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    le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
    Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)

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Sur d’autres sites (9300)

  • udpsrc doesn't work on 2 NIC & Port mirror linux setup (gstreamer/vlc/ffmpeg)

    28 janvier 2021, par kepitto

    I've tried a lot of stuff, but I can't seem to get it to work. (Same problem exists with ffmpeg/vlc)

    


    Basically, I can't get the UDP Stream directly into a videotool. I can verify the data coming in through tcpdump/wireshark etc. and i can also create the videofiles through gstreamer/ffmpeg afterwards, but I can't use the udp source as input.

    


    The current setup is the following :
The camera streams MJPEG through UDP to a fixed address & port. I port mirrored the data from the camera, so that I can verify the data coming in through wireshark on a 3rd device.

    


    The reason behind doing this is that multicast is not supported, so I need a way to get the data on 2 devices through unicast. Port mirroring seemed like a viable solution.

    


    Am I missing something here ? What do I need to do to get this working ?
I thought maybe it's due to the two networkinterface setup as I use 1x usb to ethernet for the port mirror and 1x ethernet for the web, but disconnecting the other shows no difference.
The routing seems correct too : "ip route get camera.ip" returns that the routing is through the usb to ethernet on my static ip.

    


    Example of an attempt :

    


    Gst-launch-1.0 udpsrc port=streamingport(confirmed through wireshark) ! jpegdec ! videorate ! video/x-raw,framerate=30/1 ! autovideosink (does not work)

    


    Gst-launch-1.0 filesrc location=hexdumpfile.txt ! jpegdec ! videorate ! video/x-raw,framerate=30/1 ! autovideosink (does work)

    


  • How would I send x264 encoded frames correctly over a network using UDP ?

    5 avril 2020, par Eoin McBennett

    I'm trying to send the encoded h264 frames I have over a network as I get them, currently I'm only streaming the nal units I get from each frame as it is encoded, is this the correct approach ?

    



    I wrote a receiver application on a different computer to get the nals and wrote them all to a file sequentially, when played with vlc I didn't get any video and instead just got a screeching noise. I'm not sure exactly where the problem would lie here. I have included the result of the FFmpeg -I command on the file created.

    



    Encoder and sender code

    



    
    //Udp initialisation
    struct sockaddr_in broadcastAddr;
    int sock;
    int yes = 1;
    int addr_len;
    int count;
    fd_set readfd;
    char buffer[1024];
    int i;

    sock = socket(AF_INET, SOCK_DGRAM,0);

    if(sock < 0){
        std::cout << "Failed to initialise socket!" << std::endl;
    }

    int ret = setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (char*)&yes, sizeof(yes));
    if(ret < 0){
        std::cout << "setsockopt error!" </ the size of the address

    memset((void*)&broadcastAddr,0,addr_len); //0 out the address bits

    broadcastAddr.sin_family = AF_INET;
    broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
    broadcastAddr.sin_port = PORT;



    //Set the encoder parameters
    x264_param_t param;
    x264_param_default_preset(&param,"veryfast","zerolatency");
    param.i_threads = 1;
    param.i_width = camera.getWidth();
    param.i_height = camera.getHeight();
    param.i_fps_num = 30;
    param.i_fps_den = 1;
// Intra refres:
    param.i_keyint_max = 30;
    param.b_intra_refresh = 1;
//Rate control:
    param.rc.i_rc_method = X264_RC_CRF;
    param.rc.f_rf_constant = 25;
    param.rc.f_rf_constant_max = 35;
//For streaming:
    param.b_repeat_headers = 1;
    param.b_annexb = 1;
    x264_param_apply_profile(&param, "baseline");

    x264_t *encoder = x264_encoder_open(&param); //H.264 encoder object
    x264_picture_t pic_in, pic_out;
    x264_picture_alloc(&pic_in, X264_CSP_I420,camera.getWidth(), camera.getHeight());

    //Network abstraction layer units for broadcast
    x264_nal_t *nals;
    int i_nals;

    while(true){

        //If there is valid data in the processing queue
        if(!encoderQueue.empty()){

            //File the x264 input data structure with the file data
            fillImage(encoderQueue.front(),camera.getWidth(),camera.getHeight(),&pic_in);

