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Autres articles (59)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Soumettre améliorations et plugins supplémentaires

    10 avril 2011

    Si vous avez développé une nouvelle extension permettant d’ajouter une ou plusieurs fonctionnalités utiles à MediaSPIP, faites le nous savoir et son intégration dans la distribution officielle sera envisagée.
    Vous pouvez utiliser la liste de discussion de développement afin de le faire savoir ou demander de l’aide quant à la réalisation de ce plugin. MediaSPIP étant basé sur SPIP, il est également possible d’utiliser le liste de discussion SPIP-zone de SPIP pour (...)

Sur d’autres sites (8498)

  • How to centrally-orient a single showwaves (or showfreqs) overlay against two symmetrically-scrolling showspectrum overlays with ffmpeg ?

    5 février 2019, par Introspectre

    I’m trying to correctly map and centrally-orient a single showwaves (or showfreqs) overlay against two symmetrically-scrolling showspectrum overlays with ffmpeg, e.g.

    ffmpeg -i input.mp3 -filter_complex "[0:a]showspectrum=color=fiery:saturation=1:slide=scroll:scale=log:win_func=gauss:overlap=1:s=960x1080,pad=1920:1080[vs]; [0:a]showspectrum=color=fiery:saturation=2:slide=rscroll:scale=log:win_func=gauss:overlap=1:s=960x1080[ss]; [0:a]showwaves=s=960x540:mode=p2p[sw]; [vs][ss]overlay=w[out]; [out][sw]overlay=w[out]" -map "[out]" -map 0:a -c:v libx264 -preset fast -crf 18 -c:a copy output.mkv

    enter image description here

    As shown in the screen capture above, the showwaves overlay is stubbornly fixed in the upper right quadrant. The intent is to have it display horizontally across the center.

    Bonus points if you can help me thicken the lines drawn by the showwaves filter.

  • Dreamcast Archival

    24 mai 2011, par Multimedia Mike — Sega Dreamcast

    Console homebrew communities have always had a precarious relationship with console pirates. The same knowledge and skills useful for creating homebrew programs can usually be parlayed into ripping games and cajoling a console into honoring ripped copies. For this reason, the Dreamcast homebrew community tried hard to distance itself from pirates, rippers, and other unsavory characters.


    Lot of 9 volumes of the Official Sega Dreamcast Magazine

    Funny how times change. While I toed the same line while I was marginally a part of the community back in the day, now I think I’m performing a service for video game archivists and historians by openly publishing the same information. I know of at least one solution already. But I think it’s possible to do much better.

    Pre-existing Art
    Famed Japanese game hacker BERO (FFmpeg contributors should recognize his name from a number of Dreamcast-related multimedia contributions including CRI ADX and SH-4 optimizations) crafted a program called dreamrip based on KOS’s precursor called libdream. This is the program I used to extract 4XM multimedia files from Alone in the Dark : The New Nightmare.

    Fun facts : The Sega Dreamcast used special optical discs called GD-ROMs. The GD stands for ‘GigaDisc’ which implied that they could hold roughly a gigabyte of data. How long do you think it takes to transfer that much data over a serial cable operating at 115,200 bits/second (on the order of 11 Kbytes/sec) ? I seem to recall entire discs requiring on the order of 27-28 hours to archive.

    If only I possessed some expertise in data compression which might expedite this process.

    KallistiOS’ Unwitting Help
    The KallistiOS (KOS) console-oriented RTOS provides all the software infrastructure necessary for archiving (that’s what we’ll call it in this post) Dreamcast games. KOS exposes the optical disc’s filesystem via the /cd mount point on the VFS. From there, KOS provides functions for communicating with a host computer via ethernet (broadband adapter) or serial line (DC coder’s cable). To this end, KOS exposes another mount point on the VFS named /pc which allows direct access to the host PC’s filesystem.

    Thus, it’s pretty straightforward to use KOS to access the files (or raw sectors) of the Dreamcast disc and then send them over the communication line to the host PC. Simple.

    Compressing Before Transfer
    Right away, I wonder about compiling 3 different compression libraries : libz, libbz2, and liblzma. The latter 2 are exceptionally CPU-intensive to compress. Then again, it doesn’t really matter how long the compressor takes to do its job as long as it can average better than 11 Kbytes/sec on a 200MHz Hitachi SH-4 CPU. KOS can be set up in a preemptive threading mode which means it should be possible to read sectors and compress them while keeping the UART operating at full tilt.

    A 4th compression algorithm should be in play here as well : FLAC. Since some of these discs contain red book CD audio tracks that need archival, lossless audio compression should be useful.

    This post serves as a rough overview for possible future experiments. Readers might have further brainstorms.

  • ffmpeg.exe - Entry Point Not Found

    8 février 2018, par Mikkel Bachmann

    I know there’s a lot of "Entry point not found" posts ; But i find that they don’t fit on my problem.

    When i try to run ffmpeg i get this error message :

    Entry point not found

    but the catch is that i only get the message is i run ffmpeg from my server application or from the folder where the server application is located e:\StreamServer2\
    If i run from an other folder eg. e:\StreamServer2.BAK\ there are no problem.
    the same goes for when i run the StreamServer located in StreamServer2.BAK

    The ffmpeg.exe is a copy of the same file.

    I have tried to delete ffmpeg.exe and copy a new to the folder. As i assumed that it was ffmpeg.exe that was damaged when we moved the server to our new data center. but that did not make any difference.

    I am running ffmpeg with thise parameters :

    ffmpeg.exe -analyzeduration 0 -fpsprobesize 0 -rtsp_transport tcp -i rtsp://addrOnIpCam -g 52 -movflags frag_keyframe+empty_moov -b:v 64k -q 5 test.avi

    and from server application :

    ffmpeg.exe -analyzeduration 0 -fpsprobesize 0 -rtsp_transport tcp -i rtsp://addrOnIpCam -g 52 -movflags frag_keyframe+empty_moov -b:v 64k -q 5 -an -