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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Personnaliser les catégories

    21 juin 2013, par

    Formulaire de création d’une catégorie
    Pour ceux qui connaissent bien SPIP, une catégorie peut être assimilée à une rubrique.
    Dans le cas d’un document de type catégorie, les champs proposés par défaut sont : Texte
    On peut modifier ce formulaire dans la partie :
    Administration > Configuration des masques de formulaire.
    Dans le cas d’un document de type média, les champs non affichés par défaut sont : Descriptif rapide
    Par ailleurs, c’est dans cette partie configuration qu’on peut indiquer le (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (7095)

  • I got that error when i try to play music with my bot on discord

    20 septembre 2020, par TheKillerBoss 27

    (node:10076) UnhandledPromiseRejectionWarning : TypeError : Cannot read property 'id' of undefined
at play (C :\Users\USER\Desktop\Giochi e Programmi\Foto video ecc\Proggetti\Discord-bot\Akagi-chan\Akagi_chan.js:49:51)
at C :\Users\USER\Desktop\Giochi e Programmi\Foto video ecc\Proggetti\Discord-bot\Akagi-chan\Akagi_chan.js:89:17
    
at processTicksAndRejections (internal/process/task_queues.js:97:5)
(node:10076) UnhandledPromiseRejectionWarning : Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). To terminate the node process on unhandled promise rejection, use the CLI flag --unhandled-rejections=strict (see https://nodejs.org/api/cli.html#cli_unhandled_rejections_mode). (rejection id : 1)
(node:10076) [DEP0018] DeprecationWarning : Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.

    


    const Discord = require('discord.js');
const bot = new Discord.Client();

const ytdl = require("ytdl-core");

const token = '\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'

var versione = '1.0.1';
var autore = 'TheKillerBoss';
var servers = {};

const PREFIX = '!';

bot.on('ready', () =>{
    console.log('Online!');
    bot.user.setActivity('Kawaii!', {type: "PLAYING"});
})

bot.on('message', message=>{

    let args = message.content.substring(PREFIX.length).split(" ");

    switch(args[0])
    {
        case 'help':
            message.channel.send('ping --> pong!')
            message.channel.send('twitch --> canale twitch')
            message.channel.send('twitter --> pagina twitter')
            break;
        case 'ping':
            message.channel.send('pong!')
            break;
        case 'twitch':
            message.channel.send('Segui TheKilleBoss su Twitch! https://twitch.tv/thekillerboss_27')
            break;
        case 'twitter':
            message.channel.send('Segui TheKilleBoss su Twitter https://twitter.com/TheKillerBoss27')
            break;
        case 'versione':
            message.channel.send('Versione: ' + versione)
            break;
        case 'autore':
            message.channel.send('Autore: ' + autore)
            break;
        case 'play':
            function play(connection, message)
            {
                var server = servers(message.guid.id);

                server.dispatcher = connection.play(ytdl(server.queue[0], {filter: "audioonly"}));

                server.queue.shift();

                server.dispatcher.on("end", function()
                {
                    if(server.queue[0])
                    {
                        play(connection, message);
                    }
                    else
                    {
                        connection.disconnect();
                    }
                });
            
             }
            if(!args[1])
            {
                message.channel.send("Devi inserire un link!");
                return;
            }

            if(!message.member.voice.channel)
            {
                message.channel.send("Devi essere in un canale vocale!");
                return;
            }

            if (!servers[message.guild.id]) servers[message.guild.id] = {
                queue: []
            }

            var server = servers[message.guild.id];

            server.queue.push(args[1]);

    if(!message.member.voice.connection)message.member.voice.channel.join().then(function(connection){
            play(connection, message);
        })

    
        break;
    
}
})


bot.login(token);


    


    so the bot enters the voice channel but does not start the music and it give me that error.
I removed the token for privacy.

    


  • OpenCV3 returning float FRAME_COUNT

    15 mars 2016, par mprat

    I am using OpenCV3 on OSX with Python 2.7 bindings. However, when I try to read the frame count of my video (a .mp4 video), it returns a float - I am expecting an int. Do I need to compile OpenCV3 with some special flags ? Am I missing some codecs ?

    import cv2
    vid = cv2.VideoCapture("vid.mp4")
    print vid.get(cv2.CAP_PROP_FRAME_WIDTH)

    And it returns a float.

    Installation details :

    • ffmpeg : brew install ffmpeg --with-dcadec --with-openh264 --with-openjpeg --with-openssl --with-tools --with-x265  --with-zimg --with-libvidstab --with-libvpx
    • opencv3 : brew install opencv3 --with-ffmpeg --with-contrib
  • gst-inspect-1.0 do not see avdec_h264

    16 octobre 2020, par Marat Zakirov

    Previously I installed gstreamer via conda and its (good) plugins
next I installed gst-libav via sudo apt-get install gstreamer1.0-libav next I used apt-file list gstreamer1.0-libav to see installation path and found it to be /usr/lib/x86_64-linux-gnu/gstreamer-1.0/ next I read running gstream manual and then

    


    GST_PLUGIN_PATH=/usr/lib/x86_64-linux-gnu/gstreamer-1.0/ gst-inspect-1.0 avdec_h264

(base) marat@user-System-Product-Name:~$ ls -lh /usr/lib/x86_64-linux-gnu/gstreamer-1.0/ | grep av
-rw-r--r-- 1 root root 181K мар 21  2020 libgstavi.so
-rw-r--r-- 1 root root  56K мар 21  2020 libgstinterleave.so
-rw-r--r-- 1 root root 251K дек  9  2019 libgstlibav.so
-rw-r--r-- 1 root root  15K мар 21  2020 libgstnavigationtest.so
-rw-r--r-- 1 root root  40K мар 21  2020 libgstwavenc.so
-rw-r--r-- 1 root root  48K мар 21  2020 libgstwavpack.so
-rw-r--r-- 1 root root  72K мар 21  2020 libgstwavparse.so


    


    It found many new modules but didn't found avdec_h264. What I am missing ?

    


    UPDATE :

    


    I just want way to use gstreamer via conda virtenv python appliation. If you know valid way to do so I will consider your reply as answer.