
Recherche avancée
Médias (29)
-
#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
-
#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (103)
-
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (17101)
-
Encoding of video returns 0, and nothing written to the output file
14 juillet 2014, par AnilJI have written a code to record the webcam feed into a file on disk. I am attempting to do this using IContainer class rather than IMediaWriter class. I am pasting the code snippet below showing important sections of the code.
The problem I am facing is that nothing is being written to the file. Some of the observations I have made are as follows :
- In the Record() function, the ’while’ loop is kicked off, but the mVideoEncoder.encodeVideo(packet, frame, offset) ; method always returns zero (0). This results in no picture complete and no data is being written to the output file. Can you please provide clue as to what is missing ?
- I checked that the frame size is 80640, which confirms that frame has data.
- I see that only header and trailer is being written to the file.
Let me know if you need any other information.
public class WebcamRecorder {
private boolean StartVideoEncoder() {
boolean result = true;
// Open a container
mPositionInMicroseconds = 0;
mOutputContainer = IContainer.make();
mOutputContainer.open(mOutputFileName, IContainer.Type.WRITE, null);
// Create the video stream and get its coder
ICodec videoCodec = ICodec.findEncodingCodec(ICodec.ID.CODEC_ID_H264);
IStream videoStream = mOutputContainer.addNewStream(videoCodec);
mVideoEncoder = videoStream.getStreamCoder();
// Setup the stream coder
mFrameRate = IRational.make(1, 30);
mVideoEncoder.setWidth(Constants.RESAMPLE_PICT_WIDTH);
mVideoEncoder.setHeight(Constants.RESAMPLE_PICT_HEIGHT);
mVideoEncoder.setFrameRate(mFrameRate);
mVideoEncoder.setTimeBase(IRational.make(mFrameRate.getDenominator(),
mFrameRate.getNumerator()));
mVideoEncoder.setBitRate(350000);
mVideoEncoder.setNumPicturesInGroupOfPictures(30);
mVideoEncoder.setPixelType(IPixelFormat.Type.YUV420P);
mVideoEncoder.setFlag(IStreamCoder.Flags.FLAG_QSCALE, true);
mVideoEncoder.setGlobalQuality(0);
// Open the encoder
mVideoEncoder.open(null, null);
// Write the header
mOutputContainer.writeHeader();
return result;
}
public void Record() {
picture = GetNextPicture();
image = Utils.videoPictureToImage(picture);
// convert to the right image type
BufferedImage bgrScreen = ConvertToType(image, BufferedImage.TYPE_3BYTE_BGR);
IConverter converter = ConverterFactory.createConverter(bgrScreen, mVideoEncoder.getPixelType());
IVideoPicture frame = converter.toPicture(bgrScreen, mPositionInMicroseconds);
frame.setQuality(0);
IPacket packet = IPacket.make();
int offset = 0;
while (offset < frame.getSize()) {
int bytesEncoded = mVideoEncoder.encodeVideo(packet, frame, offset);
if (bytesEncoded < 0) {
throw new RuntimeException("Unable to encode video.");
}
offset += bytesEncoded;
if (packet.isComplete()) {
System.out.println("Packet is complete");
if (mOutputContainer.writePacket(packet) < 0) {
throw new RuntimeException(
"Could not write packet to container.");
}
// Update frame time
mPositionInMicroseconds += (mFrameRate.getDouble() * Math.pow(1000, 2));
break;
}
}
}
public void Cleanup() {
if (mOutputContainer != null) {
mOutputContainer.writeTrailer();
mOutputContainer.close();
// mOutputContainer.flushPackets();
}
if (mVideoEncoder != null) {
mVideoEncoder.close();
}
}
} -
Adding prebuild static library to android studio
24 mars 2017, par David BarishevI have build ffmpeg libraries statically for x86 android using a custom configuration.Now i wanted to add them in my android project.
Im using ffmpeg 3.2.git, android studio 2.3.
I created a folder named distribution which had my binaries, located the root of my project.
