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Autres articles (63)
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MediaSPIP Core : La Configuration
9 novembre 2010, parMediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Menus personnalisés
14 novembre 2010, parMediaSPIP utilise le plugin Menus pour gérer plusieurs menus configurables pour la navigation.
Cela permet de laisser aux administrateurs de canaux la possibilité de configurer finement ces menus.
Menus créés à l’initialisation du site
Par défaut trois menus sont créés automatiquement à l’initialisation du site : Le menu principal ; Identifiant : barrenav ; Ce menu s’insère en général en haut de la page après le bloc d’entête, son identifiant le rend compatible avec les squelettes basés sur Zpip ; (...)
Sur d’autres sites (8562)
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Pointer peril
18 octobre 2011, par Mans — Bugs, OptimisationUse of pointers in the C programming language is subject to a number of constraints, violation of which results in the dreaded undefined behaviour. If a situation with undefined behaviour occurs, anything is permitted to happen. The program may produce unexpected results, crash, or demons may fly out of the user’s nose.
Some of these rules concern pointer arithmetic, addition and subtraction in which one or both operands are pointers. The C99 specification spells it out in section 6.5.6 :
When an expression that has integer type is added to or subtracted from a pointer, the result has the type of the pointer operand. […] If both the pointer operand and the result point to elements of the same array object, or one past the last element of the array object, the evaluation shall not produce an overflow ; otherwise, the behavior is undefined. […]
When two pointers are subtracted, both shall point to elements of the same array object, or one past the last element of the array object ; the result is the difference of the subscripts of the two array elements.
In simpler, if less accurate, terms, operands and results of pointer arithmetic must be within the same array object. If not, anything can happen.
To see some of this undefined behaviour in action, consider the following example.#include <stdio.h>
int foo(void)
int a, b ;
int d = &b - &a ; /* undefined */
int *p = &a ;
b = 0 ;
p[d] = 1 ; /* undefined */
return b ;
int main(void)
printf("%d\n", foo()) ;
return 0 ;
This program breaks the above rules twice. Firstly, the &a - &b calculation is undefined because the pointers being subtracted do not point to elements of the same array. Most compilers will nonetheless evaluate this to the distance between the two variables on the stack. Secondly, accessing p[d] is undefined because p and p + d do not point to elements of the same array (unless the result of the first undefined expression happened to be zero).
It might be tempting to assume that on a modern system with a single, flat address space, these operations would result in the intuitively obvious outcomes, ultimately setting b to the value 1 and returning this same value. However, undefined is undefined, and the compiler is free to do whatever it wants :
$ gcc -O undef.c $ ./a.out 0
Even on a perfectly normal system, compiled with optimisation enabled the program behaves as though the write to p[d] were ignored. In fact, this is exactly what happened, as this test shows :
$ gcc -O -fno-tree-pta undef.c $ ./a.out 1
Disabling the tree-pta optimisation in gcc gives us back the intuitive behaviour. PTA stands for points-to analysis, which means the compiler analyses which objects any pointers can validly access. In the example, the pointer p, having been set to &a cannot be used in a valid access to the variable b, a and b not being part of the same array. Between the assignment b = 0 and the return statement, no valid access to b takes place, whence the return value is derived to be zero. The entire function is, in fact, reduced to the assembly equivalent of a simple return 0 statement, all because we decided to violate a couple of language rules.
While this example is obviously contrived for clarity, bugs rooted in these rules occur in real programs from time to time. My most recent encounter with one was in PARI/GP, where a somewhat more complicated incarnation of the example above can be found. Unfortunately, the maintainers of this program are not responsive to reports of such bad practices in their code :
Undefined according to what rule ? The code is only requiring the adress space to be flat which is true on all supported platforms.
The rule in question is, of course, the one quoted above. Since the standard makes no exception for flat address spaces, no such exception exists. Although the behaviour could be logically defined in this case, it is not, and all programs must still follow the rules. Filing bug reports against the compiler will not make them go away. As of this writing, the issue remains unresolved.
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Fix typos
7 mars 2013, par jzaeffererm CONTRIBUTING.md m additional-methods.js m changelog.txt m demo/ajaxSubmit-integration-demo.html m demo/custom-messages-data-demo.html m demo/dynamic-totals.html m demo/index.html m demo/multipart/js/ui.core.js m jquery.validate.js m test/methods.js m test/rules.js m todo
Fix typos
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Rotate text in ffmpeg
22 septembre 2020, par Konduri Sai Adityaffmpeg -y -i test.png -i test.mp4 -filter_complex "[1:v]scale=1152:648,rotate=0:c=black@0:ow=rotw(0):oh=roth(0)[rotate0];[0:v][rotate0]overlay=304.2:172.29,drawtext=fontfile=test.ttf:text='hi text':fontsize=40:fontcolor=white:x=426.05:y=852.04,format=yuv420p" est.mp4



Above is the command for drawing text in mp4 video, but if in the case if need to apply to rotate for text, I should I do. Can anyone help me with command ?