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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (6190)

  • avformat/subtitles : support standalone CR (MacOS).

    8 septembre 2013, par Clément Bœsch
    avformat/subtitles : support standalone CR (MacOS).
    

    Recent .srt files with CR only were found in the wild.

    • [DH] libavformat/subtitles.c
    • [DH] libavformat/subtitles.h
  • libx265 motion compensation and CU traverse

    17 juin 2016, par Ariana

    I’m trying to play with the H.265 motion compensation and search (HEVC- libx265 implementation from here : https://bitbucket.org/multicoreware/x265/downloads). I need to slightly extend the edge extension search, and fill the macro block with left-most pixels as if my sample videos are like cylinder (rightmost is connected to leftmost).

    What I need to do is basically this :

    enter image description here

    One way to do that is to modify the edge extension area (which is already in the code, in the frameFilter.cpp), and do that for rightmost and fill parts of blocks which are out with leftmost pixels. I identified the piece of code here which apparently is responsible for that. Can someone help me with implementing this feature ?

    if ((col == 0) | (col == m_frameFilter->m_numCols - 1))
       {
           // TODO: improve by process on Left or Right only
           primitives.extendRowBorder(reconPic->getLumaAddr(m_rowAddr), stride, reconPic->m_picWidth, realH, reconPic->m_lumaMarginX);

           if (m_frameFilter->m_param->internalCsp != X265_CSP_I400)
           {
               primitives.extendRowBorder(reconPic->getCbAddr(m_rowAddr), strideC, reconPic->m_picWidth >> hChromaShift, realH >> vChromaShift, reconPic->m_chromaMarginX);
               primitives.extendRowBorder(reconPic->getCrAddr(m_rowAddr), strideC, reconPic->m_picWidth >> hChromaShift, realH >> vChromaShift, reconPic->m_chromaMarginX);
           }
       }

       // Extra Left and Right border on first and last CU
       if ((col == 0) | (col == m_frameFilter->m_numCols - 1))
       {
           copySizeY += lumaMarginX;
           copySizeC += chromaMarginX;
       }

       // First column need extension left padding area and first CU
       if (col == 0)
       {
           pixY -= lumaMarginX;
           pixU -= chromaMarginX;
           pixV -= chromaMarginX;
       }
  • Google’s YouTube Uses FFmpeg

    9 février 2011, par Multimedia Mike — General

    Controversy arose last week when Google accused Microsoft of stealing search engine results for their Bing search engine. It was a pretty novel sting operation and Google did a good job of visually illustrating their side of the story on their official blog.

    This reminds me of the fact that Google’s YouTube video hosting site uses FFmpeg for converting videos. Not that this is in the same league as the search engine shenanigans (it’s perfectly legit to use FFmpeg in this capacity, but to my knowledge, Google/YouTube has never confirmed FFmpeg usage), but I thought I would revisit this item and illustrate it with screenshots. This is not new information— I first empirically tested this fact 4 years ago. However, a lot of people wonder how exactly I can identify FFmpeg on the backend when I claim that I’ve written code that helps power YouTube.

    Short Answer
    How do I know YouTube uses FFmpeg to convert multimedia ? Because :

    1. FFmpeg can decode a number of impossibly obscure multimedia formats using code I wrote
    2. YouTube can transcode many of the same formats
    3. I screwed up when I wrote the code to support some of these weird formats
    4. My mistakes are still present when YouTube transcodes certain fringe formats

    Longer Answer (With Pictures !)
    Let’s take a video format named RoQ, developed by noted game designer Graeme Devine. Originated for use in the FMV-heavy game The 11th Hour, the format eventually found its way into the Quake 3 engine as well as many games derived from the same technology.

    Dr. Tim Ferguson reverse engineered the format (though it would later be open sourced along with the rest of the Q3 engine). I wrote a RoQ playback system for FFmpeg, and I messed up in doing so. I believe my coding error helps demonstrate the case I’m trying to make here.

    Observe what happened when I pushed the jk02.roq sample through YouTube in my original experiment 4 years ago :



    Do you see how the canyon walls bleed into the sky ? That’s not supposed to happen. FFmpeg doesn’t do that anymore but I was able to go back into the source code history to find when it did do that :



    Academic Answer
    FFmpeg fixed this bug in June of 2007 (thanks to Eric Lasota). The problem had to do with premature colorspace conversion in my original decoder.

    Leftovers
    I tried uploading the video again to see if the problem persists in YouTube’s transcoder. First bit of trivia : YouTube detects when you have uploaded the same video twice and rejects the subsequent attempts. So I created a double concatenation of the video and uploaded it. The problem is gone, illustrating that the backend is actually using a newer version of FFmpeg. This surprises me for somewhat esoteric reasons.

    Here’s another interesting bit of trivia for those who don’t do a lot of YouTube uploading— YouTube reports format details when you upload a video :



    So, yep, RoQ format. And you can wager that this will prompt me to go back through the litany of unusual formats that FFmpeg supports to see how YouTube responds.