Here is a file tree :|__distribution
| |__avcodec
| | |__include
| | | |__avcodec.h
| | |__lib
| | | |__x86
| | | | |__libavcodec.a
| |__avfilter
| | |__include
| | | |__avfilter.h
| | |__lib
| | | |__x86
| | | | |__libavfilter.a
| |__avformat
| | |__include
| | | |__avformat.h
| | |__lib
| | | |__x86
| | | | |__libavformat.a
| |__avutil
| | |__include
| | | |__avutil.h
| | |__lib
| | | |__x86
| | | | |__libavutil.a
| |__swresample
| | |__include
| | | |__swresample.h
| | |__lib
| | | |__x86
| | | | |__libswresample.aI edited my cmake to include the libraries :
add_library(
native-lib
SHARED
src/main/cpp/native-lib.cpp )
set(distribution_DIR ${CMAKE_SOURCE_DIR}/../distribution)
add_library(lib_avcodec STATIC IMPORTED)
set_target_properties(lib_avcodec PROPERTIES IMPORTED_LOCATION
${distribution_DIR}/avcodec/lib/${ANDROID_ABI}/libavcodec.a)
add_library(lib_avfilter STATIC IMPORTED)
set_target_properties(lib_avfilter PROPERTIES IMPORTED_LOCATION
${distribution_DIR}/avfilter/lib/${ANDROID_ABI}/libavfilter.a)
add_library(lib_avformat STATIC IMPORTED)
set_target_properties(lib_avformat PROPERTIES IMPORTED_LOCATION
${distribution_DIR}/avformat/lib/${ANDROID_ABI}/libavformat.a)
add_library(lib_avutil STATIC IMPORTED)
set_target_properties(lib_avutil PROPERTIES IMPORTED_LOCATION
${distribution_DIR}/avutil/lib/${ANDROID_ABI}/libavutil.a)
add_library(lib_swresample STATIC IMPORTED)
set_target_properties(lib_swresample PROPERTIES IMPORTED_LOCATION
${distribution_DIR}/swresample/lib/${ANDROID_ABI}/libswresample.a)
include_directories(
${distribution_DIR}/avcodec/include
${distribution_DIR}/avfilter/include
${distribution_DIR}/avformat/include
${distribution_DIR}/avutil/include
${distribution_DIR}/swresample/include)
target_link_libraries(
native-lib
lib_avcodec
lib_avfilter
lib_avformat
lib_avutil
lib_swresample
)I also restricted the build to only x86, in my app build.gradle :
ndk {
// Specifies the ABI configurations of your native
// libraries Gradle should build and package with your APK.
abiFilters 'x86'
}The project gradle sync worked successfully.
I edited my cpp file to try to use the libraries, and i noticed something weird,i couldn’t reference the headers with the library beforehand, only the header name itself (eg.#include "libavformat/avformat.h"
doesn’t work,#include "avformat.h"
works).
I suspect this is because of the headers reference, that they are not tied to a library.
How can i fix it ?Also this makes the project build fail, since in the static libraries headers, there is a reference to other part of the library (eg avformat includes avcodec),but they reference it with the library name beforehand, and as i have said earlier, it doesn’t work.
Here is the relevant build log part :
../../../../../distribution/avformat/include\avformat.h:319:10: fatal error: 'libavcodec/avcodec.h' file not found
#include "libavcodec/avcodec.h"
^ -
cant find out how to make auto exit with ffmpeg in visual studio
27 juillet 2017, par Beni BlinchesI have a process which is a song that is playing audio from
youtube
usingffmpeg
, and I want the song to stop when its done. I have this functionprivate Process CreateStream(string path)
{
Program.current_s = new Process();
Program.current_s.Exited += new EventHandler(WhenSongEnds);
Program.current_s.StartInfo = new ProcessStartInfo
{
FileName = "cmd.exe",
Arguments = $"/C youtube-dl.exe -o - {path} | ffmpeg -i pipe:0 -ac 2 -f s16le -ar 48000 pipe:1",
UseShellExecute = false,
RedirectStandardOutput = true,
CreateNoWindow = true
};
Console.WriteLine(" ffmpeg is ready");
Program.current_s.Start();
return Program.current_s;
}I tried to use
autoexit
andffplay
. But, I cant get it right, because I’m quite unfamiliar with the software