            //Encode and send
            int frame_size = x264_encoder_encode(encoder, &nals, &i_nals, &pic_in, &pic_out);
            if (frame_size >= 0) {
                //The frame is ready to be sent over UDP!
                for(int i = 0; i < i_nals; i++){
                    ret = sendto(sock, &nals[0].p_payload, frame_size,0,(struct sockaddr*)&broadcastAddr,addr_len);
                    if(ret > 0){
                        std::cout << "Streamed frame nal unit " << i  << std::endl;
                    } else{
                        std::cout << "Failed to stream nal unit " << i << std::endl;
                    }
                }
            }
            else{
                std::cout<<"Failed to encode h264 frame!" << std::endl;
            }
            //Finsihed with the current frame, pop it off the queue and remove any nals to do with it
            encoderQueue.pop();
            frame_size = 0;
            nals = nullptr;
            i_nals = 0;
        }


    }


    



    Receiver application

    



    #include <iostream>&#xA;#include &#xA;#include <network></network>Network.h>&#xA;#include <netinet></netinet>in.h>&#xA;#include <arpa></arpa>inet.h>&#xA;#include <sys></sys>types.h>&#xA;#include <sys></sys>socket.h>&#xA;#include <queue>&#xA;&#xA;&#xA;#define BUFFER_LEN 10000&#xA;#define PORT_NO 3879&#xA;&#xA;&#xA;&#xA;int main(int argc, const char * argv[]) {&#xA;&#xA;&#xA;    FILE *file; //File to write the h264 nals too&#xA;&#xA;    //Declare the address memory space&#xA;    struct sockaddr_in sockAddr , bcAddr;&#xA;    socklen_t bcAddr_len = sizeof(&amp;bcAddr); //Store the length of the broadcast address structure&#xA;    //0 out the assigned memory&#xA;    memset(&amp;sockAddr, 0, sizeof(sockAddr));&#xA;    memset(&amp;bcAddr, 0 ,sizeof(bcAddr));&#xA;&#xA;    //Set the address parameters to look for incoming IpV4/UDP data&#xA;    sockAddr.sin_family = AF_INET;&#xA;    sockAddr.sin_port = htons(PORT_NO);&#xA;    sockAddr.sin_addr.s_addr = htonl(INADDR_ANY);&#xA;&#xA;    bcAddr.sin_family = AF_INET;&#xA;    bcAddr.sin_port = PORT_NO;&#xA;    inet_aton("255.255.255.255",&amp;bcAddr.sin_addr);&#xA;&#xA;    //Initialise a udp socket to read broadcast bytes&#xA;    int soc = socket(AF_INET, SOCK_DGRAM,0);&#xA;&#xA;    //Check socket init&#xA;    if(soc &lt; 0){&#xA;        std::cout &lt;&lt; "Failed to initialise UDP socket!" &lt;&lt; std::endl;&#xA;        return -1;&#xA;    }&#xA;&#xA;    //Bind the address details to the socket, check for errors&#xA;    if(bind(soc, (struct sockaddr*)&amp;sockAddr, sizeof(sockAddr)) &lt; 0){&#xA;        std::cout &lt;&lt; "Failed to bind address structure to socket!" &lt;&lt; std::endl;&#xA;        return -2;&#xA;    }&#xA;&#xA;    file = fopen("stream.h264","wb"); // Open the file for writing&#xA;&#xA;    unsigned char buffer[BUFFER_LEN];&#xA;&#xA;    while(true){&#xA;&#xA;&#xA;        memset(&amp;buffer, 0, sizeof(unsigned char) * BUFFER_LEN);&#xA;&#xA;        int recv_len = recvfrom(soc, buffer, BUFFER_LEN, 0, (struct sockaddr *)&amp;bcAddr, &amp;bcAddr_len);&#xA;&#xA;        std::cout&lt;&lt; "Received " &lt;&lt; recv_len &lt;&lt; "bytes on broadcast address" &lt;&lt; std::endl;&#xA;&#xA;        fwrite(&amp;buffer, sizeof(unsigned char), recv_len, file);&#xA;    }&#xA;&#xA;    return 0;&#xA;}&#xA;</queue></iostream>

    &#xA;&#xA;

    FFMPEG -I output

    &#xA;&#xA;

    FFMPEG -I output

    &#xA;&#xA;

    Any help would be greatly appreciated.

