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Valkaama DVD Label
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Mis à jour : Février 2013
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Sur d’autres sites (9995)
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How to detect the real orientation of a video recorded by mobile with "auto rotate" disabled
28 octobre 2022, par FlamingMoeWhen you record a video, the rotation metadata has 4 possible values (0, 90, 180 and 270) and it stores how the device was held when starting the recording.


But mobile phones has also a feature to enable or disable "auto rotation" of screen.


It's very typical, nowadays, to have that feature disable, and many people record videos with the phone horizontally, but since the "auto rotation" is disable, the metadata stores like the video was recorded as vertically.


How to handle this ?


-
how to make ffmpeg transcoding from mjpeg to h264 in real time ?
3 août 2020, par SolskGaerI have a mjpeg stream which output picture 10FPS(cellphone screenshot), and I use the following command to trancode it to a h264 stream and play it on my laptop


ffmpeg -f mjpeg -r 20 -y -i http://127.0.0.1:53293/ -vcodec libx264 -preset veryfast -profile:v baseline -b:v 1024k -r 10 -f h264 pipe:1 | ffplay -i pipe:0



but the output stream is a few seconds behind the cellphone screen. Here is the output of ffmpeg


ffplay version 4.3.1 Copyright (c) 2003-2020 the FFmpeg developers
 built with Apple clang version 11.0.3 (clang-1103.0.32.62)
 configuration: --prefix=/usr/local/Cellar/ffmpeg/4.3.1 --enable-shared --enable-pthreads --enable-version3 --enable-avresample --cc=clang --host-cflags= --host-ldflags= --enable-ffplay --enable-gnutls --enable-gpl --enable-libaom --enable-libbluray --enable-libdav1d --enable-libmp3lame --enable-libopus --enable-librav1e --enable-librubberband --enable-libsnappy --enable-libsrt --enable-libtesseract --enable-libtheora --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libxvid --enable-lzma --enable-libfontconfig --enable-libfreetype --enable-frei0r --enable-libass --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-librtmp --enable-libspeex --enable-libsoxr --enable-videotoolbox --disable-libjack --disable-indev=jack
ffmpeg version 4.3.1 Copyright (c) 2000-2020 the FFmpeg developers
 built with Apple clang version 11.0.3 (clang-1103.0.32.62)
 configuration: --prefix=/usr/local/Cellar/ffmpeg/4.3.1 --enable-shared --enable-pthreads --enable-version3 --enable-avresample --cc=clang --host-cflags= --host-ldflags= --enable-ffplay --enable-gnutls --enable-gpl --enable-libaom --enable-libbluray --enable-libdav1d --enable-libmp3lame --enable-libopus --enable-librav1e --enable-librubberband --enable-libsnappy --enable-libsrt --enable-libtesseract --enable-libtheora --enable-libvidstab --enable-libvorbis --enable-libvpx --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libxvid --enable-lzma --enable-libfontconfig --enable-libfreetype --enable-frei0r --enable-libass --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-librtmp --enable-libspeex --enable-libsoxr --enable-videotoolbox --disable-libjack --disable-indev=jack
 libavutil 56. 51.100 / 56. 51.100
 libavcodec 58. 91.100 / 58. 91.100
 libavformat 58. 45.100 / 58. 45.100
 libavdevice 58. 10.100 / 58. 10.100
 libavfilter 7. 85.100 / 7. 85.100
 libavresample 4. 0. 0 / 4. 0. 0
