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  • Gestion des droits de création et d’édition des objets

    8 février 2011, par

    Par défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;

  • (Dés)Activation de fonctionnalités (plugins)

    18 février 2011, par

    Pour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
    SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
    Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
    MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)

  • Activation de l’inscription des visiteurs

    12 avril 2011, par

    Il est également possible d’activer l’inscription des visiteurs ce qui permettra à tout un chacun d’ouvrir soit même un compte sur le canal en question dans le cadre de projets ouverts par exemple.
    Pour ce faire, il suffit d’aller dans l’espace de configuration du site en choisissant le sous menus "Gestion des utilisateurs". Le premier formulaire visible correspond à cette fonctionnalité.
    Par défaut, MediaSPIP a créé lors de son initialisation un élément de menu dans le menu du haut de la page menant (...)

Sur d’autres sites (9690)

  • Capturing PCM audio data stream into file, and playing stream via ffmpeg, how ?

    11 avril 2015, par icarus74

    Would like to do following four things (separately), and need a bit of help understanding how to approach this,

    1. Dump audio data (from a serial-over-USB port), encoded as PCM, 16-bit, 8kHz, little-endian, into a file (plain binary data dump, not into any container format). Can this approach be used :

      $ cat /dev/ttyUSB0 > somefile.dat

    Can I do a ^C to close the file writing, while the dumping is in progress, as per the above command ?

    1. Stream audio data (same as above described kind), directly into ffmpeg for it to play out ? Like this :

      $ cat /dev/ttyUSB0 | ffmpeg

    or, do I have to specify the device port as a "-source" ? If so, I couldn’t figure out the format.

    Note that, I’ve tried this,

    $ cat /dev/urandom | aplay

    which works as expected, by playing out white-noise..., but trying the following doesn’t help :

    $ cat /dev/ttyUSB1 | aplay -f S16_LE

    Even though, opening /dev/ttyUSB1 using picocom @ 115200bps, 8-bit, no parity, I do see gibbrish, indicating presence of audio data, exactly when I expect.

    1. Use the audio data dumped into the file, use as a source in ffmpeg ? If so how, because so far I get the impression that ffmpeg can read a file in standard containers.

    2. Use pre-recorded audio captured in any format (perhaps .mp3 or .wav) to be streamed by ffmpeg, into /dev/ttyUSB0 device. Should I be using this as a "-sink" parameter, or pipe into it or redirect into it ? Also, is it possible that in 2 terminal windows, I use ffmpeg to capture and transmit audio data from/into same device /dev/ttyUSB0, simultaneously ?

    My knowledge of digital audio recording/processing formats, codecs is somewhat limited, so not sure if what I am trying to do qualifies as working with ’raw’ audio or not ?

    If ffmpeg is unable to do what I am hoping to achieve, could gstreamer be the solution ?

    PS> If anyone thinks that the answer could be improved, please feel free to suggest specific points. Would be happy to add any detail requested, provided I have the information.

  • Notes on Linux for Dreamcast

    23 février 2011, par Multimedia Mike — Sega Dreamcast, VP8

    I wanted to write down some notes about compiling Linux on Dreamcast (which I have yet to follow through to success). But before I do, allow me to follow up on my last post where I got Google’s libvpx library decoding VP8 video on the DC. Remember when I said the graphics hardware could only process variations of RGB color formats ? I was mistaken. Reading over some old documentation, I noticed that the DC’s PowerVR hardware can also handle packed YUV textures (UYVY, specifically) :



    The video looks pretty sharp in the small photo. Up close, less so, due to the low resolution and high quantization of the test vector combined with the naive chroma upscaling. For the curious, the grey box surrounding the image highlights the 256-square texture that the video frame gets plotted on. Texture dimensions have to be powers of 2.

    Notes on Linux for Dreamcast
    I’ve occasionally dabbled with Linux on my Dreamcast. There’s an ancient (circa 2001) distro based around a build of kernel 2.4.5 out there. But I wanted to try to get something more current compiled. Thus far, I have figured out how to cross compile kernels pretty handily but have been unsuccessful in making them run.

