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  • La file d’attente de SPIPmotion

    28 novembre 2010, par

    Une file d’attente stockée dans la base de donnée
    Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
    Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)

  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

Sur d’autres sites (4075)

  • FFMPEG H264 with custom overlay per frame

    4 octobre 2020, par La bla bla

    We have a stream that is stored in the cloud (Amazon S3) as individual H264 frames. The frames are stored as framexxxxxx.264, the numbering doesn't start from 0 but rather from some larger number, say 1000 (so, frame001000.264)

    


    The goal is to create a mp4 clip which is either timelapse or just faster for inspection and other checking (much faster, compressing around 3 hours of video down to < 20 minutes), this also requires we overlay the frame number (the filename) on the frame itself

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    At first I was creating a timelapse by pulling from S3 only the keyframes (i-frames ? still rather new to codecs & stuff) and overlaying the filename on them and saving as png (which probably isn't needed, but that's what I did) using (this command is used inside a python script)

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    ffmpeg -y -i {h264_name} -vf \"scale=1920:-1, &#xA;drawtext=fontfile=/usr/share/fonts/truetype/ubuntu-font-family/Ubuntu-B.ttf:fontsize=34:text={txt}:fontcolor=white:x=50:y=50:bordercolor=black:borderw=2\" &#xA;-c:a copy -pix_fmt yuv420p {basename}.png&#xA;

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    after this I combined all the frames by using python to convert the lowest numbered frame to 0.png and incrementing (so it would be continuous, because I only used keyframes the numbers originally weren't sequential) and running

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    ffmpeg -y -f image2 -i %d.png -r {self.params.fps} -vcodec libx264 -crf {self.params.crf} -pix_fmt yuv420p {out_file}&#xA;

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    and this worked great, but the difference between keyframes was too long to allow for proper inspection

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    so now for the question(s)

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    since I know frames that are not keyframes (p-frames ?) can't be used alone by ffmpeg, the method of overlaying the file name and converting it to png (or keep as h264, same thing) won't work, or at least, I couldn't find a way for it to work, maybe there's a way to specify a frame's keyframe ?, how can one overlay the filename (and not the frame number as shown here for example)

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    Also, is it possible to skip some p-frames between the keyframes ? (so if a keyframe is every 30 frames, we would take a keyframe, a frame 15 frames later, and next another keyframe)

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    I thought about using ffmpeg's pipe option to feed it with the files as they're being downloaded, but I'm not sure if I can specify drawtext this way

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    Also, if there's another alternative that can achieve that (at first I was converting to png, using python and OpenCV to add the filename and then merging the pngs to mp4, but then I found drawtext can do that in a single command so I used it)

    &#xA;

  • Survey of CD Image Formats

    30 avril 2013, par Multimedia Mike — General

    In the course of exploring and analyzing the impressive library of CD images curated at the Internet Archive’s Shareware CD collection, one encounters a wealth of methods for copying a complete CD image onto other media for transport. In researching the formats, I have found that many of them are native to various binary, proprietary CD programs that operate under Windows. Since I have an interest in interpreting these image formats and I would also like to do so outside of Windows, I thought to conduct a survey to determine if enough information exists to write processing tools of my own.

    Remember from my Grand Unified Theory of Compact Disc that CDs, from a high enough level of software abstraction, are just strings of 2352-byte sectors broken up into tracks. The difference among various types of CDs comes down to the specific meaning of these 2352 bytes.

    Most imaging formats rip these strings of sectors into a giant file and then record some metadata information about the tracks and sectors.

    ISO
    This is perhaps the most common method for storing CD images. It’s generally only applicable to data CD-ROMs. File images generally end with a .iso extension. This refers to ISO-9660 which is the standard CD filesystem.

    Sometimes, disc images ripped from other types of discs (like Xbox/360 or GameCube discs) bear the extension .iso, which is a bit of a misnomer since they aren’t formatted using the ISO-9660 filesystem. But the extension sort of stuck.

    BIN / CUE
    I see the BIN & CUE file format combination quite frequently. Reportedly, a program named CDRWIN deployed this format first. This format can handle a mixed mode CD (e.g., starts with a data track and is followed by a series of audio tracks), whereas ISO can only handle the data track. The BIN file contains the raw data while the CUE file is a text file that defines how the BIN file is formatted (how many bytes in a sector, how many sectors to each individual track).