 libswscale 5. 7.100 / 5. 7.100
 libswresample 3. 7.100 / 3. 7.100
 libpostproc 55. 7.100 / 55. 7.100
 libavutil 56. 51.100 / 56. 51.100
 libavcodec 58. 91.100 / 58. 91.100
 libavformat 58. 45.100 / 58. 45.100
 libavdevice 58. 10.100 / 58. 10.100
 libavfilter 7. 85.100 / 7. 85.100
 libavresample 4. 0. 0 / 4. 0. 0
 libswscale 5. 7.100 / 5. 7.100
 libswresample 3. 7.100 / 3. 7.100
 libpostproc 55. 7.100 / 55. 7.100
Input #0, mjpeg, from 'http://127.0.0.1:53293/':
 Duration: N/A, bitrate: N/A
 Stream #0:0: Video: mjpeg (Baseline), yuvj420p(pc, bt470bg/unknown/unknown), 750x1334 [SAR 144:144 DAR 375:667], 20 tbr, 1200k tbn, 20 tbc
Stream mapping:
 Stream #0:0 -> #0:0 (mjpeg (native) -> h264 (libx264))
Press [q] to stop, [?] for help
[libx264 @ 0x7f8f2900da00] using SAR=1/1
[libx264 @ 0x7f8f2900da00] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 BMI2 AVX2
[libx264 @ 0x7f8f2900da00] profile Constrained Baseline, level 3.2, 4:2:0, 8-bit
Output #0, h264, to 'pipe:1':
 Metadata:
 encoder : Lavf58.45.100
 Stream #0:0: Video: h264 (libx264), yuvj420p(pc), 750x1334 [SAR 144:144 DAR 375:667], q=-1--1, 1024 kb/s, 10 fps, 10 tbn, 10 tbc
 Metadata:
 encoder : Lavc58.91.100 libx264
 Side data:
 cpb: bitrate max/min/avg: 0/0/1024000 buffer size: 0 vbv_delay: N/A
frame= 30 fps=5.2 q=29.0 size= 97kB time=00:00:00.10 bitrate=7911.0kbits/s dup=0 drop=26 speed=0.0172
frame= 33 fps=5.2 q=41.0 size= 190kB time=00:00:00.40 bitrate=3888.2kbits/s dup=0 drop=29 speed=0.0633
frame= 35 fps=5.1 q=40.0 size= 253kB time=00:00:00.60 bitrate=3457.8kbits/s dup=0 drop=31 speed=0.0874
frame= 38 fps=5.1 q=40.0 size= 330kB time=00:00:00.90 bitrate=3006.1kbits/s dup=0 drop=34 speed=0.122x
frame= 40 fps=5.1 q=40.0 size= 381kB time=00:00:01.10 bitrate=2838.3kbits/s dup=0 drop=36 speed=0.139x
frame= 43 fps=5.1 q=39.0 size= 460kB time=00:00:01.40 bitrate=2691.3kbits/s dup=0 drop=39 speed=0.166x
frame= 45 fps=5.0 q=39.0 size= 505kB time=00:00:01.60 bitrate=2585.9kbits/s dup=0 drop=41 speed=0.178x
frame= 48 fps=5.0 q=38.0 size= 552kB time=00:00:01.90 bitrate=2381.0kbits/s dup=0 drop=44 speed= 0.2x 
frame= 50 fps=5.0 q=33.0 size= 562kB time=00:00:02.10 bitrate=2190.7kbits/s dup=0 drop=46 speed=0.209x
frame= 53 fps=5.0 q=37.0 size= 572kB time=00:00:02.40 bitrate=1951.2kbits/s dup=0 drop=49 speed=0.227x
frame= 55 fps=5.0 q=37.0 size= 581kB time=00:00:02.60 bitrate=1830.0kbits/s dup=0 drop=51 speed=0.234x
frame= 58 fps=5.0 q=36.0 size= 591kB time=00:00:02.90 bitrate=1670.8kbits/s dup=0 drop=54 speed=0.25x 
frame= 60 fps=4.9 q=35.0 size= 598kB time=00:00:03.10 bitrate=1580.2kbits/s dup=0 drop=56 speed=0.255x
frame= 63 fps=5.0 q=35.0 size= 608kB time=00:00:03.40 bitrate=1465.2kbits/s dup=0 drop=59 speed=0.268x
frame= 65 fps=4.9 q=34.0 size= 613kB time=00:00:03.60 bitrate=1395.7kbits/s dup=0 drop=61 speed=0.273x
frame= 68 fps=5.0 q=34.0 size= 659kB time=00:00:03.90 bitrate=1384.5kbits/s dup=0 drop=64 speed=0.284x
frame= 70 fps=4.9 q=34.0 size= 682kB time=00:00:04.10 bitrate=1363.2kbits/s dup=0 drop=66 speed=0.288x
frame= 73 fps=4.9 q=35.0 size= 720kB time=00:00:04.40 bitrate=1340.1kbits/s dup=0 drop=69 speed=0.298x
frame= 75 fps=4.9 q=35.0 size= 746kB time=00:00:04.60 bitrate=1329.1kbits/s dup=0 drop=71 speed=0.301x
frame= 78 fps=4.9 q=36.0 size= 786kB time=00:00:04.90 bitrate=1314.6kbits/s dup=0 drop=74 speed=0.31x 
frame= 80 fps=4.9 q=36.0 size= 811kB time=00:00:05.10 bitrate=1303.3kbits/s dup=0 drop=76 speed=0.312x



