+name,shell=True)
                   msg='Done!'
               if e.key==K_p:
                   subprocess.call('ffplay '+name,shell=True)
           if e.type==MOUSEBUTTONDOWN:
               if e.button==1:
                   try:
                       prevcol=color
                       newcol=gui.get_at(mse)
                       if newcol==(50,50,50):
                           newcol=prevcol
                       color=newcol
                   except:
                       pass
               if e.button==3:
                   try:
                       prevcol=bcol
                       newcol=gui.get_at(mse)
                       if newcol==(50,50,50):
                           newcol=prevcol
                       draw.fill(newcol)
                       bcol=newcol
                   except:
                       pass
               if e.button==4:
                   size+=1
                   if size>7:
                       size=7
               if e.button==5:
                   size-=1
                   if size==0:
                       size=1
           if e.type == pygame.MOUSEMOTION:
               lineEnd = pygame.mouse.get_pos()
               lineEnd = (lineEnd[0],lineEnd[1]-40)
               if pygame.mouse.get_pressed() == (1, 0, 0):
                       pygame.draw.line(draw, color, lineStart, lineEnd, size)
               lineStart = lineEnd

       pygame.display.flip()

    Oh, and on another note, just if anyone was curious, here is what the output looks like.. I made a little new year's animation :

    Animation Test

  • Python threading module on windows after session logout

    1er décembre 2013, par e271p314

    I wrote a code which starts to record screen capture from the second it identifies mouse movement until it identifies the mouse didn't move for a predefined time (10 seconds).
    In python, on windows, how to wait until mouse moves ?
    If, I'm logged in to the session the code works fine, i.e. it starts and stops on time and records the screen capture. But, if I logout, I expect the script to identify that the mouse doesn't move and stop recording. Instead, the code doesn't stop and when I login again (long after the 10 seconds passed), the screen capture (from the previous session) keeps running, yelling the rt buffer is full and it keeps running until I close the cmd console even I expect it to work for 10 seconds (at least when I'm logged in). Any idea what is the issue ? I feel like it is something between the threading module and the session logout but I could be completely wrong about this.