Recherche avancée

Médias (91)

Autres articles (56)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (7570)

  • node-fluent-ffmpeg Multiple images to video

    16 août 2015, par tsurantino

    I am trying to stitch multiple .PNG images to a single .MP4 video using Node. I am using ffmpeg and specifically, the node-fluent-ffmpeg library.

    I can only get one frame to show up at a time, when I instead intend to show 100+.

    var video = ffmpeg();

     for (var i = 1; i <= 168; i++) {
       //console.log('Adding: ' + path.join(__dirname, 'public', 'tmp', 'frame-' + i.toString() + '.png'));
       video.input(path.join(__dirname, 'public', 'tmp', 'frame-' + i.toString() + '.png')).loop(1);
     }

     video.save(path.join(__dirname, 'public', 'videos', 'test.mp4'))
     .on('end', function() {
       console.log('file has been converted succesfully');
       res.redirect('/');
     })
     .on('error', function(err) {
       console.log('an error happened: ' + err.message);
     })
  • ffmpeg outputs that the first frame of a 25fps video shows for only 1ms

    13 avril 2019, par Chubacca

    I’m using ffmpeg to split up a video by frames. For a video that is 25fps, my expectation would be that it would show frame 0 for 40ms, and then it would show frame 1 for 40ms, etc. However, when I use ffmepg to analyze the video, this is not what I get.

    I pulled frames out of the video using the following commands :

    ffmpeg -i original.mp4 -ss 00:00:00.000 -vframes 1 0.000.png
    ffmpeg -i original.mp4 -ss 00:00:00.001 -vframes 1 0.001.png
    ffmpeg -i original.mp4 -ss 00:00:00.040 -vframes 1 0.040.png
    ffmpeg -i original.mp4 -ss 00:00:00.041 -vframes 1 0.041.png

    In this, I would expect 0.000.png and 0.001.png to be the same frame, but the resulting pngs are different. However, on the flipside, 0.001.png and 0.040.png ARE the same frame, while 0.040.png and 0.041.png are different frames. It seems as though the frame at 0.000.png is only showing for 1ms. I’ve tested this on multiple different videos, with consistent results. Can anybody explain why this is or why my expectations are potentially incorrect ?

    As a side note, when I load the same video into an HTML5 video tag in the browsers, when I play the video the first frame shows for 64 milliseconds, and all other frames show for 40 milliseconds. I can test this by comparing frames for the following commands :

    player.currentTime = 0
    player.currentTime = .063 // same frame as 0
    player.currentTime = .064 // different frame than .063
    player.currentTime = .103 // same frame as .064
    player.currentTime = .104 // different frame than .103

    This also defies expectations, and makes matching up frames/times for the video between ffmpeg and html5 video even more annoying. Does anyone know what’s going on here ?

    If it’s helpful, here is the metadata from the video :

    Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'original.mp4':
     Metadata:
       major_brand     : isom
       minor_version   : 512
       compatible_brands: isomiso2avc1mp41
       encoder         : Lavf58.17.101
     Duration: 01:36:16.20, start: 0.000000, bitrate: 2301 kb/s
       Stream #0:0(und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p, 1280x720 [SAR 1:1 DAR 16:9], 2200 kb/s, 25 fps, 25 tbr, 12800 tbn, 50 tbc (default)
       Metadata:
         handler_name    : VideoHandler
       Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 96 kb/s (default)
       Metadata:
         handler_name    : SoundHandler
  • EmguCV capture rtsp ip camera stream ffmpeg

    2 février 2018, par Mr Neo

    I am working with IP camera and EmguCV to detect person in an area.
    Everything is work normally with Highgui capture source.
    But with Arlo camera which use FFMPEG format, I am unable to get stream without any exception.
    Here is the code I have tried :

    if (capture == null)
           {
               try
               {
                   capture = new Capture("rtsp://<ip>:8554/live");
                   capture.ImageGrabbed += Capture_ImageGrabbed;
                   capture.Grab();
                   capture.Start();
               }


               catch (NullReferenceException exception)
               {
                   MessageBox.Show(exception.Message);
               }
               catch (TypeInitializationException exc)
               {
                   MessageBox.Show(
                      "Attention: You have to copy all the assemblies and native libraries from an official release of EmguCV to the directory of the demo." +
                      Environment.NewLine + Environment.NewLine + exc);
               }
    }
    </ip>

    and here is Capture_ImageGrabbed event which is not fired.

    private void Capture_ImageGrabbed(object sender, EventArgs e)
       {
           Mat image = new Mat();
           capture.Retrieve(image);
           picCAM.Image = image.Bitmap;
       }

    Thanks so much for your help !