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  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Pas question de marché, de cloud etc...

    10 avril 2011

    Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
    sur le web 2.0 et dans les entreprises qui en vivent.
    Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
    Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
    le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
    Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

Sur d’autres sites (11762)

  • Discord Bot Audio wont play

    13 décembre 2016, par Dom

    Im trying to get a dicord bot to play a simple mp3 saved locally.
    Ive followed
    https://github.com/Chikachi/DiscordIntegration/wiki/How-to-get-a-token-and-channel-ID-for-Discord
    On how to authenticate my bot and used
    https://izy521.gitbooks.io/discord-io/content/Methods/Handling_audio.html
    for the code to follow. My bot joins the voice channel but will not play the mp3 file. I know it finds the file and have downloaded and pathed ffmpeg, but have no idea what else may be causing the issue. Any help with be appreciated

    var Discord = require('discord.io');
    var Lame = require('lame');
    var fs = require('fs');
    var spawn = require('child_process').spawn;
    var bot = new Discord.Client({
       autorun: true,
       token: "#"
    });

    var voiceChannelID = "#",
       file = "Nonsense.mp3";

    bot.on('ready', function() {
       console.log(bot.username + " - (" + bot.id + ")");
       bot.joinVoiceChannel(voiceChannelID, function(error, events) {
         //Check to see if any errors happen while joining.
         if (error) return console.error(error);

         //Then get the audio context
         bot.getAudioContext(voiceChannelID, function(error, stream) {
           //Once again, check to see if any errors exist
           if (error) return console.error(error);

           //Create a stream to your file and pipe it to the stream
           //Without {end: false}, it would close up the stream, so make sure to include that.
           fs.createReadStream(file).pipe(stream, {end: false});
               console.log(stream);
           //The stream fires `done` when it's got nothing else to send to Discord.
           stream.on('done', function() {
              //Handle
           });
         });
       });
    });
  • How to Play Video using FFMpeg with Qt5 ?

    24 mai 2013, par user2311434

    I have downloaded the ffmpeg libraries, include and dll from ffmpeg website for windows 32 bit system.

    Until now i have gathered information that the below two headers are useful for playing videos, but actually I dont know.

    libavcodec/avcodec.h
    libavformat/avformat.h
  • How to play multiple video on top of each other with ffmpeg c programming

    13 septembre 2016, par Tom Goldberg

    I’m trying to develop a code which can plays multiple videos simultaneously with ffmpeg.
    I need to play a video on a 2x2 matrix background and another video in the top left corner of it.
    Problem : The top left corner video is flicking and not stable enough.
    top-left video is flicking while playing
    code :

    SDL_Surface *screen = SDL_SetVideoMode(640, 480, 24, 0);
    void video_display(VideoState *is) {
     SDL_Rect rect;
     VideoPicture *vp;
     int w, h, x, y;
     h = screen->h;
     w = ((int)rint(h * aspect_ratio)) ;
     if(w > screen->w) {
       w = screen->w;
       h = ((int)rint(w / aspect_ratio)) ;
     }

     rect.x = (screen->w - w) / 2;
     rect.y = (screen->h - h) / 2;

     if(  is->video_id == 0 ){
        rect.w = w;
        rect.h = h;
        SDL_DisplayYUVOverlay(vp->bmp, &rect); // i think the problem is over here
     }
     else if( is->video_id == 1 ){
        rect.w = w/2;
        rect.h = h/2;
        SDL_DisplayYUVOverlay(vp->bmp, &rect);
     }  

    When i choose 0/1, i move between audio only.
    My question is : What should i code in order to make the top-left video stable to view ?