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  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

  • Configurer la prise en compte des langues

    15 novembre 2010, par

    Accéder à la configuration et ajouter des langues prises en compte
    Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
    De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
    Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...)

  • Sélection de projets utilisant MediaSPIP

    29 avril 2011, par

    Les exemples cités ci-dessous sont des éléments représentatifs d’usages spécifiques de MediaSPIP pour certains projets.
    Vous pensez avoir un site "remarquable" réalisé avec MediaSPIP ? Faites le nous savoir ici.
    Ferme MediaSPIP @ Infini
    L’Association Infini développe des activités d’accueil, de point d’accès internet, de formation, de conduite de projets innovants dans le domaine des Technologies de l’Information et de la Communication, et l’hébergement de sites. Elle joue en la matière un rôle unique (...)

Sur d’autres sites (9919)

  • vc2enc : do not allocate packet until exact frame size is known

    2 mars 2016, par Rostislav Pehlivanov
    vc2enc : do not allocate packet until exact frame size is known
    

    This commit solves most of the crashes and issues with the encoder and
    the bitrate setting. Now the encoder will always allocate the absolute
    lowest amount of memory regardless of what the bitrate has been set to.
    Therefore if a user inputs a very low bitrate the encoder will use the
    maximum possible quantization (basically zero out all coefficients),
    allocate a packet and encode it. There is no coupling between the
    bitrate and the allocation size and so no crashes because the buffer
    isn’t large enough.

    The maximum quantizer was raised to the size of the table now to both
    keep the overshoot at ridiculous bitrates low and to improve quality
    with higher bit depths (since the coefficients grow larger per transform
    quantizing them to the same relative level requires larger quantization
    indices).

    Since the quantization index start follows the previous quantization
    index for that slice, the quantization step was reduced to a static 1
    to improve performance. Previously with quant/5 the step was usually
    set to 0 upon start (and was later clipped to 1), that isn’t a big change.
    As the step size increases so does the amount of bits leftover and so
    the redistribution algorithm has to iterate more and thus waste more
    time.

    Signed-off-by : Rostislav Pehlivanov <atomnuker@gmail.com>

    • [DH] libavcodec/vc2enc.c
  • Convert video with FFMPEG Library in android

    27 septembre 2012, par Sanat Pandey

    I have a problem that I received a video foile from the server which can not be played throgh video view from the app I am making. I don't know what the actaul problem is because all videos are played through same video view but the video received from the server side is not played. So, I think that I have to integrate FFMPEG in our android app, so I can play every video at a runtime conversion. For this I have read much more about FFMPEG Library integration with android through many sites as :

    http://www.roman10.net/how-to-build-android-applications-based-on-ffmpeg-by-an-example/

    Downloaded some projects from GitHUb (https://github.com/appunite/AndroidFFmpeg) but unable to succeed for building the Library through NDK. Some thing I missed and I am working on Windows machine, probably this might be a problem. I want the exact solution regarding this, means step by step solution for building the android project with FFMPEG Library. If you have some useful suggestion then please share with me.

    Thanks in advance.

  • FFmpeg 1.0 causing audio playback issues

    7 novembre 2013, par Jona

    I have an audio streamer based on ffplay. It works great using ffmpeg 0.11 but when I use ffmpeg 1.0 or the latest 1.2 release the audio seems to be decoded or played weirdly.

    Essentially it sounds like chipmunks with mp3 streams and with aac streams I hear tons of static barely hearing the actual stream and the actual stream sounds slow.

    Any ideas the possible changes in ffmpeg that could have caused these types of issues ?

    Similar issue was posted here but no actual answer about what is going on. Supposedly this code reproduces the same issue.

    UPDATE 1 :
    I have done a step by step copy from ffplay and still no luck ! :/ The channel and sampling rate look correct so there must be something internally that is returning a weird decoded format ?