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SWFUpload Process
6 septembre 2011, par
Mis à jour : Septembre 2011
Langue : français
Type : Texte
Autres articles (50)
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Mise à jour de la version 0.1 vers 0.2
24 juin 2013, parExplications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...) -
Personnaliser en ajoutant son logo, sa bannière ou son image de fond
5 septembre 2013, parCertains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;
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Ecrire une actualité
21 juin 2013, parPrésentez les changements dans votre MédiaSPIP ou les actualités de vos projets sur votre MédiaSPIP grâce à la rubrique actualités.
Dans le thème par défaut spipeo de MédiaSPIP, les actualités sont affichées en bas de la page principale sous les éditoriaux.
Vous pouvez personnaliser le formulaire de création d’une actualité.
Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)
Sur d’autres sites (10230)
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Location of the amd64 compiler in Visual Studio 2022 | Compiling FFmpeg with NVENC
6 juin 2022, par Gal GrünfeldI'm trying to follow Nvidia's guide to compile FFmpeg with nvenc support on Windows and it has a stage to export the path of Visual Studio's 2013 SP2 amd64 compiler to the global path variable of the compilation dev environment :




export PATH="/c/Program Files (x86)/Microsoft Visual Studio 12.0/VC/BIN/amd64/" :$PATH




They say earlier in the guide that for different versions of Visual Studio different path might be required. I'm trying to use Visual Studio 2022 Community, but don't know where its amd64 compiler directory is.
I also don't know what
that VC
stands for ("Visual C", maybe, whatever that "Visual" might mean ?).

I found in the installation directory of Visual Studio 2022 a few directories named
amd64
but none of them were under one withVC
or something similar in its name.
The one I think is the most likely candidate to be the updated compiler is at/MSBuild\Current\Bin\amd64
.

If anyone knows, please tell me if if this is the right path, and if not, what is the right path.


Microsoft does offer a version of Visual Studio 2013 Update 2, though (I assume they changed their naming scheme from "service packs" to "updates, which would make it the same software), but it doesn't offer a 64-bit version of it, and I want to compile a 64-bit software - so I assume it doesn't come with one. Please do correct me if I'm wrong, it'd save me needing to use a version of Visual Studio that is different than the one in the guide.


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FATE : add MSS2 tests
17 décembre 2013, par Anton Khirnov -
Registration free (sxs) COM DirectShow filter
21 septembre 2015, par caesayThere are questions asking on how to get Registration free COM working, and this is not one of those. I have a DirectShow video source filter (catagory
860BB310-5D01-11d0-BD3B-00A0C911CE86
) implemented in.Net
with the help of an edited version of the code available here : Pure .Net DirectShow Filters by Maxim Kartavenkov.I need to get
ffmpeg
to recognize my.Net
DirectShow filter as a video source using Registration Free COM (Side by Side / sxs). Built into the.Net
framework is support for COM component servers, so theoretically as long as the manifests are correct,ffmpeg
should detect the filters.Here is a snippet of the relevant sections of my manifest files currently.
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly manifestversion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyidentity version="1.0.0.0" type="win32" processorarchitecture="*"></assemblyidentity>
<dependency>
<dependentassembly>
<assemblyidentity version="1.0.0.0" publickeytoken="26A05D7C90FBA3E8"></assemblyidentity>
</dependentassembly>
</dependency>
</assembly><?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestversion="1.0">
<assemblyidentity version="1.0.0.0" publickeytoken="26A05D7C90FBA3E8"></assemblyidentity>
<clrclass clsid="{65722BE6-3449-4628-ABD3-74B6864F9739}" progid="DShowVideoFilter.VideoCaptureFilter" threadingmodel="Both" runtimeversion="v2.0.50727"></clrclass>
<file>
</file>
<file>
<typelib tlbid="{B618E67B-64C8-48E9-9F94-F13214B76808}" version="1.0" helpdir="" flags="hasdiskimage"></typelib>
</file>
</assembly>So, I get no errors when running
ffmpeg
(like you would if there was a manifest error) - and I am confident that everything that is configured correctly (related to traditional sxs com loading), the problem I think (unconfirmed) is thatffmpeg
loads DShow filters via DirectShow’s intelligent connect system, which requires the filter and pins to be registered. Here are some documents that talk about how filters need to be registered that I’ve found :Now, in Maxim Kartavenkov’s DShow base classes, he takes care of #2 automatically. Here is a significantly shortened version of the method that registers the filters implementing
BaseFilter
.[ComRegisterFunction]
public static void RegisterFunction(Type _type)
{
AMovieSetup _setup = (AMovieSetup)Attribute.GetCustomAttribute(_type, typeof(AMovieSetup));
BaseFilter _filter = (BaseFilter)Activator.CreateInstance(_type);
string _name = _filter.Name;
DsGuid _category = new DsGuid(_setup.Category);
IFilterMapper2 _mapper2 = (IFilterMapper2)new FilterMapper2();
RegFilter2 _reg2 = new RegFilter2();
_reg2.dwVersion = (int)_setup.Version;
_reg2.dwMerit = _setup.FilterMerit;
_reg2.rgPins = IntPtr.Zero;
_reg2.cPins = 0;
IntPtr _register = Marshal.AllocCoTaskMem(Marshal.SizeOf(_reg2));
Marshal.StructureToPtr(_reg2, _register, true);
hr = _mapper2.RegisterFilter(_type.GUID, _name, IntPtr.Zero, _category, _instance, _register);
Marshal.FreeCoTaskMem(_register);
}That is the method (particularly
mapper2.RegisterFilter
) that allowsffmpeg
to find the DShow filter when it is registered traditionally (withRegAsm
) into the registry, which creates registry keys for the filter and pins as described by #2 link.tldr ;
So the question is, how to emulate the function ofRegisterFilter
or the intelligent connect registry entries this within a manifest file as to allow the sxs context to find my DirectShow filter whenffmpeg
searches for it.