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Autres articles (38)
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La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...) -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Mise à disposition des fichiers
14 avril 2011, parPar défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)
Sur d’autres sites (4919)
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There is no audio in the video wich I recording with "android camera" in mobile ffmpeg
30 novembre 2019, par kadr0idI use mobile ffmpeg version v4.3-dev-1181. But I can’t save the video with sound.
This is my code :
_flutterFFmpeg.execute('-y -f android_camera -video_size hd720 -framerate 30 -i 0:0 -f flv \"/storage/emulated/0/file85.flv\"');
Video save perfect but without sound. Maby I do something wrong ?
In support is an example :
Record video and audio into a file with this command :
-y -f android_camera -i 0:0 -r 30 -pixel_format bgr0 -t 00:00:05 <record file="file" path="path">
</record> -
Mobile Camera live audio/video streaming and encoding
7 juin 2015, par Strikecounter2I know this question has been asked a couple of times, but I still haven’t found the right answer for my question.
I would like to code an app that is able to live-stream audio and video while the content is being recorded and then uploaded to a server. I’d prefer to have my own back-end using Parse, because I want a high scalability. I know that the video has to be encoded to a h.264 codec and the audio to an AAC codec, but I don’t know how to achieve this. I have heard of the FFmpeg framework, but I am not sure if I would violate their license if I distribute my app or even sell it to somebody else.
I would then like to receive the stream from the server to open it on the iPhone/android phone.They key requirements would be :
- Low Latency
- About 24 fps
- Audio/Video in sync
- No buffering while watching
I would like to use Swift as a programming language, but if there is no way to use a swift-wrapper for any frameworks I would focus on Objective-C too.
I am willing to learn everything that is needed, but I don’t know where to start.
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Architecture of video-based service for mobile phones
27 juin 2015, par David AzarI guess this is more of a conceptual question than a technical one.
I’m trying to figure out the best way to upload short videos to a server and also be able to download them and watch them on both Android and iOS.
Lets focus on Android for the moment.
I’ve done some experiments, and my results have been :
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I’m able to compress 12-14MB video down to 500KB using FFMPEG lib with pretty good results in quality, but it takes about 12 seconds.
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Next, im uploading those videos to my Parse backend as ParseFile to store them.
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Finally, i can download them and watch them with no problem using a VideoView widget.
Now, for the tests i’ve been running, these are great results. But i want to see if there is a better way to manage and scale all of this.
My questions are :
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Is there a better, lighter way to compress video ?
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Is Parse the right way to go ?
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How can i stream videos instead of downloading them and storing the on local storage before playing them ? i know this will cause my app to use significant space on disk and i dont want that.
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How do big companies do this kind of tasks ?
I’ve heard Amazon S3 is a cool thing for projects like this one, also Google Cloud Platform. I want to understand the best approach before building everything so i can do it the right way and also, provide the absolute best user experience for watching these videos.
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