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Médias (2)
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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
Langue : français
Type : Image
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Exemple de boutons d’action pour une collection personnelle
27 février 2013, par
Mis à jour : Février 2013
Langue : English
Type : Image
Autres articles (30)
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Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)
Sur d’autres sites (5334)
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FFMpeg on docker
31 mai 2022, par user1765862I'm trying to run FFMpegCore library in the docker
Here is my Dockerfile


FROM public.ecr.aws/lambda/dotnet:6 AS base

FROM mcr.microsoft.com/dotnet/sdk:6.0-bullseye-slim as build
WORKDIR /src
COPY ["AWSServerless.csproj", "AWSServerless/"]
RUN dotnet restore "AWSServerless/AWSServerless.csproj"

WORKDIR "/src/AWSServerless"
COPY . .
RUN dotnet build "AWSServerless.csproj" --configuration Release --output /app/build

FROM build AS publish

#fix for using System.Drawing.Common on docker
RUN apt-get update && apt-get install -y apt-utils libgdiplus libc6-dev

RUN apt-get install -y ffmpeg

RUN dotnet publish "AWSServerless.csproj" \
 --configuration Release \ 
 --runtime linux-x64 \
 --self-contained false \ 
 --output /app/publish \
 -p:PublishReadyToRun=true 

FROM base AS final
WORKDIR /var/task

CMD ["AWSServerless::AWSServerless.LambdaEntryPoint::FunctionHandlerAsync"]
COPY --from=publish /app/publish .



When I try to use any of FFMpegCore commands I'm getting following error in the log




System.ComponentModel.Win32Exception (2) : An error occurred trying to
start process 'ffmpeg' with working directory '/var/task'. No such
file or directory




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lavu/hwcontext_qsv : make qsv hwdevice works with oneVPL
4 janvier 2021, par Haihao Xianglavu/hwcontext_qsv : make qsv hwdevice works with oneVPL
In oneVPL, MFXLoad() and MFXCreateSession() are required to create a
workable mfx session[1]Add config filters for D3D9/D3D11 session (galinart)
The default device is changed to d3d11va for oneVPL when both d3d11va
and dxva2 are enabled on Microsoft WindowsThis is in preparation for oneVPL support
Co-authored-by : galinart <artem.galin@intel.com>
Signed-off-by : galinart <artem.galin@intel.com>
Signed-off-by : Haihao Xiang <haihao.xiang@intel.com> -
input : Add a workaround for swscale overread bugs
22 octobre 2017, par Henrik Gramnerinput : Add a workaround for swscale overread bugs
swscale can read past the end of the input buffer, which may result in
crashes if such a read crosses a page boundary into an invalid page.Work around this by adding some padding space at the end of the buffer when
using memory-mapped input frames. This may sometimes require copying the
last frame into a new buffer on Windows since the Microsoft memory-mapping
implementation has very limited capabilities compared to POSIX systems.