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    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
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  • Support de tous types de médias

    10 avril 2011

    Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

Sur d’autres sites (6475)

  • Why is my DSharpPlus Slash Command not playing my desired sound using FFMPEG in C# ?

    19 mai 2023, par IngeniousThoughts

    I'm having a problem with my ffmpeg setup the commands work fine but my play command doesn't play my desired sound.

    


    //The command.
        [SlashCommand("play", "plays a sound in a voice channel.")]
        public async Task HowlCommand(InteractionContext ctx, [Choice("ChoiceName", "C:\\My\\Program\\Directory\\Name\\MySound.mp3")]
                                                             [Option("Sound", "Please select a Sound")] string filepath)
        {
            //Creates a slash command used response.
            //Also removes the error message.
            await ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, new DiscordInteractionResponseBuilder()
                                                                                                                    .WithContent("Playing sound in voice channel. Please wait just a moment!"));
 
            //Checks if the user is not a bot to send the message.
            if (ctx.Member.IsBot)
            {
                return;
            }
            else
            {
                if(filepath != "C:\\My\\Program\\Directory\\Name\\MySound.mp3")
                {
                    var embedmessage = new DiscordMessageBuilder()
                        .AddEmbed(new DiscordEmbedBuilder()
 
                        .WithAuthor("BotName", null, ctx.Client.CurrentApplication.Icon)
                        .WithTitle("Please select the following sound to play:")
                        .WithImageUrl(ctx.Client.CurrentApplication.Icon)
                        .WithFooter("VoiceChannel Error.", "ImageURL.png")
                        .WithTimestamp(DateTime.Now)
                        .Build()
 
                        );
 
                    //Makes the command wait 5 seconds before sending the rest of the command data.
                    await Task.Delay(TimeSpan.FromSeconds(5));
 
                    //Sends the embed in a message.
                    await ctx.Channel.SendMessageAsync(embedmessage);
                }
                else
                {
                    //Makes the command wait 5 seconds before sending the rest of the command data.
                    await Task.Delay(TimeSpan.FromSeconds(5));
 
 
                    var vnext = ctx.Client.GetVoiceNext();
                    var vnc = vnext.GetConnection(ctx.Guild);
                    
                    //if null throws exception.
                    if (vnc == null)
                        throw new System.InvalidOperationException("Not connected in this guild.");
 
 
                    //Gets the mp3 file to use.
                    var ffmpeg = Process.Start(new ProcessStartInfo
                    {
                        FileName = "ffmpeg",
                        Arguments = $@"-i ""{filepath}"" -ac 2 -f s16le -ar 48000 pipe:1",
                        RedirectStandardOutput = true,
                        UseShellExecute = false
                    });
                    Stream pcm = ffmpeg.StandardOutput.BaseStream;
 
                    VoiceTransmitSink transmit = vnc.GetTransmitSink();
                    await pcm.CopyToAsync(transmit);
                    vnc.GetTransmitSink().VolumeModifier = 5;
 
                    //Makes the command wait 10 seconds before sending the rest of the command data.
                    await Task.Delay(TimeSpan.FromSeconds(10));
 
                    //Disconnects the bot from the voice channel.
                    vnc.Disconnect();
                }
            }
        }


    


    //The command.
        [SlashCommand("join", "Joins a voice channel.")]
        public async Task JoinChannel(InteractionContext ctx, [Choice("MyVoiceChannel", "VoiceChannelName")]
                                                             [Option("VoiceChannel", "Please choose a Voice Channel.")] DiscordChannel channel)
        {
            //Creates a slash command used response.
            //Also removes the error message.
            await ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, new DiscordInteractionResponseBuilder()
                                                                                                                    .WithContent("Joining voice channel. Please wait just a moment!"));
 
            //Checks if the user is not a bot to send the message.
            if (ctx.Member.IsBot)
            {
                return;
            }
            else
            {
                if (channel.Name != "MyVoiceChannelName")
                {
                    var embedmessage = new DiscordMessageBuilder()
                        .AddEmbed(new DiscordEmbedBuilder()
 
                        .WithAuthor("BotName", null, ctx.Client.CurrentApplication.Icon)
                        .WithTitle("Please Create The Following Voice Channel:")
                        .WithImageUrl(ctx.Client.CurrentApplication.Icon)
                        .AddField("VoiceChannel:", "**BotName**" + Environment.NewLine + "Is Case Sensitive: **Yes**")
                        .WithFooter("VoiceChannel Error.", "ImageURL.png")
                        .WithTimestamp(DateTime.Now)
                        .Build()
 
                        );
 