    Here are notes are the compilation portion :

    • kernel.org provides a very useful set of cross compiling toolchains
    • get the gcc 4.5.1 cross toolchain for SH-4 (the gcc 4.3.3 one won’t work because the binutils is too old ; it will fail to assemble certain instructions as described in this post)
    • working off of Linux kernel 2.6.37, edit the top-level Makefile ; find the ARCH and CROSS_COMPILE variables and set appropriately :
      ARCH ?= sh
      CROSS_COMPILE ?= /path/to/gcc-4.5.1-nolibc/sh4-linux/bin/sh4-linux-
      
    • $ make dreamcast_defconfig
    • $ make menuconfig ... if any changes to the default configuration are desired
    • manually edit arch/sh/Makefile, changing :
      cflags-$(CONFIG_CPU_SH4) := $(call cc-option,-m4,) \
              $(call cc-option,-mno-implicit-fp,-m4-nofpu)
      

      to :

      cflags-$(CONFIG_CPU_SH4) := $(call cc-option,-m4,) \
              $(call cc-option,-mno-implicit-fp)
      

      I.e., remove the '-m4-nofpu' option. According to the gcc man page, this will "Generate code for the SH4 without a floating-point unit." Why this is a default is a mystery since the DC’s SH-4 has an FPU and compilation fails when enabling this option.

    • On that note, I was always under the impression that the DC sported an SH-4 CPU with the model number SH7750. According to this LinuxSH wiki page as well as the Linux kernel help, it actually has an SH7091 variant. This photo of the physical DC hardware corroborates the model number.
    • $ make ... to build a Linux kernel for the Sega Dreamcast

    Running
    So I can compile the kernel but running the kernel (the resulting vmlinux ELF file) gives me trouble. The default kernel ELF file reports an entry point of 0x8c002000. Attempting to upload this through the serial uploading facility I have available to me triggers a system reset almost immediately, probably because that’s the same place that the bootloader calls home. I have attempted to alter the starting address via ’make menuconfig’ -> System type -> Memory management options -> Physical memory start address. This allows the upload to complete but it still does not run. It’s worth noting that the 2.4.5 vmlinux file from the old distribution can be executed when uploaded through the serial loader, and it begins at 0x8c210000.

  • Convert wav to mp3 using Meteor FS Collections on Startup

    28 juillet 2015, par TheBetterJORT

    I’m trying to transcode all wav files into a mp3 using Meteor and Meteor FS Collections. My code works when I upload a wav file to the uploader — That is it will convert the wav to a mp3 and allow me to play the file. But, I’m looking for a Meteor Solution that will transcode and add the file to the DB if the file is a wav and exist in a certain directory. According to the Meteor FSCollection it should be possible if the files have already been stored. Here is their example code : *GM is for ImageMagik, I’ve replaced gm with ffmpeg and installed ffmpeg from atmosphereJS.

    Images.find().forEach(function (fileObj) {
     var readStream = fileObj.createReadStream('images');
     var writeStream = fileObj.createWriteStream('images');
     gm(readStream).swirl(180).stream().pipe(writeStream);
    });

    I’m using Meteor-CollectionFS [https://github.com/CollectionFS/Meteor-CollectionFS]-

    if (Meteor.isServer) {
     Meteor.startup(function () {
           Wavs.find().forEach(function (fileObj) {
         var readStream = fileObj.createReadStream('.wavs/mp3');
         var writeStream = fileObj.createWriteStream('.wavs/mp3');
         this.ffmpeg(readStream).audioCodec('libmp3lame').format('mp3').pipe(writeStream);
         Wavs.insert(fileObj, function(err) {
         console.log(err);
       });
         });
         });
    }

    And here is my FS.Collection and FS.Store information. Currently everything resides in one JS file.

    Wavs = new FS.Collection("wavs", {
     stores: [new FS.Store.FileSystem("wav"),
       new FS.Store.FileSystem("mp3",

       {
         path: '~/wavs/mp3',
         beforeWrite: function(fileObj) {
           return {
             extension: 'mp3',
             fileType: 'audio/mp3'
           };
         },
         transformWrite: function(fileObj, readStream, writeStream) {
           ffmpeg(readStream).audioCodec('libmp3lame').format('mp3').pipe(writeStream);
         }
       })]
    });

    When I try and insert the file into the db on the server side I get this error : MongoError : E11000 duplicate key error index :

    Otherwise, If I drop a wav file into the directory and restart the server, nothing happens. I’m new to meteor, please help. Thank you.