Recherche avancée

Médias (1)

Mot : - Tags -/ogg

Autres articles (26)

  • MediaSPIP Core : La Configuration

    9 novembre 2010, par

    MediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
    Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Librairies et logiciels spécifiques aux médias

    10 décembre 2010, par

    Pour un fonctionnement correct et optimal, plusieurs choses sont à prendre en considération.
    Il est important, après avoir installé apache2, mysql et php5, d’installer d’autres logiciels nécessaires dont les installations sont décrites dans les liens afférants. Un ensemble de librairies multimedias (x264, libtheora, libvpx) utilisées pour l’encodage et le décodage des vidéos et sons afin de supporter le plus grand nombre de fichiers possibles. Cf. : ce tutoriel ; FFMpeg avec le maximum de décodeurs et (...)

Sur d’autres sites (6951)

  • Is it possible to install SoX on XAMPP ?

    6 juin 2012, par Jānis Lazda-Lazdiņš

    I am having hard times finding a way to get SoX working on my Windows Xampp server. I have FFMpeg working which does it's job, but I need also SoX for audio managing.
    I have installed SoX on my machine and it looks like it works with some sample .bat files, but I want to execute SoX commands from php file, just like FFMpeg.

    The command I want to execute is pretty simple two audio file combination :
    $ sox -m audio1.wav audio2.wav output.wav

    I would appreciate any help.

  • Retrieving current frame number

    2 avril 2015, par Solidus

    I am doing a project which involves a bit of video recording and editing and I am struggling to find a good C++ library to use. I am using QT as my framework and their video player is not working properly for me to use (seeking crashes some times, e.g.). Also, I need to record video and audio from my camera and QCamera does not work in windows (for recording).

    On my program the user can draw on top of the video and I need to store the start frame and the end frame of those drawings.

    Right now I’ve been testing Libvlc which almost does what I want. From what I can see they don’t have a way to just jump to a certain frame as this can only be done by time or position.

    The first solution that I came up with was to capture the time change event and then calculate the frame using the FPS. The problem is that, as far as I can tell, the interval of this event is around 250ms, which for a 15fps video is almost 4 frames.

    So, the second solution was to use libvlc_video_set_callbacks to make my own "lock, unlock and display" and count the frames there. This works for recording from the camera, as there is no going back and the frames go from 0 until the video stops. The problem is when playing a video. Since there is no timestamp, as far as I can tell, there is no way for me to know in which frame number I am (the user can be seeking for example). My "hacky" solution was to have a "lastTime" and "numTimes" on the struct I pass into these callbacks and this is what I do :

    lastTime represents the "last new time" received and numTimes represents the number of times lastTime was received.

    get_the_current_time
    calculate_frame_num_with_fps
    if current_time is equal to lastTime:
        frameNum += numTimes
        numTimes++
    else
        lastTime = current_time
        numTimes = 1

    This kinda works but I hate the solution. I’m not sure if when doing seeking the time changes if the difference is less than 250ms. That would maybe be kinda hard for a user to do but I’d prefer not to implement it like that.

    So my question is if there is another solution for this ? If not, any libraries that could help me on this ? I know about FFMPEG which seems would solve me this problem as it’s more low level and I could implement this solution. The problem is my deadline is approaching and that would still me take some time (learning the library and doing all the work). So I was thinking of it as a last resort.

    Thank you for your time.

  • AR.DRone C# Library [closed]

    10 décembre 2015, par Geaper on PC

    Can anyone teach me how to install this ?

    https://github.com/Ruslan-B/AR.Drone

    I’ve tried installing many times and every time I find errors because of FFmpeg.AutoGen.

    I’ve tried this :

    Download the project
    Download x64 static ffmpeg.zeranoe(dot)com/builds/
    Run the .bat file

    And nothing works. I am new in visual studio and I can’t seem to put it to work. There is no detailed help on installation.