I don't think the CPU of my laptop is the bottleneck of this process, here is the spec of my laptop



 Model Name: MacBook Pro
 Model Identifier: MacBookPro16,1
 Processor Name: 6-Core Intel Core i7
 Processor Speed: 2.6 GHz
 Number of Processors: 1
 Total Number of Cores: 6
 L2 Cache (per Core): 256 KB
 L3 Cache: 12 MB
 Hyper-Threading Technology: Enabled
 Memory: 16 GB



but I can't track the reason why this happened. What can I make the output stream be real time ? Any suggestion would be appreciated.


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Real time playback of two blended videos with alpha channel and synched audio in pygame ?
22 décembre 2024, par Francesco CalderoneI need to play two videos with synched sound in real-time with Pygame.
Pygame does not currently support video streams, so I am using a ffmpeg subprocess.
The first video is a prores422_hq. This is a background video with no alpha channel.
The second video is a prores4444 overlay video with an alpha channel, and it needs to be played in real-tim on top of the first video (with transparency).
All of this needs synched sound from the first base video only.


I have tried many libraries, including pymovie pyav and opencv. The best result so far is to use a subprocess with ffmpeg.


ffmpeg -i testing/stefano_prores422_hq.mov -stream_loop -1 -i testing/key_prores4444.mov -filter_complex "[1:v]format=rgba,colorchannelmixer=aa=1.0[overlay];[0:v][overlay]overlay" -f nut pipe:1 | ffplay -


When running this in the terminal and playing with ffplay, everything is perfect, the overlay looks good, no dropped frames, and the sound is in synch.


However, trying to feed that to pygame via a subprocess creates either video delays and drop frames or audio not in synch.


EXAMPLE ONE :


# SOUND IS NOT SYNCHED - sound is played via ffplay
import pygame
import subprocess
import numpy as np
import sys

def main():
 pygame.init()
 screen_width, screen_height = 1920, 1080
 screen = pygame.display.set_mode((screen_width, screen_height))
 pygame.display.set_caption("PyGame + FFmpeg Overlay with Audio")
 clock = pygame.time.Clock()

 # LAUNCH AUDIO-ONLY SUBPROCESS
 audio_cmd = [
 "ffplay",
 "-nodisp", # no video window
 "-autoexit", # exit when video ends
 "-loglevel", "quiet",
 "testing/stefano_prores422_hq.mov"
 ]
 audio_process = subprocess.Popen(audio_cmd)

