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Autres articles (49)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Les vidéos
21 avril 2011, parComme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
Sur d’autres sites (7285)
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avcodec/evc_parse : Check tid
4 octobre 2023, par Michael Niedermayeravcodec/evc_parse : Check tid
The check is based on not infinite looping. It is likely
a more strict check can be doneFixes : Infinite loop
Fixes : 62473/clusterfuzz-testcase-minimized-ffmpeg_BSF_EVC_FRAME_MERGE_fuzzer-5719883750703104
Fixes : 62765/clusterfuzz-testcase-minimized-ffmpeg_dem_EVC_fuzzer-6448531252314112
Fixes : 63378/clusterfuzz-testcase-minimized-ffmpeg_dem_MPEGPS_fuzzer-6504993844494336Found-by : continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Reviewed-by : "Dawid Kozinski/Multimedia (PLT) /SRPOL/Staff Engineer/Samsung Electronics" <d.kozinski@samsung.com>
Signed-off-by : Michael Niedermayer <michael@niedermayer.cc> -
ffmpeg's invalid input stream fps causes low latency [closed]
9 mai 2024, par I have 10 fingersI have ffmpeg setup which produces rtmp stream from remote rtsp stream. The rtsp stream comes from ip camera which support multiple profiles. Each profile has 1080p 30 fps, 1080p 15 fps.


The weird thing is that when ffmpeg analyze its input stream, one profile is recognized as 1 fps as below


Input #0, rtsp, from 'rtsp://...':
 Metadata:
 title : Media Presentation
 comment : samsung
 Duration: N/A, start: 0.064144, bitrate: N/A
 Stream #0:0: Video: h264 (High), yuvj420p(pc, bt709, progressive), 1920x1080 [SAR 1:1 DAR 16:9], 1 fps, 1 tbr, 90k tbn, 2 tbc
 Stream #0:1: Data: none
Output #0, flv, to 'rtmp:...':
 Metadata:
 title : Media Presentation
 comment : samsung
 encoder : Lavf58.29.100
 Stream #0:0: Video: h264 (High) ([7][0][0][0] / 0x0007), yuvj420p(pc, bt709, progressive), 1920x1080 [SAR 1:1 DAR 16:9], q=2-31, 1 fps, 1 tbr, 1k tbn, 90k tbc
Stream mapping:
 Stream #0:0 -> #0:0 (copy)



And when it is played the tbr is 30 i think it means the real fps from video stream is 30. No problem actually this gives me the lowest latency(2-3s).


The other stream is normal 30 fps input 30 fps output and it gives me some delay(5-6s) so i want to know what cause this fps bug ? If i can use this bug i want to change all my streams to reduce the latency.


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Use HLS from Wifi device as input to stream over 4G
26 février 2017, par pbdevI’m building an Android app that streams video from a Wifi device to a Wowza server. It should be quite simple but I can’t figure out how to use both Wifi and 4G at the same time. The device I’m using is a Samsung S5 with Android 6.0.1. To sum it up, this is the goal :
- Fetch the video stream from a GoPro device over Wifi.
- Send the video stream to a Wowza server over 4G.
When connected to the GoPro’s Wifi network I can ping the GoPro and see the stream in a
MediaPlayer
. Since I’m connected to a Wifi device that doesn’t provide internet access, I can’t ping my Wowza server. Once I’ve disabled Wifi this is no problem, by using FFmpeg I can reach the Wowza server over 4G.This is the FFmpeg command I want to use to copy the stream to the Wowza server, where
10.5.5.9
is the IP-address of the GoPro :ffmpeg -i http://10.5.5.9:8080/live/amba.m3u8 -acodec aac -ar 44100 -ab 48k -vcodec copy -f flv rtmp://username:password@my-wowza-server.com:1935/my-app/my-stream
If I enable Wifi and connect to the GoPro,
10.5.5.9
is reachable butmy-wowza-server.com
isn’t. The Samsung S5 provides a Smart network switch which makes the Wowza server reachable but the connection to the GoPro gets lost.Is there any way to bind
10.5.5.9
to the Wifi interface of the phone and bindmy-wowza-server.com
to the cellular interface ?