                    //Makes the command wait 5 seconds before sending the rest of the command data.
                    await Task.Delay(TimeSpan.FromSeconds(5));
 
                    //Sends the embed in a message.
                    await ctx.Channel.SendMessageAsync(embedmessage);
                }
                else
                {
                    //Makes the command wait 5 seconds before sending the rest of the command data.
                    await Task.Delay(TimeSpan.FromSeconds(5));
 
 
                    channel = ctx.Member.VoiceState?.Channel;
                    await channel.ConnectAsync();
 
                }
            }
        }
 
    }
}


    


    public sealed class Program&#xA;    {&#xA;        public static DiscordClient Client { get; private set; }&#xA;        public static InteractivityExtension Interactivity { get; private set; }&#xA;        public static CommandsNextExtension Commands { get; private set; }&#xA;        public static VoiceNextExtension VoiceNext { get; private set; }&#xA; &#xA; &#xA;        static async Task Main(string[] args)&#xA;        {&#xA; &#xA;            //Main Window configs specifying the title name and color.&#xA;            Console.BackgroundColor = ConsoleColor.Black;&#xA;            Console.ForegroundColor = ConsoleColor.Magenta;&#xA;            Console.Title = "BotName";&#xA; &#xA;            //1. Get the details of your config.json file by deserialising it&#xA;            var configJsonFile = new JSONReader();&#xA;            await configJsonFile.ReadJSON();&#xA; &#xA;            //2. Setting up the Bot Configuration&#xA;            var discordConfig = new DiscordConfiguration()&#xA;            {&#xA;                Intents = DiscordIntents.All,&#xA;                Token = configJsonFile.token,&#xA;                TokenType = TokenType.Bot,&#xA;                AutoReconnect = true&#xA;            };&#xA; &#xA;            //3. Apply this config to our DiscordClient&#xA;            Client = new DiscordClient(discordConfig);&#xA; &#xA;            //4. Set the default timeout for Commands that use interactivity&#xA;            Client.UseInteractivity(new InteractivityConfiguration()&#xA;            {&#xA;                Timeout = TimeSpan.FromMinutes(2)&#xA;            });&#xA; &#xA;            //5. Set up the Task Handler Ready event&#xA;            Client.Ready &#x2B;= OnClientReady;&#xA; &#xA;            //6. Set up the Commands Configuration&#xA;            var commandsConfig = new CommandsNextConfiguration()&#xA;            {&#xA;                StringPrefixes = new string[] { configJsonFile.prefix },&#xA;                EnableMentionPrefix = true,&#xA;                EnableDms = true,&#xA;                EnableDefaultHelp = false,&#xA;            };&#xA; &#xA;            Commands = Client.UseCommandsNext(commandsConfig);&#xA; &#xA;            //7. Register your commands&#xA;            var slashCommandsConfig = Client.UseSlashCommands();&#xA;            slashCommandsConfig.RegisterCommands<mysoundscommand>(MyGuildID);&#xA; &#xA;            //8. Allows usage of voice channels.&#xA;            var VoiceNext = Client.UseVoiceNext();&#xA; &#xA;            //9. Connect to get the Bot online&#xA;            await Client.ConnectAsync();&#xA;            await Task.Delay(-1);&#xA;        }&#xA; &#xA;        private static Task OnClientReady(DiscordClient sender, ReadyEventArgs e)&#xA;        {&#xA;            return Task.CompletedTask;&#xA;        }&#xA;    }&#xA;</mysoundscommand>

    &#xA;

    SourceCode Link :

    &#xA;

    text

    &#xA;

    playing the playsound slash command but wasn't expecting it to not play the mp3 file.

    &#xA;

    everything else worked fine except when it transmits the sound it doesn't play it.

    &#xA;

  • Increase the sound of the first input in certain moments

    22 mars 2023, par Ali Azmoodeh

    I have a code that has two inputs. The first entry is played with a 2 second delay. The second entry is played with a 1 second delay. These entries are repeated as the video progresses. The volume of the two inputs sometimes overlaps

    &#xA;

    when this happens I want the volume of the first input to be 1 and the volume of the input The latter should be set to 0.3

    &#xA;

  • how can i record sound with ffmpeg with electron ?

    10 février 2023, par korayaggul

    I'm trying to record sound with electron using ffmpeg but I've never done it before, how can I do it ?

    &#xA;

    need to run this code

    &#xA;

    ffmpeg -loglevel debug -f avfoundation -i none:1 -f avfoundation -i none:2 -filter_complex amix=inputs=2:duration=first:dropout_transition=3 out.mk

    &#xA;