 # LAUNCH VIDEO-OVERLAY SUBPROCESS
 ffmpeg_command = [
 "ffmpeg",
 "-i", "testing/stefano_prores422_hq.mov",
 "-stream_loop", "-1", # loop alpha video
 "-i", "testing/key_prores4444.mov",
 "-filter_complex",
 "[1:v]format=rgba,colorchannelmixer=aa=1.0[overlay];" # ensure alpha channel
 "[0:v][overlay]overlay", # overlay second input onto first
 "-f", "rawvideo", # output raw video
 "-pix_fmt", "rgba", # RGBA format
 "pipe:1" # write to STDOUT
 ]
 video_process = subprocess.Popen(
 ffmpeg_command,
 stdout=subprocess.PIPE,
 stderr=subprocess.DEVNULL
 )
 frame_size = screen_width * screen_height * 4 # RGBA = 4 bytes/pixel
 running = True
 while running:
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 running = False
 break

 raw_frame = video_process.stdout.read(frame_size)

 if len(raw_frame) < frame_size:
 running = False
 break
 # Convert raw bytes -> NumPy array -> PyGame surface
 frame_array = np.frombuffer(raw_frame, dtype=np.uint8)
 frame_array = frame_array.reshape((screen_height, screen_width, 4))
 frame_surface = pygame.image.frombuffer(frame_array.tobytes(), 
 (screen_width, screen_height), 
 "RGBA")
 screen.blit(frame_surface, (0, 0))
 pygame.display.flip()
 clock.tick(25)
 video_process.terminate()
 video_process.wait()
 audio_process.terminate()
 audio_process.wait()
 pygame.quit()
 sys.exit()

if __name__ == "__main__":
 main()




EXAMPLE TWO


# NO VIDEO OVERLAY - SOUND SYNCHED
import ffmpeg
import pygame
import sys
import numpy as np
import tempfile
import os

def extract_audio(input_file, output_file):
 """Extract audio from video file to temporary WAV file"""
 (
 ffmpeg
 .input(input_file)
 .output(output_file, acodec='pcm_s16le', ac=2, ar='44100')
 .overwrite_output()
 .run(capture_stdout=True, capture_stderr=True)
 )

def get_video_fps(input_file):
 probe = ffmpeg.probe(input_file)
 video_info = next(s for s in probe['streams'] if s['codec_type'] == 'video')
 fps_str = video_info.get('r_frame_rate', '25/1')
 num, den = map(int, fps_str.split('/'))
 return num / den

input_file = "testing/stefano_prores422_hq.mov"

# Create temporary WAV file
temp_audio = tempfile.NamedTemporaryFile(suffix='.wav', delete=False)
temp_audio.close()
extract_audio(input_file, temp_audio.name)

probe = ffmpeg.probe(input_file)
video_info = next(s for s in probe['streams'] if s['codec_type'] == 'video')
width = int(video_info['width'])
height = int(video_info['height'])
fps = get_video_fps(input_file)

process = (
 ffmpeg
 .input(input_file)
 .output('pipe:', format='rawvideo', pix_fmt='rgb24')
 .run_async(pipe_stdout=True)
)

pygame.init()
pygame.mixer.init(frequency=44100, size=-16, channels=2, buffer=4096)
clock = pygame.time.Clock()
screen = pygame.display.set_mode((width, height))

pygame.mixer.music.load(temp_audio.name)
pygame.mixer.music.play()

frame_count = 0
start_time = pygame.time.get_ticks()

while True:
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 pygame.mixer.music.stop()
 os.unlink(temp_audio.name)
 sys.exit()

 in_bytes = process.stdout.read(width * height * 3)
 if not in_bytes:
 break

 # Calculate timing for synchronization
 expected_frame_time = frame_count * (1000 / fps)
 actual_time = pygame.time.get_ticks() - start_time
 
 if actual_time < expected_frame_time:
 pygame.time.wait(int(expected_frame_time - actual_time))
 
 in_frame = (
 np.frombuffer(in_bytes, dtype="uint8")
 .reshape([height, width, 3])
 )
 out_frame = pygame.surfarray.make_surface(np.transpose(in_frame, (1, 0, 2)))
 screen.blit(out_frame, (0, 0))
 pygame.display.flip()
 
 frame_count += 1

pygame.mixer.music.stop()
process.wait()
pygame.quit()
os.unlink(temp_audio.name)



I also tried using pygame mixer and a separate mp3 audio file, but that didn't work either. Any help on how to synch the sound while keeping the playback of both videos to 25 FPS would be greatly appreciated !!!