    CDI
    This originates from a program called DiscJuggler. This is extremely prevalent in the Sega Dreamcast hobbyist community for some reason. I studied the raw hex dumps of some sample CDI files but there was no obvious data (mostly 0s). There is an open source utility called cdi2iso which is able to extract an ISO image from a CDI file. The program’s source clued me in that the metadata is actually sitting at the end of the image file. This makes sense when you consider how a ripping program needs to operate– copy tracks, sector by sector, and then do something with the metadata after the fact. Options include : 1) Write metadata at the end of the file (as seen here) ; 2) write metadata into a separate file (seen in other formats on this list) ; 3) write the data at the beginning of the file which would require a full rewrite of the entire (usually large) image file (I haven’t seen this yet).

    Anyway, I believe I have enough information to write a program that can interpret a CDI file. The reason this format is favored for Dreamcast disc images is likely due to the extreme weirdness of Dreamcast discs (it’s complicated, but eventually fits into my Grand Unified Theory of CDs, if you look at it from a high level).

    MDF / MDS
    MDF and MDS pairs come from a program called Alcohol 120%. The MDF file has the data while the MDS file contains the metadata. The metadata is in an opaque binary format, though. Thankfully, the Wikipedia page links to a description of the format. That’s another image format down.

    CCD / SUB / IMG
    The CloneCD Control File is one I just ran across today thanks to a new image posted at the IA Shareware Archive (see Super Duke Volume 2). I haven’t found any definitive documentation on this, but it also doesn’t seen too complicated. The .ccd file is a text file that is pretty self-explanatory. The sample linked above, however, only has a .ccd file and a .sub file. I’m led to believe that the .sub file contains subchannel information while a .img file is supposed to contain the binary data. So this rip might be incomplete (nope, the .img file is on the page, in the sidebar ; thanks to Phil in the comments for pointing this out). The .sub file is a bit short compared to the Archive’s description of the disc’s contents (only about 4.6 MB of data) and when I briefly scrolled through, it didn’t look like it contains any real computer data. So it probably is just the disc’s subchannel data (something I glossed over in my Grand Unified Theory).

    CSO
    I have dealt with the CISO (compressed ISO) format before. It’s basically the same as a .iso file described above except that each individual 2048-byte data sector is compressed using zlib. The format boasts up to 9 compression levels, which shouldn’t be a big surprise since that correlates to zlib’s own compression tiers.

    Others
    Wikipedia has a category for optical disc image formats. Of course, there are numerous others. However, I haven’t encountered them in the wild for the purpose of broad image distribution.

  • Decoding RIMM streaming file format

    1er août 2019, par ThomasRS

    I want to decode the video (visual) frames within a Blackberry RIMM file. So far I have a parser, and some corresponding container documentation from RIM. 

    The video codec is H264 and is explicitly set on the device using one of the video.encodings properties. However, FFMPEG is not able to decode the frames and this is driving me nuts.

    Edit 1 : The issues seems to be lack of SPS and PPS in the frames, and artificially inserting them have proven unsuccessful so far (all grey image). Blackberry 9700 sends

    0x00 0x00 0x ?? 0x ?? 0xType

    where Type is according to table 7-1 in the H264 spec (I and P frames). We believe the 0x ?? 0x ?? represent the size of the frame, however the size does not always correspond to the size found by the parser (the parser seems to be working correctly).

    I have a windows decoder codec from blackberry, called mc_demux_mp2_ds.ax, and can play some MPEG-4 files captured the same way, but it is a binary for windows. And the H264 files will not play either way. I am aware of previous attempts. The capture url for javax.microedition.media.Manager is

    encoding=video-3gpp_width=176_height=144_video_codec=H264_audio_codec=AAC

    and I am writing to an output stream. Some example files here.

    Edit 2 :Turns out that about 3-4 of the 12-15 available video capture modes are flat out failing and refusing to output data, even in the simplest of test applications. So any working solution should implement MPEG-4, H264 and H263 in both AMR and AAC, in so getting fallback alternatives when one sound codec and/or resolution fails. Reboots, hangs and what not litters the Blackberry video implementation and vary from firmware to firmware ; total suckage.