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Médias (1)
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1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (70)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Des sites réalisés avec MediaSPIP
2 mai 2011, parCette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page. -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)
Sur d’autres sites (9464)
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Restoring corrupted video after recovery
22 août 2019, par Harold.DemureI have recently recovered the content of an old drive of mine using photorec.
To my surprise, photorec recovered a lot of files with non-video extensions (.sqlite, .apple, .pdf, .torrent...) that contain fragments of video. I can see these fragments only using mplayer/mencoder (quicktime and vlc cannot). Some of the files are even hundreds of megabyte large, but mplayer only shows me a few seconds of the video.
Is there any script/data carving tool that I can use to see if I can recover more video fragments from these files ? I am not afraid of trying solutions that require some coding or manual inspection (e.g., search for headers via hex editors).
Thank you for your help, any suggestion is highly appreciated.
Harol. -
How can I display an image from Uint8List with the format AVFormat.RGBA8888 more quickly in Flutter ?
27 mars, par SalaweshI'm looking to display images as quickly as possible. input data is in the form of Uint8List from dart:typed_data, data is encoded in AVFormat.RGBA8888 from ffmpeg.


I'm looking for a solution to improve the performance of my graphics rendering code. And to see if it's possible to do it in a thread (isolate or compute).


Here's my current working code.


final buffer = await ui.ImmutableBuffer.fromUint8List(data.data);
 final descriptor = ui.ImageDescriptor.raw(
 buffer,
 width: data.width,
 height: data.height,
 pixelFormat: ui.PixelFormat.rgba8888,
 );
 final codec = await descriptor.instantiateCodec(); // native codec of ui.Image
 final frameInfo = await codec.getNextFrame();



This is done in my main thread


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Kivy Crashes when Loading Multiple Audio Files
26 mars 2022, par Omid KetabollahiI have a music folder and in it I have a script that loads all the files using
SoundLoader
and assigns them to a variable. I have 9 audio files that I load in the script but it seems like that kivy cannot handle loading many audio files ? When I run my main script I get this error and the program crashes :

Assertion 'pa_atomic_load(&(c)->_ref) >= 1' failed at pulse/context.c:1056, function pa_context_disconnect(). Aborting.



I don't think that this is an issue with the audio files ( I may be wrong ) because I tried loading other files instead of the original ones that I used and I still got this error.


In case you are wondering, this is the code :


import os.path
from typing import Final
from constants import MUSIC_DIRECTORY
from kivy.core.audio import SoundLoader

__all__ = (
 "A_DARK_TIME",
 "BLOOD_PUMPING",
 "BROKEN_VILLAGE",
 "DRUM_COMMERCIAL_B",
 "SUPER_SUSPENSE",
 "THE_HERO_WE_NEED",
 "TROUBLE_IS_BREWING",
 "VIKING_FEAST",
 "WARRIOR_GODS",
)


A_DARK_TIME: Final = SoundLoader.load(
 os.path.join(MUSIC_DIRECTORY, "A-Dark-Time-David-Fesliyan.mp3")
)
BLOOD_PUMPING: Final = SoundLoader.load(
 os.path.join(MUSIC_DIRECTORY, "Blood-Pumping-David-Fesliyan.mp3")
)
BROKEN_VILLAGE: Final = SoundLoader.load(
 os.path.join(MUSIC_DIRECTORY, "Broken-Village-David_Fesliyan.mp3")
)
DRUM_COMMERCIAL_B: Final = SoundLoader.load(
 os.path.join(MUSIC_DIRECTORY, "Drum-Commercial-B-David-Fesliyan.mp3")
)
SUPER_SUSPENSE: Final = SoundLoader.load(
 os.path.join(MUSIC_DIRECTORY, "Super-Suspense-David-Fesliyan.mp3")
)
THE_HERO_WE_NEED: Final = SoundLoader.load(
 os.path.join(MUSIC_DIRECTORY, "The-Hero-We-Need-Steve-Oxen.mp3")
)
TROUBLE_IS_BREWING: Final = SoundLoader.load(
 os.path.join(MUSIC_DIRECTORY, "Trouble-Is-Brewing-David-Fesliyan.mp3")
)
VIKING_FEAST: Final = SoundLoader.load(
 os.path.join(MUSIC_DIRECTORY, "Viking-Feast-David-Fesliyan.mp3")
)
WARRIOR_GODS: Final = SoundLoader.load(
 os.path.join(MUSIC_DIRECTORY, "Warrior-Gods-Steve-Oxen.mp3")
)