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  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

Sur d’autres sites (5628)

  • Cracking Aztec Game Audio

    7 juin 2011, par Multimedia Mike — Game Hacking

    Here’s a mild multimedia-related reverse engineering challenge for you. It’s pretty straightforward for those skilled in the art.

    The Setup
    One side effect of running this ridiculously niche interest blog at the intersection of multimedia, reverse engineering, and game hacking is that people occasionally contact me for assistance on those very matters. So it was when one of my MobyGames peers asked if I can help to extract some music from a game called Aztec Wars. The game consists of 2 discs, each with a music.xbe file that contains multiple tunes and is hundreds of megabytes large.



    That’s all the data I received from the first email. At first I’m wondering what makes people think I have some magical insight into cracking these formats with such little information. Ordinarily, I would need to have the entire data file to work with and possibly the game binaries. But I didn’t want to ask him to upload hundreds of megabytes of data and I didn’t feel like downloading it ; commitment issues and all.

    But then I gathered a little confidence and remembered that the .xbe files are probably just Game Resource Archive Formats (GRAF) which are, traditionally, absurdly simple. I asked my colleague to send me a hexdump of the first kilobyte of one of the .xbe GRAFs ('hexdump -C -n 1024 music.xbe > file') as well as the total file size of the GRAF.

    The Hexdump
    The first music.xbe file is 192817376 bytes large. These are the first 1024 144 bytes (more than enough) :

    00000000  01 00 00 00 60 04 00 00  14 00 00 00 01 00 00 00  |....`...........|
    00000010  0d 00 00 00 48 00 00 00  94 39 63 01 1c a4 21 03  |....H....9c..¤ !.|
    00000020  7a d2 54 04 04 28 ad 05  d8 88 fd 06 d8 88 fd 06  |zÒT..(­.Ø.ý.Ø.ý.|
    00000030  2a 6e 46 08 2a 6e 46 08  2a 6e 46 08 2a 6e 46 08  |*nF.*nF.*nF.*nF.|
    00000040  50 13 2f 0a e0 28 7e 0b  52 49 46 46 44 39 63 01  |P./.à( .RIFFD9c.|
    00000050  57 41 56 45 66 6d 74 20  10 00 00 00 01 00 02 00  |WAVEfmt ........|
    00000060  44 ac 00 00 10 b1 02 00  04 00 10 00 64 61 74 61  |D¬...±......data|
    00000070  fc 13 63 01 00 00 00 00  00 00 00 00 00 00 00 00  |ü.c.............|
    00000080  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
    

    The Challenge
    Armed with only the information in the foregoing section, figure out a method for extracting all the audio files in that file and advise on their playback/conversion. Ideally, this method should require minimal effort from both you and the person on the other end of the conversation.

    The Resolution
    The reason I ask is because I came up with a solution but knew, deep down, that there must be a slightly easier way. How would you solve this ?

    The music files in question are now preserved on YouTube (until they see fit to remove them for one reason or another).

  • Generate photo SlideShow in Java and Export as Video

    21 avril 2015, par Abduliam Rehmanius

    I want to create a cross platform SlideShow maker desktop-application (mainly Windows & Mac), the SlideShow will be generated using a set of images with background music, subtitles/captions and there will be a transition between each slide/image.

    I have done all the UI in swing and it all works superb on Windows & Mac. Now the only "little" problem is

    How to generate a video from a set of images with "transitions" & "subtitles" in java using native java libs/frameworks and add some music in background ;-)

    I want the video output format to be at least in avi & mov, with transitions like :
    1) fade
    2) Zoom (images will zoom-in from e.g. 64x64 to full video size)
    3) Multiple (multiple images will appear in single slide)

    I have used JMF example to generate .mov from .jpeg images it was buggy but may work if I can add transitions ?? But it appears JMF is mainly for media playback it only supports a few media formats (for output).
    I have also read a few docs of jffmpeg but it appears it too does not support transitions.
    I have also tried FMJ but no use, now I am stuck and need assistance, on how this task can be done in java.

    I would be immensely thankful if anyone can guide me in right direction.


    many thanks

  • How to dump ALL metadata from a media file, including cover image title ? [closed]

    9 avril, par Unideal

    I have an MP3 song :

    


    # ffprobe -hide_banner -i filename.mp3
Input #0, mp3, from 'filename.mp3':
  Metadata:
    composer        : Music Author
    title           : Song Name
    artist          : Singer
    encoder         : Lavf61.7.100
    genre           : Rock
    date            : 2025
  Duration: 00:03:14.04, start: 0.023021, bitrate: 208 kb/s
  Stream #0:0: Audio: mp3 (mp3float), 48000 Hz, stereo, fltp, 192 kb/s
      Metadata:
        encoder         : Lavc61.19
  Stream #0:1: Video: png, rgb24(pc, gbr/unknown/unknown), 600x600 [SAR 1:1 DAR 1:1], 90k tbr, 90k tbn (attached pic)
      Metadata:
        title           : Cover
        comment         : Cover (front)


    


    The task is to save its metadata to a text file and restore from that file later. Both goals should be accomplished with ffmpeg.

    


    The simpliest method is to run :

    


    # ffmpeg -i filename.mp3 -f ffmetadata metadata.txt


    


    After that, metadata.txt contains :

    


    ;FFMETADATA1
composer=Music Author
title=Song Name
artist=Singer
date=2025
genre=Rock
encoder=Lavf61.7.100


    


    I got global metadata only, but stream-specific info (cover image title and comment in my case) are missing.

    


    Google suggested a more complex form of the command above to extract all metadata fields without any exclusions :

    


    # ffmpeg -y -i filename.mp3 -c copy -map_metadata 0 -map_metadata:s:v 0:s:v -map_metadata:s:a 0:s:a -f ffmetadata metadata.txt


    


    But the output is exactly the same :

    


    ;FFMETADATA1
composer=Music Author
title=Song Name
artist=Singer
date=2025
genre=Rock
encoder=Lavf61.7.100


    


    Again, no info about the attached image.

    


    Please explain what am I doing wrong.