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Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Echoplex (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Discipline (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Letting you (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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1 000 000 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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999 999 (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (56)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (7570)
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node-fluent-ffmpeg Multiple images to video
16 août 2015, par tsurantinoI am trying to stitch multiple .PNG images to a single .MP4 video using Node. I am using
ffmpeg
and specifically, thenode-fluent-ffmpeg
library.I can only get one frame to show up at a time, when I instead intend to show 100+.
var video = ffmpeg();
for (var i = 1; i <= 168; i++) {
//console.log('Adding: ' + path.join(__dirname, 'public', 'tmp', 'frame-' + i.toString() + '.png'));
video.input(path.join(__dirname, 'public', 'tmp', 'frame-' + i.toString() + '.png')).loop(1);
}
video.save(path.join(__dirname, 'public', 'videos', 'test.mp4'))
.on('end', function() {
console.log('file has been converted succesfully');
res.redirect('/');
})
.on('error', function(err) {
console.log('an error happened: ' + err.message);
}) -
ffmpeg outputs that the first frame of a 25fps video shows for only 1ms
13 avril 2019, par ChubaccaI’m using ffmpeg to split up a video by frames. For a video that is 25fps, my expectation would be that it would show frame 0 for 40ms, and then it would show frame 1 for 40ms, etc. However, when I use ffmepg to analyze the video, this is not what I get.
I pulled frames out of the video using the following commands :
ffmpeg -i original.mp4 -ss 00:00:00.000 -vframes 1 0.000.png
ffmpeg -i original.mp4 -ss 00:00:00.001 -vframes 1 0.001.png
ffmpeg -i original.mp4 -ss 00:00:00.040 -vframes 1 0.040.png
ffmpeg -i original.mp4 -ss 00:00:00.041 -vframes 1 0.041.pngIn this, I would expect
0.000.png
and0.001.png
to be the same frame, but the resulting pngs are different. However, on the flipside,0.001.png
and0.040.png
ARE the same frame, while0.040.png
and0.041.png
are different frames. It seems as though the frame at0.000.png
is only showing for 1ms. I’ve tested this on multiple different videos, with consistent results. Can anybody explain why this is or why my expectations are potentially incorrect ?As a side note, when I load the same video into an HTML5 video tag in the browsers, when I play the video the first frame shows for 64 milliseconds, and all other frames show for 40 milliseconds. I can test this by comparing frames for the following commands :
player.currentTime = 0
player.currentTime = .063 // same frame as 0
player.currentTime = .064 // different frame than .063
player.currentTime = .103 // same frame as .064
player.currentTime = .104 // different frame than .103This also defies expectations, and makes matching up frames/times for the video between ffmpeg and html5 video even more annoying. Does anyone know what’s going on here ?
If it’s helpful, here is the metadata from the video :
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'original.mp4':
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf58.17.101
Duration: 01:36:16.20, start: 0.000000, bitrate: 2301 kb/s
Stream #0:0(und): Video: h264 (Constrained Baseline) (avc1 / 0x31637661), yuv420p, 1280x720 [SAR 1:1 DAR 16:9], 2200 kb/s, 25 fps, 25 tbr, 12800 tbn, 50 tbc (default)
Metadata:
handler_name : VideoHandler
Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 96 kb/s (default)
Metadata:
handler_name : SoundHandler -
EmguCV capture rtsp ip camera stream ffmpeg
2 février 2018, par Mr NeoI am working with IP camera and EmguCV to detect person in an area.
Everything is work normally withHighgui
capture source.
But with Arlo camera which useFFMPEG
format, I am unable to get stream without any exception.
Here is the code I have tried :if (capture == null)
{
try
{
capture = new Capture("rtsp://<ip>:8554/live");
capture.ImageGrabbed += Capture_ImageGrabbed;
capture.Grab();
capture.Start();
}
catch (NullReferenceException exception)
{
MessageBox.Show(exception.Message);
}
catch (TypeInitializationException exc)
{
MessageBox.Show(
"Attention: You have to copy all the assemblies and native libraries from an official release of EmguCV to the directory of the demo." +
Environment.NewLine + Environment.NewLine + exc);
}
}
</ip>and here is
Capture_ImageGrabbed
event which is not fired.private void Capture_ImageGrabbed(object sender, EventArgs e)
{
Mat image = new Mat();
capture.Retrieve(image);
picCAM.Image = image.Bitmap;
}Thanks so much for your help !