    &#xA;

  • How would I send x264 encoded frames correctly over a network using UDP ?

    5 avril 2020, par Eoin McBennett

    I'm trying to send the encoded h264 frames I have over a network as I get them, currently I'm only streaming the nal units I get from each frame as it is encoded, is this the correct approach ?

    &#xA;&#xA;

    I wrote a receiver application on a different computer to get the nals and wrote them all to a file sequentially, when played with vlc I didn't get any video and instead just got a screeching noise. I'm not sure exactly where the problem would lie here. I have included the result of the FFmpeg -I command on the file created.

    &#xA;&#xA;

    Encoder and sender code

    &#xA;&#xA;

    &#xA;    //Udp initialisation&#xA;    struct sockaddr_in broadcastAddr;&#xA;    int sock;&#xA;    int yes = 1;&#xA;    int addr_len;&#xA;    int count;&#xA;    fd_set readfd;&#xA;    char buffer[1024];&#xA;    int i;&#xA;&#xA;    sock = socket(AF_INET, SOCK_DGRAM,0);&#xA;&#xA;    if(sock &lt; 0){&#xA;        std::cout &lt;&lt; "Failed to initialise socket!" &lt;&lt; std::endl;&#xA;    }&#xA;&#xA;    int ret = setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (char*)&amp;yes, sizeof(yes));&#xA;    if(ret &lt; 0){&#xA;        std::cout &lt;&lt; "setsockopt error!" &lt;/ the size of the address&#xA;&#xA;    memset((void*)&amp;broadcastAddr,0,addr_len); //0 out the address bits&#xA;&#xA;    broadcastAddr.sin_family = AF_INET;&#xA;    broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;&#xA;    broadcastAddr.sin_port = PORT;&#xA;&#xA;&#xA;&#xA;    //Set the encoder parameters&#xA;    x264_param_t param;&#xA;    x264_param_default_preset(&amp;param,"veryfast","zerolatency");&#xA;    param.i_threads = 1;&#xA;    param.i_width = camera.getWidth();&#xA;    param.i_height = camera.getHeight();&#xA;    param.i_fps_num = 30;&#xA;    param.i_fps_den = 1;&#xA;// Intra refres:&#xA;    param.i_keyint_max = 30;&#xA;    param.b_intra_refresh = 1;&#xA;//Rate control:&#xA;    param.rc.i_rc_method = X264_RC_CRF;&#xA;    param.rc.f_rf_constant = 25;&#xA;    param.rc.f_rf_constant_max = 35;&#xA;//For streaming:&#xA;    param.b_repeat_headers = 1;&#xA;    param.b_annexb = 1;&#xA;    x264_param_apply_profile(&amp;param, "baseline");&#xA;&#xA;    x264_t *encoder = x264_encoder_open(&amp;param); //H.264 encoder object&#xA;    x264_picture_t pic_in, pic_out;&#xA;    x264_picture_alloc(&amp;pic_in, X264_CSP_I420,camera.getWidth(), camera.getHeight());&#xA;&#xA;    //Network abstraction layer units for broadcast&#xA;    x264_nal_t *nals;&#xA;    int i_nals;&#xA;&#xA;    while(true){&#xA;&#xA;        //If there is valid data in the processing queue&#xA;        if(!encoderQueue.empty()){&#xA;&#xA;            //File the x264 input data structure with the file data&#xA;            fillImage(encoderQueue.front(),camera.getWidth(),camera.getHeight(),&amp;pic_in);&#xA;&#xA;            //Encode and send&#xA;            int frame_size = x264_encoder_encode(encoder, &amp;nals, &amp;i_nals, &amp;pic_in, &amp;pic_out);&#xA;            if (frame_size >= 0) {&#xA;                //The frame is ready to be sent over UDP!&#xA;                for(int i = 0; i &lt; i_nals; i&#x2B;&#x2B;){&#xA;                    ret = sendto(sock, &amp;nals[0].p_payload, frame_size,0,(struct sockaddr*)&amp;broadcastAddr,addr_len);&#xA;                    if(ret > 0){&#xA;                        std::cout &lt;&lt; "Streamed frame nal unit " &lt;&lt; i  &lt;&lt; std::endl;&#xA;                    } else{&#xA;                        std::cout &lt;&lt; "Failed to stream nal unit " &lt;&lt; i &lt;&lt; std::endl;&#xA;                    }&#xA;                }&#xA;            }&#xA;            else{&#xA;                std::cout&lt;&lt;"Failed to encode h264 frame!" &lt;&lt; std::endl;&#xA;            }&#xA;            //Finsihed with the current frame, pop it off the queue and remove any nals to do with it&#xA;            encoderQueue.pop();&#xA;            frame_size = 0;&#xA;            nals = nullptr;&#xA;            i_nals = 0;&#xA;        }&#xA;&#xA;&#xA;    }&#xA;

    &#xA;&#xA;

    Receiver application

    &#xA;&#xA;

    #include <iostream>&#xA;#include &#xA;#include <network></network>Network.h>&#xA;#include <netinet></netinet>in.h>&#xA;#include <arpa></arpa>inet.h>&#xA;#include <sys></sys>types.h>&#xA;#include <sys></sys>socket.h>&#xA;#include <queue>&#xA;&#xA;&#xA;#define BUFFER_LEN 10000&#xA;#define PORT_NO 3879&#xA;&#xA;&#xA;&#xA;int main(int argc, const char * argv[]) {&#xA;&#xA;&#xA;    FILE *file; //File to write the h264 nals too&#xA;&#xA;    //Declare the address memory space&#xA;    struct sockaddr_in sockAddr , bcAddr;&#xA;    socklen_t bcAddr_len = sizeof(&amp;bcAddr); //Store the length of the broadcast address structure&#xA;    //0 out the assigned memory&#xA;    memset(&amp;sockAddr, 0, sizeof(sockAddr));&#xA;    memset(&amp;bcAddr, 0 ,sizeof(bcAddr));&#xA;&#xA;    //Set the address parameters to look for incoming IpV4/UDP data&#xA;    sockAddr.sin_family = AF_INET;&#xA;    sockAddr.sin_port = htons(PORT_NO);&#xA;    sockAddr.sin_addr.s_addr = htonl(INADDR_ANY);&#xA;&#xA;    bcAddr.sin_family = AF_INET;&#xA;    bcAddr.sin_port = PORT_NO;&#xA;    inet_aton("255.255.255.255",&amp;bcAddr.sin_addr);&#xA;&#xA;    //Initialise a udp socket to read broadcast bytes&#xA;    int soc = socket(AF_INET, SOCK_DGRAM,0);&#xA;&#xA;    //Check socket init&#xA;    if(soc &lt; 0){&#xA;        std::cout &lt;&lt; "Failed to initialise UDP socket!" &lt;&lt; std::endl;&#xA;        return -1;&#xA;    }&#xA;&#xA;    //Bind the address details to the socket, check for errors&#xA;    if(bind(soc, (struct sockaddr*)&amp;sockAddr, sizeof(sockAddr)) &lt; 0){&#xA;        std::cout &lt;&lt; "Failed to bind address structure to socket!" &lt;&lt; std::endl;&#xA;        return -2;&#xA;    }&#xA;&#xA;    file = fopen("stream.h264","wb"); // Open the file for writing&#xA;&#xA;    unsigned char buffer[BUFFER_LEN];&#xA;&#xA;    while(true){&#xA;&#xA;&#xA;        memset(&amp;buffer, 0, sizeof(unsigned char) * BUFFER_LEN);&#xA;&#xA;        int recv_len = recvfrom(soc, buffer, BUFFER_LEN, 0, (struct sockaddr *)&amp;bcAddr, &amp;bcAddr_len);&#xA;&#xA;        std::cout&lt;&lt; "Received " &lt;&lt; recv_len &lt;&lt; "bytes on broadcast address" &lt;&lt; std::endl;&#xA;&#xA;        fwrite(&amp;buffer, sizeof(unsigned char), recv_len, file);&#xA;    }&#xA;&#xA;    return 0;&#xA;}&#xA;</queue></iostream>

    &#xA;&#xA;

    FFMPEG -I output

    &#xA;&#xA;

    FFMPEG -I output

    &#xA;&#xA;

    Any help would be greatly appreciated.

    &#xA;